* Original CapsEventQueue is still being used until a bug in the new one can be resolved * New progress callbacks are not being utilized (yet) * Listener classes (CapsListener and EventQueueListener) are only stubs right now git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1518 52acb1d6-8a22-11de-b505-999d5b087335
491 lines
18 KiB
C#
491 lines
18 KiB
C#
/*
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* Copyright (c) 2007, Second Life Reverse Engineering Team
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the Second Life Reverse Engineering Team nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Text;
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using System.IO;
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using System.Threading;
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using libsecondlife.StructuredData;
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namespace libsecondlife.Capabilities
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{
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public class HttpRequestState
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{
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const int BUFFER_SIZE = 1024;
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public byte[] RequestData;
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public byte[] ResponseData;
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public byte[] BufferRead;
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public HttpWebRequest WebRequest;
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public HttpWebResponse WebResponse;
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public Stream ResponseStream;
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public object State;
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internal int ResponseDataPos = 0;
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public HttpRequestState(HttpWebRequest webRequest)
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{
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WebRequest = webRequest;
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BufferRead = new byte[BUFFER_SIZE];
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}
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}
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public class CapsEventQueue
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{
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public const int HTTP_TIMEOUT = 1 * 30 * 1000;
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public const int BUFFER_SIZE = 1024;
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public Simulator Simulator;
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protected bool _Running = false;
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protected bool _Dead = false;
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protected HttpRequestState _RequestState;
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protected string _RequestURL;
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protected string _ProxyURL;
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protected bool _Aborted = false;
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public bool Running { get { return _Running; } }
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public CapsEventQueue(Simulator simulator, string eventQueueURI)
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: this(simulator, eventQueueURI, String.Empty)
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{
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}
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public CapsEventQueue(Simulator simulator, string eventQueueURI, string proxy)
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{
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Simulator = simulator;
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_RequestURL = eventQueueURI;
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_ProxyURL = proxy;
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}
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public void MakeRequest()
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{
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// Create an EventQueueGet request
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LLSDMap request = new LLSDMap();
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request["ack"] = new LLSD();
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request["done"] = LLSD.FromBoolean(false);
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byte[] postData = LLSDParser.SerializeXmlBytes(request);
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SendRequest(postData, "application/xml", null);
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}
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private void SendRequest(byte[] postData, string contentType, object state)
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{
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// Create a new HttpWebRequest
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HttpWebRequest httpRequest = (HttpWebRequest)WebRequest.Create(_RequestURL);
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_RequestState = new HttpRequestState(httpRequest);
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if (_ProxyURL != String.Empty)
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{
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// Create a proxy object
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WebProxy proxy = new WebProxy();
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// Associate a new Uri object to the _wProxy object, using the proxy address
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// selected by the user
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proxy.Address = new Uri(_ProxyURL);
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// Finally, initialize the Web request object proxy property with the _wProxy
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// object
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httpRequest.Proxy = proxy;
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}
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// Always disable keep-alive for our purposes
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httpRequest.KeepAlive = false;
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try
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{
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if (postData != null)
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{
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// POST request
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_RequestState.WebRequest.Method = "POST";
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_RequestState.WebRequest.ContentLength = postData.Length;
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_RequestState.WebRequest.ContentType = "application/xml";
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_RequestState.RequestData = postData;
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IAsyncResult result = (IAsyncResult)_RequestState.WebRequest.BeginGetRequestStream(
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new AsyncCallback(EventRequestStreamCallback), _RequestState);
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}
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else
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{
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throw new ArgumentException("postData cannot be null for the event queue", "postData");
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}
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}
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catch (WebException e)
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{
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Abort(false, e);
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}
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catch (Exception e)
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{
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SecondLife.LogStatic("CapsEventQueue.MakeRequest(): " + e.ToString(), Helpers.LogLevel.Warning);
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Abort(false, null);
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}
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}
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public void Abort()
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{
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Stop(true);
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}
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protected void TimeoutCallback(object state, bool timedOut)
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{
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if (timedOut) Abort(true, null);
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}
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protected void Abort(bool fromTimeout, WebException exception)
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{
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if (fromTimeout)
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{
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Log("HttpBase.Abort(): HTTP request timed out", Helpers.LogLevel.Debug);
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}
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else
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{
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if (exception == null)
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{
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_Aborted = true;
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//Log("HttpBase.Abort(): HTTP request aborted", Helpers.LogLevel.Debug);
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}
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else
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{
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string message = exception.Message.ToLower();
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if (Helpers.StringContains(message, "502"))
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{
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// Don't log anything since 502 errors are so common
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}
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else if (Helpers.StringContains(message, "404") || Helpers.StringContains(message, "410"))
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{
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_Aborted = true;
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Log("HttpBase.Abort(): HTTP request target is missing", Helpers.LogLevel.Debug);
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}
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else if (Helpers.StringContains(message, "aborted"))
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{
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// A callback threw an exception because the request is aborting, return to
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// avoid circular problems
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return;
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}
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else
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{
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Log(String.Format("HttpBase.Abort(): {0} (Status: {1})", exception.Message, exception.Status),
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Helpers.LogLevel.Warning);
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}
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}
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}
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// Abort the callback if it hasn't been already
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_RequestState.WebRequest.Abort();
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// Fire the callback for the request completing
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try { RequestReply(_RequestState, false, exception); }
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catch (Exception e) { Log(e.ToString(), Helpers.LogLevel.Error); }
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}
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protected virtual void Log(string message, Helpers.LogLevel level)
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{
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if (level == Helpers.LogLevel.Debug)
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SecondLife.DebugLogStatic(message);
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else
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SecondLife.LogStatic(message, level);
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}
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protected void RequestStreamCallback(IAsyncResult result)
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{
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try
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{
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_RequestState = (HttpRequestState)result.AsyncState;
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Stream reqStream = _RequestState.WebRequest.EndGetRequestStream(result);
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reqStream.Write(_RequestState.RequestData, 0, _RequestState.RequestData.Length);
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reqStream.Close();
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IAsyncResult newResult = _RequestState.WebRequest.BeginGetResponse(new AsyncCallback(ResponseCallback), _RequestState);
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// If there is a timeout, the callback fires and the request becomes aborted
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#if PocketPC
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Thread thread = new Thread(
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delegate()
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{
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if (!newResult.AsyncWaitHandle.WaitOne(HTTP_TIMEOUT, false))
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TimeoutCallback(_RequestState, true);
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}
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);
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thread.Start();
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#else
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ThreadPool.RegisterWaitForSingleObject(newResult.AsyncWaitHandle, new WaitOrTimerCallback(TimeoutCallback),
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_RequestState, HTTP_TIMEOUT, true);
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#endif
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}
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catch (WebException e)
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{
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Abort(false, e);
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}
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}
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private void ResponseCallback(IAsyncResult result)
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{
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try
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{
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_RequestState = (HttpRequestState)result.AsyncState;
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_RequestState.WebResponse = (HttpWebResponse)_RequestState.WebRequest.EndGetResponse(result);
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// Read the response into a Stream object
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Stream responseStream = _RequestState.WebResponse.GetResponseStream();
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_RequestState.ResponseStream = responseStream;
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// Begin reading of the contents of the response
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IAsyncResult asynchronousInputRead = responseStream.BeginRead(_RequestState.BufferRead, 0, BUFFER_SIZE,
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new AsyncCallback(ReadCallback), _RequestState);
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// If there is a timeout, the callback fires and the request becomes aborted
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#if PocketPC
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Thread thread = new Thread(
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delegate()
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{
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if (!asynchronousInputRead.AsyncWaitHandle.WaitOne(HTTP_TIMEOUT, false))
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TimeoutCallback(_RequestState, true);
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}
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);
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thread.Start();
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#else
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ThreadPool.RegisterWaitForSingleObject(asynchronousInputRead.AsyncWaitHandle, new WaitOrTimerCallback(TimeoutCallback),
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_RequestState, HTTP_TIMEOUT, true);
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#endif
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}
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catch (WebException e)
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{
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Abort(false, e);
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}
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}
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public void Stop(bool immediate)
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{
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Simulator.Client.Log(String.Format("Event queue for {0} is {1}", Simulator,
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(immediate ? "aborting" : "disconnecting")), Helpers.LogLevel.Info);
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_Dead = true;
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if (immediate)
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{
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_Running = false;
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// Abort the callback if it hasn't been already
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_RequestState.WebRequest.Abort();
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}
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}
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protected void EventRequestStreamCallback(IAsyncResult result)
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{
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bool raiseEvent = false;
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if (!_Dead)
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{
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if (!_Running) raiseEvent = true;
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// We are connected to the event queue
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_Running = true;
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}
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try
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{
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_RequestState = (HttpRequestState)result.AsyncState;
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Stream reqStream = _RequestState.WebRequest.EndGetRequestStream(result);
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reqStream.Write(_RequestState.RequestData, 0, _RequestState.RequestData.Length);
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reqStream.Close();
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IAsyncResult newResult = _RequestState.WebRequest.BeginGetResponse(new AsyncCallback(EventResponseCallback), _RequestState);
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}
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catch (WebException e)
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{
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Abort(false, e);
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return;
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}
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if (raiseEvent)
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{
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Simulator.Client.DebugLog("Capabilities event queue connected for " + Simulator.ToString());
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// The event queue is starting up for the first time
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Simulator.Client.Network.RaiseConnectedEvent(Simulator);
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}
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}
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protected void EventResponseCallback(IAsyncResult result)
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{
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try
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{
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_RequestState = (HttpRequestState)result.AsyncState;
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_RequestState.WebResponse = (HttpWebResponse)_RequestState.WebRequest.EndGetResponse(result);
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// Read the response into a Stream object
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Stream responseStream = _RequestState.WebResponse.GetResponseStream();
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_RequestState.ResponseStream = responseStream;
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// Begin reading of the contents of the response
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IAsyncResult asynchronousInputRead = responseStream.BeginRead(_RequestState.BufferRead, 0, BUFFER_SIZE,
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new AsyncCallback(ReadCallback), _RequestState);
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}
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catch (WebException e)
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{
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Abort(false, e);
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}
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}
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protected void ReadCallback(IAsyncResult result)
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{
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try
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{
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_RequestState = (HttpRequestState)result.AsyncState;
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Stream responseStream = _RequestState.ResponseStream;
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int read = responseStream.EndRead(result);
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// Check if we have read the entire response
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if (read > 0)
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{
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// Create the byte array if it hasn't been created yet
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if (_RequestState.ResponseData == null || _RequestState.ResponseData.Length != _RequestState.WebResponse.ContentLength)
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_RequestState.ResponseData = new byte[_RequestState.WebResponse.ContentLength];
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// Copy the current buffer data in to the response variable
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Buffer.BlockCopy(_RequestState.BufferRead, 0, _RequestState.ResponseData, _RequestState.ResponseDataPos, read);
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// Increment our writing position in the response variable
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_RequestState.ResponseDataPos += read;
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// Continue reading the response until EndRead() returns 0
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IAsyncResult asynchronousResult = responseStream.BeginRead(_RequestState.BufferRead, 0, BUFFER_SIZE,
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new AsyncCallback(ReadCallback), _RequestState);
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return;
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}
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else
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{
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// Fire the callback for receiving a response
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try { RequestReply(_RequestState, true, null); }
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catch (Exception e) { Log(e.ToString(), Helpers.LogLevel.Error); }
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responseStream.Close();
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}
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}
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catch (WebException e)
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{
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Abort(false, e);
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}
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}
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protected void RequestReply(HttpRequestState state, bool success, WebException exception)
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{
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LLSDArray events = null;
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int ack = 0;
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#region Exception Handling
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if (exception != null)
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{
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string message = exception.Message.ToLower();
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// Check what kind of exception happened
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if (Helpers.StringContains(message, "404") || Helpers.StringContains(message, "410"))
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{
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Simulator.Client.Log("Closing event queue for " + Simulator.ToString() + " due to missing caps URI",
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Helpers.LogLevel.Info);
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_Running = false;
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_Dead = true;
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}
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else if (!Helpers.StringContains(message, "aborted") && !Helpers.StringContains(message, "502"))
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{
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Simulator.Client.Log(String.Format("Unrecognized caps exception for {0}: {1}", Simulator, exception.Message),
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Helpers.LogLevel.Warning);
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}
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}
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#endregion Exception Handling
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#region Reply Decoding
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// Decode successful replies from the event queue
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if (success)
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{
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LLSDMap response = (LLSDMap)LLSDParser.DeserializeXml(state.ResponseData);
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if (response != null)
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{
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// Parse any events returned by the event queue
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events = (LLSDArray)response["events"];
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ack = response["id"].AsInteger();
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}
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}
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#endregion Reply Decoding
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#region Make New Request
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if (_Running)
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{
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LLSDMap request = new LLSDMap();
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if (ack != 0) request["ack"] = LLSD.FromInteger(ack);
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else request["ack"] = new LLSD();
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request["done"] = LLSD.FromBoolean(_Dead);
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byte[] postData = LLSDParser.SerializeXmlBytes(request);
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SendRequest(postData, "application/xml", null);
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// If the event queue is dead at this point, turn it off since
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// that was the last thing we want to do
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if (_Dead)
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{
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_Running = false;
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SecondLife.DebugLogStatic("Sent event queue shutdown message");
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}
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}
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#endregion Make New Request
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#region Callbacks
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if (events != null && events.Count > 0)
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{
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// Fire callbacks for each event received
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foreach (LLSDMap evt in events)
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{
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string msg = evt["message"].AsString();
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LLSDMap body = (LLSDMap)evt["body"];
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if (Simulator.Client.Settings.SYNC_PACKETCALLBACKS)
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Simulator.Client.Network.CapsEvents.RaiseEvent(msg, body, Simulator);
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else
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Simulator.Client.Network.CapsEvents.BeginRaiseEvent(msg, body, Simulator);
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}
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}
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#endregion Callbacks
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}
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}
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}
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