* Fixed CapsServer to handle all content types (old SL clients were sending application/xml, new ones send application/llsd+xml) * Start the EventQueue ID at 1 (seems to help) * HyperGrid teleporting is now working in Simian git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2428 52acb1d6-8a22-11de-b505-999d5b087335
87 lines
4.0 KiB
C#
87 lines
4.0 KiB
C#
using System;
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using System.Collections.Generic;
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using HttpServer;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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namespace Simian
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{
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public class TerrainPatch
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{
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public float[,] Height;
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public TerrainPatch(uint width, uint height)
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{
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Height = new float[height, width];
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}
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}
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public delegate void ObjectAddCallback(object sender, SimulationObject obj, PrimFlags creatorFlags);
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public delegate void ObjectRemoveCallback(object sender, SimulationObject obj);
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public delegate void ObjectTransformCallback(object sender, SimulationObject obj, Vector3 position,
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Quaternion rotation, Vector3 velocity, Vector3 acceleration, Vector3 angularVelocity);
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public delegate void ObjectFlagsCallback(object sender, SimulationObject obj, PrimFlags flags);
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public delegate void ObjectImageCallback(object sender, SimulationObject obj,
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string mediaURL, Primitive.TextureEntry textureEntry);
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public delegate void ObjectModifyCallback(object sender, SimulationObject obj, Primitive.ConstructionData data);
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public delegate void AgentAddCallback(object sender, Agent agent, PrimFlags creatorFlags);
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public delegate void AgentRemoveCallback(object sender, Agent agent);
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public delegate void AgentAppearanceCallback(object sender, Agent agent, Primitive.TextureEntry textures,
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byte[] visualParams);
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public delegate void TerrainUpdateCallback(object sender, uint x, uint y, float[,] patchData);
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public interface ISceneProvider
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{
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event ObjectAddCallback OnObjectAdd;
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event ObjectRemoveCallback OnObjectRemove;
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event ObjectTransformCallback OnObjectTransform;
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event ObjectFlagsCallback OnObjectFlags;
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event ObjectModifyCallback OnObjectModify;
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event AgentAddCallback OnAgentAdd;
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event AgentRemoveCallback OnAgentRemove;
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event AgentAppearanceCallback OnAgentAppearance;
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event TerrainUpdateCallback OnTerrainUpdate;
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uint RegionX { get; }
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uint RegionY { get; }
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ulong RegionHandle { get; }
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UUID RegionID { get; }
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string RegionName { get; }
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RegionFlags RegionFlags { get; }
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float WaterHeight { get; }
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uint TerrainPatchWidth { get; }
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uint TerrainPatchHeight { get; }
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float[,] GetTerrainPatch(uint x, uint y);
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void SetTerrainPatch(object sender, uint x, uint y, float[,] patchData);
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bool ObjectAdd(object sender, SimulationObject obj, PrimFlags creatorFlags);
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bool ObjectRemove(object sender, uint localID);
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bool ObjectRemove(object sender, UUID id);
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void ObjectTransform(object sender, uint localID, Vector3 position, Quaternion rotation, Vector3 velocity,
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Vector3 acceleration, Vector3 angularVelocity);
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void ObjectFlags(object sender, SimulationObject obj, PrimFlags flags);
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void ObjectImage(object sender, SimulationObject obj, string mediaURL, Primitive.TextureEntry textureEntry);
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void ObjectModify(object sender, uint localID, Primitive.ConstructionData data);
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bool ContainsObject(uint localID);
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bool ContainsObject(UUID id);
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int ObjectCount();
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bool TryGetObject(uint localID, out SimulationObject obj);
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bool TryGetObject(UUID id, out SimulationObject obj);
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void ForEachObject(Action<SimulationObject> obj);
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bool AgentAdd(object sender, Agent agent, PrimFlags creatorFlags);
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void AgentAppearance(object sender, Agent agent, Primitive.TextureEntry textures, byte[] visualParams);
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int AgentCount();
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bool TryGetAgent(uint localID, out Agent agent);
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bool TryGetAgent(UUID id, out Agent agent);
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void ForEachAgent(Action<Agent> action);
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void SendEvent(Agent agent, string name, OSDMap body);
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bool HasRunningEventQueue(Agent agent);
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bool SeedCapabilityHandler(IHttpClientContext context, IHttpRequest request, IHttpResponse response, object state);
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}
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}
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