Files
libremetaverse/applications/SLChat/SLChat.csproj

70 lines
3.0 KiB
XML

<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<RootNamespace>SLChat</RootNamespace>
<AssemblyName>SLChat</AssemblyName>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{BF9AED39-880E-4165-A292-00736330D2D9}</ProjectGuid>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<OutputPath>bin\Debug\</OutputPath>
<Optimize>False</Optimize>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugSymbols>True</DebugSymbols>
<DebugType>Full</DebugType>
<CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<OutputPath>bin\Release\</OutputPath>
<Optimize>True</Optimize>
<DefineConstants>TRACE</DefineConstants>
<DebugSymbols>False</DebugSymbols>
<DebugType>None</DebugType>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="libsecondlife">
<HintPath>D:\Oz's Files\Second Life Stuff\libsecondlife\libsecondlife-cs\bin\Debug\libsecondlife.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="JSON">
<HintPath>D:\Oz's Files\Second Life Stuff\libsecondlife\libsecondlife-cs\bin\Debug\JSON.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="XmlRpcCS">
<HintPath>D:\Oz's Files\Second Life Stuff\libsecondlife\libsecondlife-cs\bin\Debug\XmlRpcCS.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="AssemblyInfo.cs" />
<Compile Include="winLogin.cs" />
<Compile Include="winChat.cs" />
<Compile Include="NetCom.cs" />
<Compile Include="winIM.cs" />
<Compile Include="winIM.Designer.cs" />
<EmbeddedResource Include="winLogin.resx">
<DependentUpon>winLogin.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="winChat.resx">
<DependentUpon>winChat.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="winIM.resx">
<DependentUpon>winIM.cs</DependentUpon>
</EmbeddedResource>
<Compile Include="winAbout.Designer.cs">
<DependentUpon>winAbout.cs</DependentUpon>
</Compile>
<Compile Include="winAbout.cs" />
<EmbeddedResource Include="winAbout.resx">
<DependentUpon>winAbout.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
</Project>