70 lines
3.0 KiB
XML
70 lines
3.0 KiB
XML
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<RootNamespace>SLChat</RootNamespace>
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<AssemblyName>SLChat</AssemblyName>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{BF9AED39-880E-4165-A292-00736330D2D9}</ProjectGuid>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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<OutputPath>bin\Debug\</OutputPath>
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<Optimize>False</Optimize>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugSymbols>True</DebugSymbols>
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<DebugType>Full</DebugType>
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<CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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<OutputPath>bin\Release\</OutputPath>
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<Optimize>True</Optimize>
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<DefineConstants>TRACE</DefineConstants>
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<DebugSymbols>False</DebugSymbols>
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<DebugType>None</DebugType>
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<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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<Reference Include="libsecondlife">
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<HintPath>D:\Oz's Files\Second Life Stuff\libsecondlife\libsecondlife-cs\bin\Debug\libsecondlife.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="JSON">
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<HintPath>D:\Oz's Files\Second Life Stuff\libsecondlife\libsecondlife-cs\bin\Debug\JSON.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="XmlRpcCS">
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<HintPath>D:\Oz's Files\Second Life Stuff\libsecondlife\libsecondlife-cs\bin\Debug\XmlRpcCS.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="AssemblyInfo.cs" />
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<Compile Include="winLogin.cs" />
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<Compile Include="winChat.cs" />
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<Compile Include="NetCom.cs" />
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<Compile Include="winIM.cs" />
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<Compile Include="winIM.Designer.cs" />
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<EmbeddedResource Include="winLogin.resx">
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<DependentUpon>winLogin.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="winChat.resx">
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<DependentUpon>winChat.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="winIM.resx">
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<DependentUpon>winIM.cs</DependentUpon>
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</EmbeddedResource>
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<Compile Include="winAbout.Designer.cs">
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<DependentUpon>winAbout.cs</DependentUpon>
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</Compile>
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<Compile Include="winAbout.cs" />
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<EmbeddedResource Include="winAbout.resx">
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<DependentUpon>winAbout.cs</DependentUpon>
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</EmbeddedResource>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
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</Project> |