git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@703 52acb1d6-8a22-11de-b505-999d5b087335
679 lines
22 KiB
C#
679 lines
22 KiB
C#
/*
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* Copyright (c) 2006, Second Life Reverse Engineering Team
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the Second Life Reverse Engineering Team nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.ComponentModel;
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using System.Xml;
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using System.Xml.Serialization;
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namespace libsecondlife
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{
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/// <summary>
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/// Primary parameters for primitives such as Physics Enabled or Phantom
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/// </summary>
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[Flags]
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public enum ObjectFlags
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{
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/// <summary>None of the primary flags are enabled</summary>
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None = 0,
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/// <summary>Whether physics are enabled for this object</summary>
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Physics = 1 << 0,
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/// <summary></summary>
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CreateSelected = 1 << 1,
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Unknown1 = 1 << 2,
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Unknown2 = 1 << 3,
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Unknown3 = 1 << 4,
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Unknown4 = 1 << 5,
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Script = 1 << 6,
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/// <summary>Whether this object contains an active touch script</summary>
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Touch = 1 << 7,
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Unknown5 = 1 << 8,
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/// <summary>Whether this object can receive payments</summary>
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Money = 1 << 9,
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/// <summary>Whether this object is phantom (no collisions)</summary>
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Phantom = 1 << 10,
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Unknown6 = 1 << 11,
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Unknown7 = 1 << 12,
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Unknown8 = 1 << 13,
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Unknown9 = 1 << 14,
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Unknown10 = 1 << 15,
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Unknown11 = 1 << 16,
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Unknown12 = 1 << 17,
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Unknown13 = 1 << 18,
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Unknown14 = 1 << 19,
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Unknown15 = 1 << 20,
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Unknown16 = 1 << 21,
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Unknown17 = 1 << 22,
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Unknown18 = 1 << 23,
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Unknown19 = 1 << 24,
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Unknown20 = 1 << 25,
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Unknown21 = 1 << 26,
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Unknown22 = 1 << 27,
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Unknown23 = 1 << 28,
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Unknown24 = 1 << 29,
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/// <summary>Whether this object is temporary</summary>
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Temp = 1 << 30,
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Unknown25 = 1 << 31,
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Unknown26 = 1 << 32
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}
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/// <summary>
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/// Extra parameters for primitives, these flags are for features that have
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/// been added after the original ObjectFlags that has all eight bits
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/// reserved already
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/// </summary>
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public enum ExtraParamType : ushort
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{
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/// <summary>Whether this object has flexible parameters</summary>
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[XmlEnum("Flexible")] Flexible = 0x10,
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/// <summary>Whether this object has light parameters</summary>
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[XmlEnum("Light")] Light = 0x20
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}
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/// <summary>
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/// Sweet delicious prims.
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/// </summary>
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[Serializable]
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public class PrimObject
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{
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/// <summary></summary>
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[XmlAttribute("pathtwistbegin"), DefaultValue(0)] public int PathTwistBegin;
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/// <summary></summary>
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[XmlAttribute("pathend"), DefaultValue(0)] public float PathEnd;
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/// <summary></summary>
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[XmlAttribute("profilebegin"), DefaultValue(0)] public float ProfileBegin;
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/// <summary></summary>
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[XmlAttribute("pathradiusoffset"), DefaultValue(0)] public float PathRadiusOffset;
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/// <summary></summary>
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[XmlAttribute("pathskew"), DefaultValue(0)] public float PathSkew;
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/// <summary></summary>
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[XmlAttribute("profilecurve"), DefaultValue(0)] public uint ProfileCurve;
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/// <summary></summary>
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[XmlAttribute("pathscalex"), DefaultValue(0)] public float PathScaleX;
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/// <summary></summary>
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[XmlAttribute("pathscaley"), DefaultValue(0)] public float PathScaleY;
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/// <summary></summary>
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[XmlAttribute("localid"), DefaultValue(0)] public uint LocalID;
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/// <summary></summary>
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[XmlAttribute("parentid"), DefaultValue(0)] public uint ParentID;
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/// <summary></summary>
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[XmlAttribute("material"), DefaultValue(0)] public uint Material;
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/// <summary></summary>
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[XmlAttribute("name"), DefaultValue("")] public string Name = "";
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/// <summary></summary>
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[XmlAttribute("description"), DefaultValue("")] public string Description = "";
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/// <summary></summary>
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[XmlAttribute("pathshearx"), DefaultValue(0)] public float PathShearX;
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/// <summary></summary>
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[XmlAttribute("pathsheary"), DefaultValue(0)] public float PathShearY;
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/// <summary></summary>
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[XmlAttribute("pathtaperx"), DefaultValue(0)] public float PathTaperX;
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/// <summary></summary>
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[XmlAttribute("pathtapery"), DefaultValue(0)] public float PathTaperY;
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/// <summary></summary>
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[XmlAttribute("profileend"), DefaultValue(0)] public float ProfileEnd;
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/// <summary></summary>
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[XmlAttribute("pathbegin"), DefaultValue(0)] public float PathBegin;
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/// <summary></summary>
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[XmlAttribute("pathcurve"), DefaultValue(0)] public uint PathCurve;
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/// <summary></summary>
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[XmlAttribute("pathtwist"), DefaultValue(0)] public int PathTwist;
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/// <summary></summary>
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[XmlAttribute("profilehollow"), DefaultValue(0)] public uint ProfileHollow;
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/// <summary></summary>
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[XmlAttribute("pathrevolutions"), DefaultValue(0)] public float PathRevolutions;
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/// <summary></summary>
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[XmlAttribute("state"), DefaultValue(0)] public uint State;
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/// <summary></summary>
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[XmlAttribute("text"), DefaultValue("")] public string Text = "";
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/// <summary></summary>
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[XmlAttribute("regionhandle"), DefaultValue(0)] public ulong RegionHandle;
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/// <summary></summary>
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[XmlAttribute("flags"), DefaultValue(ObjectFlags.None)] public ObjectFlags Flags;
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/// <summary></summary>
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[XmlIgnore] public ObjectManager.PCode PCode = ObjectManager.PCode.Prim;
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/// <summary></summary>
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[XmlElement("id")] public LLUUID ID = LLUUID.Zero;
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/// <summary></summary>
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[XmlElement("groupid")] public LLUUID GroupID = LLUUID.Zero;
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/// <summary></summary>
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public LLVector3 Position = LLVector3.Zero;
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/// <summary></summary>
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public LLVector3 Scale = LLVector3.Zero;
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/// <summary></summary>
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public LLQuaternion Rotation = LLQuaternion.Identity;
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/// <summary></summary>
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public TextureEntry Textures = new TextureEntry();
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/// <summary></summary>
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public TextureAnimation TextureAnim = new TextureAnimation();
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/// <summary></summary>
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public PrimFlexibleData Flexible = new PrimFlexibleData();
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/// <summary></summary>
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public PrimLightData Light = new PrimLightData();
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/// <summary></summary>
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public ParticleSystem ParticleSys = new ParticleSystem();
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/// <summary>
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/// Default constructor, zeroes out or sets default prim parameters
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/// </summary>
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public PrimObject()
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pathScale"></param>
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/// <returns></returns>
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public static byte PathScaleByte(float pathScale)
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{
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// Y = 100 + 100X
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int scale = (int)Math.Round(100.0f * pathScale);
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return (byte)(100 + scale);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pathScale"></param>
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/// <returns></returns>
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public static float PathScaleFloat(byte pathScale)
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{
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// Y = -1 + 0.01X
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return (float)Math.Round((double)pathScale * 0.01d - 1.0d, 6);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pathShear"></param>
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/// <returns></returns>
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public static byte PathShearByte(float pathShear)
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{
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// Y = 256 + 100X
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int shear = (int)Math.Round(100.0f * pathShear);
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shear += 256;
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return (byte)(shear % 256);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pathShear"></param>
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/// <returns></returns>
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public static float PathShearFloat(byte pathShear)
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{
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if (pathShear == 0) return 0.0f;
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if (pathShear > 150)
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{
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// Negative value
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return ((float)pathShear - 256.0f) / 100.0f;
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}
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else
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{
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// Positive value
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return (float)pathShear / 100.0f;
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="profileBegin"></param>
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/// <returns></returns>
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public static byte ProfileBeginByte(float profileBegin)
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{
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// Y = ceil (200X)
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return (byte)Math.Round(200.0f * profileBegin);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="profileBegin"></param>
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/// <returns></returns>
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public static float ProfileBeginFloat(byte profileBegin)
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{
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// Y = 0.005X
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return (float)Math.Round((double)profileBegin * 0.005d, 6);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="profileEnd"></param>
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/// <returns></returns>
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public static byte ProfileEndByte(float profileEnd)
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{
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// Y = 200 - 200X
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int end = (int)Math.Round(200.0d * (double)profileEnd);
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return (byte)(200 - end);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="profileEnd"></param>
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/// <returns></returns>
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public static float ProfileEndFloat(byte profileEnd)
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{
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// Y = 1 - 0.005X
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return (float)Math.Round(1.0d - ((double)profileEnd * 0.005d), 6);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pathBegin"></param>
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/// <returns></returns>
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public static byte PathBeginByte(float pathBegin)
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{
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// Y = 100X
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return (byte)Convert.ToInt16(100.0f * pathBegin);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pathBegin"></param>
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/// <returns></returns>
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public static float PathBeginFloat(byte pathBegin)
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{
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// Y = X / 100
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return (float)pathBegin / 100.0f;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pathEnd"></param>
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/// <returns></returns>
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public static byte PathEndByte(float pathEnd)
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{
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// Y = 100 - 100X
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int end = (int)Math.Round(100.0f * pathEnd);
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return (byte)(100 - end);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pathEnd"></param>
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/// <returns></returns>
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public static float PathEndFloat(byte pathEnd)
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{
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// Y = 1 - X / 100
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return 1.0f - (float)pathEnd / 100.0f;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pathRadiusOffset"></param>
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/// <returns></returns>
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public static sbyte PathRadiusOffsetByte(float pathRadiusOffset)
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{
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// Y = 256 + 100X
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return (sbyte)PathShearByte(pathRadiusOffset);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pathRadiusOffset"></param>
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/// <returns></returns>
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public static float PathRadiusOffsetFloat(sbyte pathRadiusOffset)
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{
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// Y = X / 100
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return (float)pathRadiusOffset / 100.0f;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pathRevolutions"></param>
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/// <returns></returns>
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public static byte PathRevolutionsByte(float pathRevolutions)
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{
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// Y = 66.5X - 66
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int revolutions = (int)Math.Round(66.5d * (double)pathRevolutions);
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return (byte)(revolutions - 66);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pathRevolutions"></param>
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/// <returns></returns>
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public static float PathRevolutionsFloat(byte pathRevolutions)
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{
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// Y = 1 + 0.015X
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return (float)Math.Round(1.0d + (double)pathRevolutions * 0.015d, 6);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pathSkew"></param>
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/// <returns></returns>
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public static sbyte PathSkewByte(float pathSkew)
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{
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return PathTaperByte(pathSkew);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pathSkew"></param>
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/// <returns></returns>
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public static float PathSkewFloat(sbyte pathSkew)
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{
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return PathTaperFloat(pathSkew);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pathTaper"></param>
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/// <returns></returns>
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public static sbyte PathTaperByte(float pathTaper)
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{
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// Y = 256 + 100X
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return (sbyte)PathShearByte(pathTaper);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pathTaper"></param>
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/// <returns></returns>
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public static float PathTaperFloat(sbyte pathTaper)
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{
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return (float)pathTaper / 100.0f;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="data"></param>
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/// <param name="pos"></param>
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/// <returns></returns>
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public int SetExtraParamsFromBytes(byte[] data, int pos)
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{
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int i = pos;
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int totalLength = 1;
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if (data.Length == 0)
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return 0;
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byte extraParamCount = data[i++];
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for (int k = 0; k < extraParamCount; k++)
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{
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ExtraParamType type = (ExtraParamType)(data[i++] + (data[i++] << 8));
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uint paramLength = (uint)(data[i++] + (data[i++] << 8) +
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(data[i++] << 16) + (data[i++] << 24));
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if (type == ExtraParamType.Flexible)
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{
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Flexible = new PrimFlexibleData(data, i);
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}
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else if (type == ExtraParamType.Light)
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{
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Light = new PrimLightData(data, i);
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}
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i += (int)paramLength;
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totalLength += (int)paramLength + 6;
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}
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return totalLength;
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}
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public override string ToString()
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{
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string output = "";
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output += (Name.Length != 0) ? Name : "Unnamed";
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output += ": " + ((Description.Length != 0) ? Description : "No description") + Environment.NewLine;
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output += "ID: " + ID + ", ";
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output += "GroupID: " + GroupID + ", ";
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output += "ParentID: " + ParentID + ", ";
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output += "LocalID: " + LocalID + ", ";
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output += "Flags: " + Flags + ", ";
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output += "State: " + State + ", ";
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output += "PCode: " + PCode + ", ";
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output += "Material: " + Material + ", ";
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return output;
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}
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public void ToXml(XmlWriter xmlWriter)
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{
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//XmlSerializerNamespaces ns = new XmlSerializerNamespaces();
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//ns.Add("", "");
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XmlSerializer serializer = new XmlSerializer(typeof(PrimObject));
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serializer.Serialize(xmlWriter, this);
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}
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public static PrimObject FromXml(XmlReader xmlReader)
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{
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XmlSerializer serializer = new XmlSerializer(typeof(PrimObject));
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return (PrimObject)serializer.Deserialize(xmlReader);
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}
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}
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/// <summary>
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/// OMG Flexi
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/// </summary>
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[Serializable]
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public class PrimFlexibleData
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{
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/// <summary></summary>
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[XmlAttribute("softness"), DefaultValue(0)] public int Softness;
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/// <summary></summary>
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[XmlAttribute("gravity"), DefaultValue(0)] public float Gravity;
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/// <summary></summary>
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[XmlAttribute("drag"), DefaultValue(0)] public float Drag;
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/// <summary></summary>
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[XmlAttribute("wind"), DefaultValue(0)] public float Wind;
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/// <summary></summary>
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[XmlAttribute("tension"), DefaultValue(0)] public float Tension;
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/// <summary></summary>
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public LLVector3 Force = LLVector3.Zero;
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/// <summary>
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///
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/// </summary>
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public PrimFlexibleData()
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="data"></param>
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/// <param name="pos"></param>
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public PrimFlexibleData(byte[] data, int pos)
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{
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FromBytes(data, pos);
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public byte[] GetBytes()
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{
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byte[] data = new byte[16];
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int i = 0;
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data[i] = (byte)((Softness & 2) << 6);
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data[i + 1] = (byte)((Softness & 1) << 7);
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data[i++] |= (byte)((byte)(Tension * 10.0f) & 0x7F);
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data[i++] |= (byte)((byte)(Drag * 10.0f) & 0x7F);
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data[i++] = (byte)((Gravity + 10.0f) * 10.0f);
|
|
data[i++] = (byte)(Wind * 10.0f);
|
|
|
|
Force.GetBytes().CopyTo(data, i);
|
|
|
|
return data;
|
|
}
|
|
|
|
private void FromBytes(byte[] data, int pos)
|
|
{
|
|
int i = pos;
|
|
|
|
Softness = ((data[i] & 0x80) >> 6) | ((data[i + 1] & 0x80) >> 7);
|
|
|
|
Tension = (data[i++] & 0x7F) / 10.0f;
|
|
Drag = (data[i++] & 0x7F) / 10.0f;
|
|
Gravity = (data[i++] / 10.0f) - 10.0f;
|
|
Wind = data[i++] / 10.0f;
|
|
Force = new LLVector3(data, i);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Information on the light property associated with a prim
|
|
/// </summary>
|
|
[Serializable]
|
|
public class PrimLightData
|
|
{
|
|
/// <summary></summary>
|
|
[XmlAttribute("red"), DefaultValue(0)] public byte R;
|
|
/// <summary></summary>
|
|
[XmlAttribute("green"), DefaultValue(0)] public byte G;
|
|
/// <summary></summary>
|
|
[XmlAttribute("blue"), DefaultValue(0)] public byte B;
|
|
/// <summary></summary>
|
|
[XmlAttribute("intensity"), DefaultValue(0)] public float Intensity;
|
|
/// <summary></summary>
|
|
[XmlAttribute("radius"), DefaultValue(0)] public float Radius;
|
|
/// <summary></summary>
|
|
[XmlAttribute("falloff"), DefaultValue(0)] public float Falloff;
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public PrimLightData()
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="data"></param>
|
|
/// <param name="pos"></param>
|
|
public PrimLightData(byte[] data, int pos)
|
|
{
|
|
FromBytes(data, pos);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public byte[] GetBytes()
|
|
{
|
|
byte[] data = new byte[16];
|
|
int i = 0;
|
|
|
|
data[i++] = R;
|
|
data[i++] = G;
|
|
data[i++] = B;
|
|
data[i++] = (byte)(Intensity * 255.0f);
|
|
|
|
BitConverter.GetBytes(Radius).CopyTo(data, i);
|
|
BitConverter.GetBytes(Falloff).CopyTo(data, i + 8);
|
|
|
|
if (!BitConverter.IsLittleEndian)
|
|
{
|
|
Array.Reverse(data, i, 4);
|
|
Array.Reverse(data, i + 8, 4);
|
|
}
|
|
|
|
return data;
|
|
}
|
|
|
|
private void FromBytes(byte[] data, int pos)
|
|
{
|
|
int i = pos;
|
|
|
|
R = data[i++];
|
|
G = data[i++];
|
|
B = data[i++];
|
|
Intensity = data[i++] / 255.0f;
|
|
|
|
if (!BitConverter.IsLittleEndian)
|
|
{
|
|
Array.Reverse(data, i, 4);
|
|
Array.Reverse(data, i + 8, 4);
|
|
}
|
|
|
|
Radius = BitConverter.ToSingle(data, i);
|
|
Falloff = BitConverter.ToSingle(data, i + 8);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public class ObjectProperties
|
|
{
|
|
/// <summary></summary>
|
|
public LLUUID ObjectID;
|
|
/// <summary></summary>
|
|
public LLUUID OwnerID;
|
|
/// <summary></summary>
|
|
public LLUUID GroupID;
|
|
/// <summary></summary>
|
|
public uint BaseMask;
|
|
/// <summary></summary>
|
|
public uint OwnerMask;
|
|
/// <summary></summary>
|
|
public uint GroupMask;
|
|
/// <summary></summary>
|
|
public uint EveryoneMask;
|
|
/// <summary></summary>
|
|
public uint NextOwnerMask;
|
|
/// <summary></summary>
|
|
public int OwnershipCost;
|
|
/// <summary></summary>
|
|
public byte SaleType;
|
|
/// <summary></summary>
|
|
public int SalePrice;
|
|
/// <summary></summary>
|
|
public uint Category;
|
|
/// <summary></summary>
|
|
public LLUUID LastOwnerID;
|
|
/// <summary></summary>
|
|
public string Name;
|
|
/// <summary></summary>
|
|
public string Description;
|
|
}
|
|
}
|