Files
libremetaverse/Programs/Simian/DoubleDictionary.cs
John Hurliman a23f41fdca Simian:
* First pass at persistence support
* Fixed a chat crashing bug
* Remove avatars from the scene on logout
* Sanity check before adding objects to the scene in ObjectAdd
* Sanity check in CompleteAgentMovementHandler if the avatar is already in the scene
* Added ContainsKey() to DoubleDictionary

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2245 52acb1d6-8a22-11de-b505-999d5b087335
2008-09-28 21:28:10 +00:00

86 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
namespace Simian
{
public class DoubleDictionary<TKey1, TKey2, TValue>
{
Dictionary<TKey1, TValue> Dictionary1;
Dictionary<TKey2, TValue> Dictionary2;
object syncObject = new object();
public DoubleDictionary()
{
Dictionary1 = new Dictionary<TKey1,TValue>();
Dictionary2 = new Dictionary<TKey2,TValue>();
}
public DoubleDictionary(int capacity)
{
Dictionary1 = new Dictionary<TKey1, TValue>(capacity);
Dictionary2 = new Dictionary<TKey2, TValue>(capacity);
}
public void Add(TKey1 key1, TKey2 key2, TValue value)
{
lock (syncObject)
{
Dictionary1.Add(key1, value);
Dictionary2.Add(key2, value);
}
}
public bool Remove(TKey1 key1, TKey2 key2)
{
lock (syncObject)
{
Dictionary1.Remove(key1);
return Dictionary2.Remove(key2);
}
}
public void Clear()
{
lock (syncObject)
{
Dictionary1.Clear();
Dictionary2.Clear();
}
}
public int Count
{
get { return Dictionary1.Count; }
}
public bool ContainsKey(TKey1 key)
{
return Dictionary1.ContainsKey(key);
}
public bool ContainsKey(TKey2 key)
{
return Dictionary2.ContainsKey(key);
}
public bool TryGetValue(TKey1 key, out TValue value)
{
return Dictionary1.TryGetValue(key, out value);
}
public bool TryGetValue(TKey2 key, out TValue value)
{
return Dictionary2.TryGetValue(key, out value);
}
public void ForEach(Action<TValue> action)
{
lock (syncObject)
{
foreach (TValue value in Dictionary1.Values)
action(value);
}
}
}
}