* First pass at persistence support * Fixed a chat crashing bug * Remove avatars from the scene on logout * Sanity check before adding objects to the scene in ObjectAdd * Sanity check in CompleteAgentMovementHandler if the avatar is already in the scene * Added ContainsKey() to DoubleDictionary git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2245 52acb1d6-8a22-11de-b505-999d5b087335
86 lines
2.1 KiB
C#
86 lines
2.1 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Simian
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{
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public class DoubleDictionary<TKey1, TKey2, TValue>
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{
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Dictionary<TKey1, TValue> Dictionary1;
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Dictionary<TKey2, TValue> Dictionary2;
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object syncObject = new object();
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public DoubleDictionary()
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{
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Dictionary1 = new Dictionary<TKey1,TValue>();
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Dictionary2 = new Dictionary<TKey2,TValue>();
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}
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public DoubleDictionary(int capacity)
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{
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Dictionary1 = new Dictionary<TKey1, TValue>(capacity);
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Dictionary2 = new Dictionary<TKey2, TValue>(capacity);
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}
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public void Add(TKey1 key1, TKey2 key2, TValue value)
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{
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lock (syncObject)
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{
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Dictionary1.Add(key1, value);
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Dictionary2.Add(key2, value);
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}
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}
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public bool Remove(TKey1 key1, TKey2 key2)
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{
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lock (syncObject)
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{
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Dictionary1.Remove(key1);
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return Dictionary2.Remove(key2);
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}
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}
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public void Clear()
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{
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lock (syncObject)
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{
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Dictionary1.Clear();
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Dictionary2.Clear();
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}
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}
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public int Count
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{
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get { return Dictionary1.Count; }
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}
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public bool ContainsKey(TKey1 key)
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{
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return Dictionary1.ContainsKey(key);
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}
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public bool ContainsKey(TKey2 key)
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{
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return Dictionary2.ContainsKey(key);
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}
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public bool TryGetValue(TKey1 key, out TValue value)
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{
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return Dictionary1.TryGetValue(key, out value);
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}
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public bool TryGetValue(TKey2 key, out TValue value)
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{
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return Dictionary2.TryGetValue(key, out value);
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}
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public void ForEach(Action<TValue> action)
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{
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lock (syncObject)
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{
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foreach (TValue value in Dictionary1.Values)
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action(value);
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}
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}
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}
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}
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