Files
libremetaverse/libsecondlife/EstateTools.cs
2008-03-18 18:07:23 +00:00

367 lines
15 KiB
C#

/*
* Copyright (c) 2006-2007, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using libsecondlife.Packets;
using System.Collections.Generic;
namespace libsecondlife
{
/// <summary>
/// Estate level administration and utilities
/// </summary>
public class EstateTools
{
private SecondLife Client;
public GroundTextureSettings GroundTextures;
/// <summary>
/// Triggered on incoming LandStatReply
/// </summary>
/// <param name="reportType"></param>
/// <param name="requestFlags"></param>
/// <param name="objectCount"></param>
/// <param name="task"></param>
//public delegate void LandStatReply(LandStatReportType reportType, uint requestFlags, int objectCount, List<EstateTask> Tasks);
/// <summary>
/// Triggered on incoming LandStatReply when the report type is for "top colliders"
/// </summary>
/// <param name="objectCount"></param>
/// <param name="Tasks"></param>
public delegate void GetTopCollidersReply(int objectCount, List<EstateTask> Tasks);
/// <summary>
/// Triggered on incoming LandStatReply when the report type is for "top scripts"
/// </summary>
/// <param name="objectCount"></param>
/// <param name="Tasks"></param>
public delegate void GetTopScriptsReply(int objectCount, List<EstateTask> Tasks);
/// <summary>Callback for incoming LandStatReply packets</summary>
//public event LandStatReply OnLandStatReply;
/// <summary>Triggered upon a successful .GetTopColliders()</summary>
public event GetTopCollidersReply OnGetTopColliders;
/// <summary>Triggered upon a successful .GetTopScripts()</summary>
public event GetTopScriptsReply OnGetTopScripts;
/// <summary>
/// Constructor for EstateTools class
/// </summary>
/// <param name="client"></param>
public EstateTools(SecondLife client)
{
Client = client;
Client.Network.RegisterCallback(PacketType.LandStatReply, new NetworkManager.PacketCallback(LandStatReplyHandler));
//Client.Network.RegisterCallback(PacketType.EstateOwnerMessage, new NetworkManager.PacketCallback(EstateOwnerMessageHandler));
}
/// <summary>Describes tasks returned in LandStatReply</summary>
public class EstateTask
{
public LLVector3 Position;
public float Score;
public LLUUID TaskID;
public uint TaskLocalID;
public string TaskName;
public string OwnerName;
}
/// <summary>Used in the ReportType field of a LandStatRequest</summary>
public enum LandStatReportType
{
TopScripts = 0,
TopColliders = 1
}
/// <summary>Used by EstateOwnerMessage packets</summary>
public enum EstateAccessDelta
{
BanUser = 64,
UnbanUser = 128
}
/// <summary>Used by GroundTextureSettings</summary>
public class GroundTextureRegion
{
public LLUUID TextureID;
public float Low;
public float High;
}
/// <summary>Ground texture settings for each corner of the region</summary>
public class GroundTextureSettings
{
public GroundTextureRegion Southwest;
public GroundTextureRegion Northwest;
public GroundTextureRegion Southeast;
public GroundTextureRegion Northeast;
}
/// <summary>
/// Requests estate information such as top scripts and colliders
/// </summary>
/// <param name="parcelLocalID"></param>
/// <param name="reportType"></param>
/// <param name="requestFlags"></param>
/// <param name="filter"></param>
public void LandStatRequest(int parcelLocalID, LandStatReportType reportType, uint requestFlags, string filter)
{
LandStatRequestPacket p = new LandStatRequestPacket();
p.AgentData.AgentID = Client.Self.AgentID;
p.AgentData.SessionID = Client.Self.SessionID;
p.RequestData.Filter = Helpers.StringToField(filter);
p.RequestData.ParcelLocalID = parcelLocalID;
p.RequestData.ReportType = (uint)reportType;
p.RequestData.RequestFlags = requestFlags;
Client.Network.SendPacket(p);
}
/// <summary>Requests the "Top Scripts" list for the current region</summary>
public void GetTopScripts()
{
//EstateOwnerMessage("scripts", "");
LandStatRequest(0, LandStatReportType.TopScripts, 0, "");
}
/// <summary>Requests the "Top Colliders" list for the current region</summary>
public void GetTopColliders()
{
//EstateOwnerMessage("colliders", "");
LandStatRequest(0, LandStatReportType.TopColliders, 0, "");
}
/// <summary></summary>
/// <param name="packet"></param>
/// <param name="simulator"></param>
private void EstateOwnerMessageHandler(Packet packet, Simulator simulator)
{
EstateOwnerMessagePacket message = (EstateOwnerMessagePacket)packet;
string method = Helpers.FieldToUTF8String(message.MethodData.Method);
//FIXME - remove debug output
Console.WriteLine("--- " + method + " ---");
foreach (EstateOwnerMessagePacket.ParamListBlock block in message.ParamList)
{
Console.WriteLine(Helpers.FieldToUTF8String(block.Parameter));
}
Console.WriteLine("------");
}
/// <summary></summary>
/// <param name="packet"></param>
/// <param name="simulator"></param>
private void LandStatReplyHandler(Packet packet, Simulator simulator)
{
//if (OnLandStatReply != null || OnGetTopScripts != null || OnGetTopColliders != null)
if (OnGetTopScripts != null || OnGetTopColliders != null)
{
LandStatReplyPacket p = (LandStatReplyPacket)packet;
List<EstateTask> Tasks = new List<EstateTask>();
foreach (LandStatReplyPacket.ReportDataBlock rep in p.ReportData)
{
EstateTask task = new EstateTask();
task.Position = new LLVector3(rep.LocationX, rep.LocationY, rep.LocationZ);
task.Score = rep.Score;
task.TaskID = rep.TaskID;
task.TaskLocalID = rep.TaskLocalID;
task.TaskName = Helpers.FieldToUTF8String(rep.TaskName);
task.OwnerName = Helpers.FieldToUTF8String(rep.OwnerName);
Tasks.Add(task);
}
LandStatReportType type = (LandStatReportType)p.RequestData.ReportType;
if (OnGetTopScripts != null && type == LandStatReportType.TopScripts)
{
OnGetTopScripts((int)p.RequestData.TotalObjectCount, Tasks);
}
else if (OnGetTopColliders != null && type == LandStatReportType.TopColliders)
{
OnGetTopColliders((int)p.RequestData.TotalObjectCount, Tasks);
}
/*
if (OnGetTopColliders != null)
{
//FIXME - System.UnhandledExceptionEventArgs
OnLandStatReply(
type,
p.RequestData.RequestFlags,
(int)p.RequestData.TotalObjectCount,
Tasks
);
}
*/
}
}
public void EstateOwnerMessage(string method, string param)
{
List<string> listParams = new List<string>();
listParams.Add(param);
EstateOwnerMessage(method, listParams);
}
/// <summary>
/// Used for setting and retrieving various estate panel settings
/// </summary>
/// <param name="method">EstateOwnerMessage Method field</param>
/// <param name="listParams">List of parameters to include</param>
public void EstateOwnerMessage(string method, List<string>listParams)
{
EstateOwnerMessagePacket estate = new EstateOwnerMessagePacket();
estate.AgentData.AgentID = Client.Self.AgentID;
estate.AgentData.SessionID = Client.Self.SessionID;
estate.MethodData.Invoice = LLUUID.Random();
estate.MethodData.Method = Helpers.StringToField(method);
estate.ParamList = new EstateOwnerMessagePacket.ParamListBlock[listParams.Count];
for (int i = 0; i < listParams.Count; i++)
{
estate.ParamList[i] = new EstateOwnerMessagePacket.ParamListBlock();
estate.ParamList[i].Parameter = Helpers.StringToField(listParams[i]);
}
Client.Network.SendPacket((Packet)estate);
}
/// <summary>
/// Kick an avatar from an estate
/// </summary>
/// <param name="userID">Key of Agent to remove</param>
public void KickUser(LLUUID userID)
{
EstateOwnerMessage("kickestate", userID.ToString());
}
/// <summary>Ban an avatar from an estate</summary>
/// <param name="userID">Key of Agent to remove</param>
public void BanUser(LLUUID userID)
{
List<string> listParams = new List<string>();
uint flag = (uint)EstateAccessDelta.BanUser;
listParams.Add(Client.Self.AgentID.ToString());
listParams.Add(flag.ToString());
listParams.Add(userID.ToString());
EstateOwnerMessage("estateaccessdelta", listParams);
}
/// <summary>Unban an avatar from an estate</summary>
/// <param name="userID">Key of Agent to remove</param>
public void UnbanUser(LLUUID userID)
{
List<string> listParams = new List<string>();
uint flag = (uint)EstateAccessDelta.BanUser;
listParams.Add(Client.Self.AgentID.ToString());
listParams.Add(flag.ToString());
listParams.Add(userID.ToString());
EstateOwnerMessage("estateaccessdelta", listParams);
}
/// <summary>
/// Send a message dialog to everyone in an entire estate
/// </summary>
/// <param name="message">Message to send all users in the estate</param>
public void EstateMessage(string message)
{
List<string> listParams = new List<string>();
listParams.Add(Client.Self.FirstName + " " + Client.Self.LastName);
listParams.Add(message);
EstateOwnerMessage("instantmessage", listParams);
}
/// <summary>
/// Send a message dialog to everyone in a simulator
/// </summary>
/// <param name="message">Message to send all users in the simulator</param>
public void SimulatorMessage(string message)
{
List<string> listParams = new List<string>();
listParams.Add("-1");
listParams.Add("-1");
listParams.Add(Client.Self.AgentID.ToString());
listParams.Add(Client.Self.FirstName + " " + Client.Self.LastName);
listParams.Add(message);
EstateOwnerMessage("simulatormessage", listParams);
}
/// <summary>
/// Send an avatar back to their home location
/// </summary>
/// <param name="pest">Key of avatar to send home</param>
public void TeleportHomeUser(LLUUID pest)
{
List<string> listParams = new List<string>();
listParams.Add(Client.Self.AgentID.ToString());
listParams.Add(pest.ToString());
EstateOwnerMessage("teleporthomeuser", listParams);
}
/// <summary>
/// Begin the region restart process
/// </summary>
public void RestartRegion()
{
EstateOwnerMessage("restart", "120");
}
/// <summary>
/// Cancels a region restart
/// </summary>
public void CancelRestart()
{
EstateOwnerMessage("restart", "-1");
}
/// <summary>Estate panel "Region" tab settings</summary>
public void SetRegionInfo(bool blockTerraform, bool blockFly, bool allowDamage, bool allowLandResell, bool restrictPushing, bool allowParcelJoinDivide, float agentLimit, float objectBonus, bool mature)
{
List<string> listParams = new List<string>();
if (blockTerraform) listParams.Add("Y"); else listParams.Add("N");
if (blockFly) listParams.Add("Y"); else listParams.Add("N");
if (allowDamage) listParams.Add("Y"); else listParams.Add("N");
if (allowLandResell) listParams.Add("Y"); else listParams.Add("N");
listParams.Add(agentLimit.ToString());
listParams.Add(objectBonus.ToString());
if (mature) listParams.Add("21"); else listParams.Add("13"); //FIXME - enumerate these settings
if (restrictPushing) listParams.Add("Y"); else listParams.Add("N");
if (allowParcelJoinDivide) listParams.Add("Y"); else listParams.Add("N");
EstateOwnerMessage("setregioninfo", listParams);
}
/// <summary>Estate panel "Debug" tab settings</summary>
public void SetRegionDebug(bool disableScripts, bool disableCollisions, bool disablePhysics)
{
List<string> listParams = new List<string>();
if (disableScripts) listParams.Add("Y"); else listParams.Add("N");
if (disableCollisions) listParams.Add("Y"); else listParams.Add("N");
if (disablePhysics) listParams.Add("Y"); else listParams.Add("N");
EstateOwnerMessage("setregiondebug", listParams);
}
}
}