Files
libremetaverse/Programs/Simian/Extensions/FriendManager.cs
John Hurliman 871ffb42a6 [Simian]
* Clearing up confusion with Agent.Avatar by making it a SimulationObject that is passed in through the constructor. This should prevent duplicate notions of an avatar in the scene
* Fixed the "you don't own this object" issue after moving a prim. The fix is rather hacky and will be replaced when we stop sending full object updates for every change

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2465 52acb1d6-8a22-11de-b505-999d5b087335
2009-03-03 21:01:57 +00:00

108 lines
5.1 KiB
C#

using System;
using System.Collections.Generic;
using ExtensionLoader;
using OpenMetaverse;
using OpenMetaverse.Packets;
namespace Simian.Extensions
{
public class FriendManager : IExtension<Simian>
{
Simian server;
public FriendManager()
{
}
public void Start(Simian server)
{
this.server = server;
server.UDP.RegisterPacketCallback(PacketType.ImprovedInstantMessage, new PacketCallback(ImprovedInstantMessageHandler));
}
public void Stop()
{
}
void ImprovedInstantMessageHandler(Packet packet, Agent agent)
{
ImprovedInstantMessagePacket im = (ImprovedInstantMessagePacket)packet;
InstantMessageDialog dialog = (InstantMessageDialog)im.MessageBlock.Dialog;
if (dialog == InstantMessageDialog.FriendshipOffered || dialog == InstantMessageDialog.FriendshipAccepted || dialog == InstantMessageDialog.FriendshipDeclined)
{
// HACK: Only works for agents currently online
Agent recipient;
if (server.Scene.TryGetAgent(im.MessageBlock.ToAgentID, out recipient))
{
ImprovedInstantMessagePacket sendIM = new ImprovedInstantMessagePacket();
sendIM.MessageBlock.RegionID = server.Scene.RegionID;
sendIM.MessageBlock.ParentEstateID = 1;
sendIM.MessageBlock.FromGroup = false;
sendIM.MessageBlock.FromAgentName = Utils.StringToBytes(agent.FullName);
sendIM.MessageBlock.ToAgentID = im.MessageBlock.ToAgentID;
sendIM.MessageBlock.Dialog = im.MessageBlock.Dialog;
sendIM.MessageBlock.Offline = (byte)InstantMessageOnline.Online;
sendIM.MessageBlock.ID = agent.ID;
sendIM.MessageBlock.Message = im.MessageBlock.Message;
sendIM.MessageBlock.BinaryBucket = new byte[0];
sendIM.MessageBlock.Timestamp = 0;
sendIM.MessageBlock.Position = agent.Avatar.GetSimulatorPosition();
sendIM.AgentData.AgentID = agent.ID;
server.UDP.SendPacket(recipient.ID, sendIM, PacketCategory.Transaction);
if (dialog == InstantMessageDialog.FriendshipAccepted)
{
bool receiverOnline = server.Scene.ContainsObject(agent.ID);
bool senderOnline = server.Scene.ContainsObject(recipient.ID);
if (receiverOnline)
{
if (senderOnline)
{
OnlineNotificationPacket notify = new OnlineNotificationPacket();
notify.AgentBlock = new OnlineNotificationPacket.AgentBlockBlock[0];
notify.AgentBlock[0] = new OnlineNotificationPacket.AgentBlockBlock();
notify.AgentBlock[0].AgentID = agent.ID;
server.UDP.SendPacket(recipient.ID, notify, PacketCategory.State);
}
else
{
OfflineNotificationPacket notify = new OfflineNotificationPacket();
notify.AgentBlock = new OfflineNotificationPacket.AgentBlockBlock[0];
notify.AgentBlock[0] = new OfflineNotificationPacket.AgentBlockBlock();
notify.AgentBlock[0].AgentID = agent.ID;
server.UDP.SendPacket(recipient.ID, notify, PacketCategory.State);
}
}
if (senderOnline)
{
if (receiverOnline)
{
OnlineNotificationPacket notify = new OnlineNotificationPacket();
notify.AgentBlock = new OnlineNotificationPacket.AgentBlockBlock[0];
notify.AgentBlock[0] = new OnlineNotificationPacket.AgentBlockBlock();
notify.AgentBlock[0].AgentID = recipient.ID;
server.UDP.SendPacket(agent.ID, notify, PacketCategory.State);
}
else
{
OfflineNotificationPacket notify = new OfflineNotificationPacket();
notify.AgentBlock = new OfflineNotificationPacket.AgentBlockBlock[0];
notify.AgentBlock[0] = new OfflineNotificationPacket.AgentBlockBlock();
notify.AgentBlock[0].AgentID = recipient.ID;
server.UDP.SendPacket(agent.ID, notify, PacketCategory.State);
}
}
}
}
}
}
}
}