* Moved TextureCache into its own file * New version of Periscope, major improvements. Check the Simian.ini file for usage, and change the const values in Periscope.cs * Lots of miscellaneous cleanups and improvements in Simian git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2383 52acb1d6-8a22-11de-b505-999d5b087335
278 lines
12 KiB
C#
278 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading;
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using ExtensionLoader;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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namespace Simian.Extensions
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{
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public class Periscope : IExtension<Simian>
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{
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const string FIRST_NAME = "Testing";
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const string LAST_NAME = "Anvil";
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const string PASSWORD = "testinganvil";
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const string SIMULATOR = "Svarga";
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public Agent MasterAgent = null;
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Simian server;
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GridClient client;
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PeriscopeImageDelivery imageDelivery;
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PeriscopeMovement movement;
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object loginLock = new object();
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public Periscope()
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{
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}
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public void Start(Simian server)
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{
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this.server = server;
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client = new GridClient();
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Settings.LOG_LEVEL = Helpers.LogLevel.Info;
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client.Settings.MULTIPLE_SIMS = false;
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client.Settings.SEND_AGENT_UPDATES = false;
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client.Network.OnCurrentSimChanged += new NetworkManager.CurrentSimChangedCallback(Network_OnCurrentSimChanged);
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client.Objects.OnNewPrim += new OpenMetaverse.ObjectManager.NewPrimCallback(Objects_OnNewPrim);
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client.Objects.OnNewFoliage += new OpenMetaverse.ObjectManager.NewFoliageCallback(Objects_OnNewFoliage);
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client.Objects.OnNewAvatar += new OpenMetaverse.ObjectManager.NewAvatarCallback(Objects_OnNewAvatar);
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client.Objects.OnNewAttachment += new OpenMetaverse.ObjectManager.NewAttachmentCallback(Objects_OnNewAttachment);
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client.Objects.OnObjectKilled += new OpenMetaverse.ObjectManager.KillObjectCallback(Objects_OnObjectKilled);
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client.Objects.OnObjectUpdated += new OpenMetaverse.ObjectManager.ObjectUpdatedCallback(Objects_OnObjectUpdated);
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client.Avatars.OnAvatarAppearance += new OpenMetaverse.AvatarManager.AvatarAppearanceCallback(Avatars_OnAvatarAppearance);
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client.Terrain.OnLandPatch += new TerrainManager.LandPatchCallback(Terrain_OnLandPatch);
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client.Self.OnChat += new AgentManager.ChatCallback(Self_OnChat);
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client.Network.RegisterCallback(PacketType.AvatarAnimation, AvatarAnimationHandler);
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client.Network.RegisterCallback(PacketType.RegionHandshake, RegionHandshakeHandler);
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server.UDP.RegisterPacketCallback(PacketType.AgentUpdate, AgentUpdateHandler);
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server.UDP.RegisterPacketCallback(PacketType.ChatFromViewer, ChatFromViewerHandler);
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imageDelivery = new PeriscopeImageDelivery(server, client);
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movement = new PeriscopeMovement(server, this);
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}
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public void Stop()
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{
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movement.Stop();
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imageDelivery.Stop();
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if (client.Network.Connected)
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client.Network.Logout();
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}
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void Objects_OnNewPrim(Simulator simulator, Primitive prim, ulong regionHandle, ushort timeDilation)
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{
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SimulationObject simObj = new SimulationObject(prim, server);
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server.Scene.ObjectAdd(this, simObj, PrimFlags.None);
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}
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void Objects_OnNewAttachment(Simulator simulator, Primitive prim, ulong regionHandle, ushort timeDilation)
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{
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SimulationObject simObj = new SimulationObject(prim, server);
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server.Scene.ObjectAdd(this, simObj, PrimFlags.None);
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}
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void Objects_OnNewAvatar(Simulator simulator, Avatar avatar, ulong regionHandle, ushort timeDilation)
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{
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// Add the avatar to both the agents list and the scene objects
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Agent agent = new Agent();
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agent.AgentID = avatar.ID;
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agent.Avatar = avatar;
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agent.CurrentRegionHandle = server.RegionHandle;
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agent.FirstName = avatar.FirstName;
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agent.LastName = avatar.LastName;
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lock (server.Agents)
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server.Agents[agent.AgentID] = agent;
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SimulationObject simObj = new SimulationObject(avatar, server);
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server.Scene.ObjectAdd(this, simObj, avatar.Flags);
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}
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void Objects_OnNewFoliage(Simulator simulator, Primitive foliage, ulong regionHandle, ushort timeDilation)
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{
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SimulationObject simObj = new SimulationObject(foliage, server);
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server.Scene.ObjectAdd(this, simObj, foliage.Flags);
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}
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void Objects_OnObjectUpdated(Simulator simulator, ObjectUpdate update, ulong regionHandle, ushort timeDilation)
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{
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server.Scene.ObjectTransform(this, update.LocalID, update.Position, update.Rotation, update.Velocity,
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update.Acceleration, update.AngularVelocity);
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if (update.LocalID == client.Self.LocalID)
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{
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MasterAgent.Avatar.Acceleration = update.Acceleration;
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MasterAgent.Avatar.AngularVelocity = update.AngularVelocity;
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MasterAgent.Avatar.CollisionPlane = update.CollisionPlane;
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MasterAgent.Avatar.Position = update.Position;
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MasterAgent.Avatar.Rotation = update.Rotation;
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MasterAgent.Avatar.Velocity = update.Velocity;
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if (update.Textures != null)
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MasterAgent.Avatar.Textures = update.Textures;
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}
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}
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void Objects_OnObjectKilled(Simulator simulator, uint objectID)
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{
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server.Scene.ObjectRemove(this, objectID);
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}
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void Avatars_OnAvatarAppearance(UUID avatarID, bool isTrial, Primitive.TextureEntryFace defaultTexture,
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Primitive.TextureEntryFace[] faceTextures, List<byte> visualParams)
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{
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Agent agent;
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if (server.Agents.TryGetValue(avatarID, out agent))
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{
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Primitive.TextureEntry te = new Primitive.TextureEntry(defaultTexture);
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te.FaceTextures = faceTextures;
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byte[] vp = (visualParams != null && visualParams.Count > 1 ? visualParams.ToArray() : null);
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Logger.Log("[Periscope] Updating foreign avatar appearance for " + avatarID.ToString(), Helpers.LogLevel.Info);
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server.Scene.AvatarAppearance(this, agent, te, vp);
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}
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else
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{
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Logger.Log("[Periscope] Received a foreign avatar appearance for an unknown avatar", Helpers.LogLevel.Warning);
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}
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}
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void Terrain_OnLandPatch(Simulator simulator, int x, int y, int width, float[] data)
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{
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// TODO: When Simian gets a terrain editing interface, switch this over to
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// edit the scene heightmap instead of sending packets direct to clients
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int[] patches = new int[1];
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patches[0] = (y * 16) + x;
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LayerDataPacket layer = TerrainCompressor.CreateLandPacket(data, x, y);
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server.UDP.BroadcastPacket(layer, PacketCategory.Terrain);
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}
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void Self_OnChat(string message, ChatAudibleLevel audible, ChatType type, ChatSourceType sourceType,
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string fromName, UUID id, UUID ownerid, Vector3 position)
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{
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// TODO: Inject chat into the Scene instead of relaying it
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ChatFromSimulatorPacket chat = new ChatFromSimulatorPacket();
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chat.ChatData.Audible = (byte)ChatAudibleLevel.Fully;
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chat.ChatData.ChatType = (byte)type;
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chat.ChatData.OwnerID = ownerid;
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chat.ChatData.SourceID = id;
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chat.ChatData.SourceType = (byte)sourceType;
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chat.ChatData.Position = position;
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chat.ChatData.FromName = Utils.StringToBytes(fromName);
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chat.ChatData.Message = Utils.StringToBytes(message);
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server.UDP.BroadcastPacket(chat, PacketCategory.Transaction);
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}
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void Network_OnCurrentSimChanged(Simulator PreviousSimulator)
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{
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Logger.Log("[Periscope] Sending bot appearance", Helpers.LogLevel.Info);
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client.Appearance.SetPreviousAppearance(false);
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}
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void AvatarAnimationHandler(Packet packet, Simulator simulator)
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{
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AvatarAnimationPacket animations = (AvatarAnimationPacket)packet;
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Agent agent;
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if (server.Agents.TryGetValue(animations.Sender.ID, out agent))
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{
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agent.Animations.Clear();
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for (int i = 0; i < animations.AnimationList.Length; i++)
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{
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AvatarAnimationPacket.AnimationListBlock block = animations.AnimationList[i];
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agent.Animations.Add(block.AnimID, block.AnimSequenceID);
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}
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server.Avatars.SendAnimations(agent);
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}
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if (animations.Sender.ID == client.Self.AgentID)
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{
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MasterAgent.Animations.Clear();
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for (int i = 0; i < animations.AnimationList.Length; i++)
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{
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AvatarAnimationPacket.AnimationListBlock block = animations.AnimationList[i];
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MasterAgent.Animations.Add(block.AnimID, block.AnimSequenceID);
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}
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server.Avatars.SendAnimations(MasterAgent);
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}
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}
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void RegionHandshakeHandler(Packet packet, Simulator simulator)
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{
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RegionHandshakePacket handshake = (RegionHandshakePacket)packet;
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handshake.RegionInfo.SimOwner = (MasterAgent != null ? MasterAgent.AgentID : UUID.Zero);
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// TODO: Need more methods to manipulate the scene so we can apply these properties.
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// Right now this only gets sent out to people who are logged in when the master avatar
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// is already logged in
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server.UDP.BroadcastPacket(handshake, PacketCategory.Transaction);
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}
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#region Simian client packet handlers
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void ChatFromViewerHandler(Packet packet, Agent agent)
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{
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ChatFromViewerPacket chat = (ChatFromViewerPacket)packet;
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// Forward chat from the viewer to the foreign simulator
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string message = String.Format("<{0} {1}> {2}", agent.FirstName, agent.LastName,
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Utils.BytesToString(chat.ChatData.Message));
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client.Self.Chat(message, chat.ChatData.Channel, (ChatType)chat.ChatData.Type);
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}
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void AgentUpdateHandler(Packet packet, Agent agent)
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{
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AgentUpdatePacket update = (AgentUpdatePacket)packet;
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if (MasterAgent == null)
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{
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lock (loginLock)
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{
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// Double-checked locking to avoid hitting the loginLock each time
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if (MasterAgent == null &&
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server.Agents.TryGetValue(update.AgentData.AgentID, out MasterAgent))
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{
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Logger.Log(String.Format("[Periscope] {0} {1} is the controlling agent",
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MasterAgent.FirstName, MasterAgent.LastName), Helpers.LogLevel.Info);
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LoginParams login = client.Network.DefaultLoginParams(FIRST_NAME, LAST_NAME, PASSWORD, "Simian Periscope",
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"1.0.0");
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login.Start = NetworkManager.StartLocation(SIMULATOR, 128, 128, 128);
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client.Network.Login(login);
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if (client.Network.Connected)
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Logger.Log("[Periscope] Connected: " + client.Network.LoginMessage, Helpers.LogLevel.Info);
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else
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Logger.Log("[Periscope] Failed to connect to the foreign grid: " + client.Network.LoginErrorKey, Helpers.LogLevel.Error);
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}
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}
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}
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if (MasterAgent == null || update.AgentData.AgentID == MasterAgent.AgentID)
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{
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// Forward AgentUpdate packets with the AgentID/SessionID set to the bots ID
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update.AgentData.AgentID = client.Self.AgentID;
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update.AgentData.SessionID = client.Self.SessionID;
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client.Network.SendPacket(update);
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}
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}
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#endregion Simian client packet handlers
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}
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}
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