Files
libremetaverse/OpenMetaverse/TextureCache.cs
John Hurliman 1df78cb074 * Split up asset store and transfer manager in Simian into two extensions
* Added PeriscopeTransferManager to handle animation and sound transfers
* Misc. transfer bugfixes in libomv
* Misc. improvement to TexturePipeline and some numbers tweaking
* Attempted to pass object touch events through to foreign grid in Periscope, may not be working
* Added new chat commands in Periscope

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2385 52acb1d6-8a22-11de-b505-999d5b087335
2008-12-19 03:39:29 +00:00

371 lines
13 KiB
C#

/*
* Copyright (c) 2008, openmetaverse.org
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the openmetaverse.org nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
namespace OpenMetaverse
{
/// <summary>
/// Class that handles the local image cache
/// </summary>
public class TextureCache
{
private GridClient Client;
private Thread cleanerThread;
private System.Timers.Timer cleanerTimer;
private double pruneInterval = 1000 * 60 * 5;
/// <summary>
/// Allows setting weather to periodicale prune the cache if it grows too big
/// Default is enabled, when caching is enabled
/// </summary>
public bool AutoPruneEnabled
{
set
{
if (!Operational())
{
return;
}
else
{
cleanerTimer.Enabled = value;
}
}
get { return cleanerTimer.Enabled; }
}
/// <summary>
/// How long (in ms) between cache checks (default is 5 min.)
/// </summary>
public double AutoPruneInterval
{
get { return pruneInterval; }
set
{
pruneInterval = value;
cleanerTimer.Interval = pruneInterval;
}
}
/// <summary>
/// Default constructor
/// </summary>
/// <param name="client">A reference to the GridClient object</param>
public TextureCache(GridClient client)
{
Client = client;
cleanerTimer = new System.Timers.Timer(pruneInterval);
cleanerTimer.Elapsed += new System.Timers.ElapsedEventHandler(cleanerTimer_Elapsed);
if (Operational())
{
cleanerTimer.Enabled = true;
}
else
{
cleanerTimer.Enabled = false;
}
}
/// <summary>
/// Return bytes read from the local image cache, null if it does not exist
/// </summary>
/// <param name="imageID">UUID of the image we want to get</param>
/// <returns>Raw bytes of the image, or null on failure</returns>
public byte[] GetCachedImageBytes(UUID imageID)
{
if (!Operational())
{
return null;
}
try
{
Logger.DebugLog("Reading " + FileName(imageID) + " from texture cache.");
byte[] data = File.ReadAllBytes(FileName(imageID));
return data;
}
catch (Exception ex)
{
Logger.Log("Failed reading image from cache (" + ex.Message + ")", Helpers.LogLevel.Warning, Client);
return null;
}
}
/// <summary>
/// Returns ImageDownload object of the
/// image from the local image cache, null if it does not exist
/// </summary>
/// <param name="imageID">UUID of the image we want to get</param>
/// <returns>ImageDownload object containing the image, or null on failure</returns>
public ImageDownload GetCachedImage(UUID imageID)
{
if (!Operational())
return null;
byte[] imageData = GetCachedImageBytes(imageID);
if (imageData == null)
return null;
ImageDownload transfer = new ImageDownload();
transfer.AssetType = AssetType.Texture;
transfer.ID = imageID;
transfer.Simulator = Client.Network.CurrentSim;
transfer.Size = imageData.Length;
transfer.Success = true;
transfer.Transferred = imageData.Length;
transfer.AssetData = imageData;
return transfer;
}
/// <summary>
/// Constructs a file name of the cached image
/// </summary>
/// <param name="imageID">UUID of the image</param>
/// <returns>String with the file name of the cahced image</returns>
private string FileName(UUID imageID)
{
return Client.Settings.TEXTURE_CACHE_DIR + Path.DirectorySeparatorChar + imageID.ToString();
}
/// <summary>
/// Saves an image to the local cache
/// </summary>
/// <param name="imageID">UUID of the image</param>
/// <param name="imageData">Raw bytes the image consists of</param>
/// <returns>Weather the operation was successfull</returns>
public bool SaveImageToCache(UUID imageID, byte[] imageData)
{
if (!Operational())
{
return false;
}
try
{
Logger.DebugLog("Saving " + FileName(imageID) + " to texture cache.", Client);
if (!Directory.Exists(Client.Settings.TEXTURE_CACHE_DIR))
{
Directory.CreateDirectory(Client.Settings.TEXTURE_CACHE_DIR);
}
File.WriteAllBytes(FileName(imageID), imageData);
}
catch (Exception ex)
{
Logger.Log("Failed saving image to cache (" + ex.Message + ")", Helpers.LogLevel.Warning, Client);
return false;
}
return true;
}
/// <summary>
/// Get the file name of the asset stored with gived UUID
/// </summary>
/// <param name="imageID">UUID of the image</param>
/// <returns>Null if we don't have that UUID cached on disk, file name if found in the cache folder</returns>
public string ImageFileName(UUID imageID)
{
if (!Operational())
{
return null;
}
string fileName = FileName(imageID);
if (File.Exists(fileName))
return fileName;
else
return null;
}
/// <summary>
/// Checks if the image exists in the local cache
/// </summary>
/// <param name="imageID">UUID of the image</param>
/// <returns>True is the image is stored in the cache, otherwise false</returns>
public bool HasImage(UUID imageID)
{
if (!Operational())
return false;
else
return File.Exists(FileName(imageID));
}
/// <summary>
/// Wipes out entire cache
/// </summary>
public void Clear()
{
string cacheDir = Client.Settings.TEXTURE_CACHE_DIR;
if (!Directory.Exists(cacheDir))
{
return;
}
DirectoryInfo di = new DirectoryInfo(cacheDir);
// We save file with UUID as file name, only delete those
FileInfo[] files = di.GetFiles("????????-????-????-????-????????????", SearchOption.TopDirectoryOnly);
int num = 0;
foreach (FileInfo file in files)
{
file.Delete();
++num;
}
Logger.Log("Wiped out " + num + " files from the cache directory.", Helpers.LogLevel.Debug);
}
/// <summary>
/// Brings cache size to the 90% of the max size
/// </summary>
public void Prune()
{
string cacheDir = Client.Settings.TEXTURE_CACHE_DIR;
if (!Directory.Exists(cacheDir))
{
return;
}
DirectoryInfo di = new DirectoryInfo(cacheDir);
// We save file with UUID as file name, only count those
FileInfo[] files = di.GetFiles("????????-????-????-????-????????????", SearchOption.TopDirectoryOnly);
long size = GetFileSize(files);
if (size > Client.Settings.TEXTURE_CACHE_MAX_SIZE)
{
Array.Sort(files, new SortFilesByAccesTimeHelper());
long targetSize = (long)(Client.Settings.TEXTURE_CACHE_MAX_SIZE * 0.9);
int num = 0;
foreach (FileInfo file in files)
{
++num;
size -= file.Length;
file.Delete();
if (size < targetSize)
{
break;
}
}
Logger.Log(num + " files deleted from the cache, cache size now: " + NiceFileSize(size), Helpers.LogLevel.Debug);
}
else
{
Logger.Log("Cache size is " + NiceFileSize(size) + ", file deletion not needed", Helpers.LogLevel.Debug);
}
}
/// <summary>
/// Asynchronously brings cache size to the 90% of the max size
/// </summary>
public void BeginPrune()
{
// Check if the background cache cleaning thread is active first
if (cleanerThread != null && cleanerThread.IsAlive)
{
return;
}
lock (this)
{
cleanerThread = new Thread(new ThreadStart(this.Prune));
cleanerThread.IsBackground = true;
cleanerThread.Start();
}
}
/// <summary>
/// Adds up file sizes passes in a FileInfo array
/// </summary>
long GetFileSize(FileInfo[] files)
{
long ret = 0;
foreach (FileInfo file in files)
{
ret += file.Length;
}
return ret;
}
/// <summary>
/// Checks whether caching is enabled
/// </summary>
private bool Operational()
{
return Client.Settings.USE_TEXTURE_CACHE;
}
/// <summary>
/// Periodically prune the cache
/// </summary>
private void cleanerTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
BeginPrune();
}
/// <summary>
/// Nicely formats file sizes
/// </summary>
/// <param name="byteCount">Byte size we want to output</param>
/// <returns>String with humanly readable file size</returns>
private string NiceFileSize(long byteCount)
{
string size = "0 Bytes";
if (byteCount >= 1073741824)
size = String.Format("{0:##.##}", byteCount / 1073741824) + " GB";
else if (byteCount >= 1048576)
size = String.Format("{0:##.##}", byteCount / 1048576) + " MB";
else if (byteCount >= 1024)
size = String.Format("{0:##.##}", byteCount / 1024) + " KB";
else if (byteCount > 0 && byteCount < 1024)
size = byteCount.ToString() + " Bytes";
return size;
}
/// <summary>
/// Helper class for sorting files by their last accessed time
/// </summary>
private class SortFilesByAccesTimeHelper : IComparer<FileInfo>
{
int IComparer<FileInfo>.Compare(FileInfo f1, FileInfo f2)
{
if (f1.LastAccessTime > f2.LastAccessTime)
return 1;
if (f1.LastAccessTime < f2.LastAccessTime)
return -1;
else
return 0;
}
}
}
}