git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2458 52acb1d6-8a22-11de-b505-999d5b087335
208 lines
7.3 KiB
C#
208 lines
7.3 KiB
C#
/*
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* Copyright (c) 2007-2008, openmetaverse.org
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the openmetaverse.org nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.Serialization;
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namespace OpenMetaverse
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{
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[Serializable()]
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public class InventoryNode : ISerializable
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{
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private InventoryBase data;
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private InventoryNode parent;
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private UUID parentID; //used for de-seralization
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private InventoryNodeDictionary nodes;
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/// <summary></summary>
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public InventoryBase Data
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{
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get { return data; }
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set { data = value; }
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}
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/// <summary></summary>
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public InventoryNode Parent
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{
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get { return parent; }
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set { parent = value; }
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}
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/// <summary></summary>
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public UUID ParentID
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{
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get { return parentID; }
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}
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/// <summary></summary>
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public InventoryNodeDictionary Nodes
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{
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get
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{
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if (nodes == null)
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nodes = new InventoryNodeDictionary(this);
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return nodes;
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}
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set { nodes = value; }
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}
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/// <summary>
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///
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/// </summary>
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public InventoryNode()
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="data"></param>
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public InventoryNode(InventoryBase data)
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{
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this.data = data;
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}
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/// <summary>
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/// De-serialization constructor for the InventoryNode Class
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/// </summary>
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public InventoryNode(InventoryBase data, InventoryNode parent)
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{
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this.data = data;
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this.parent = parent;
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if (parent != null)
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{
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// Add this node to the collection of parent nodes
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lock (parent.Nodes.SyncRoot) parent.Nodes.Add(data.UUID, this);
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}
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}
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/// <summary>
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/// Serialization handler for the InventoryNode Class
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/// </summary>
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public void GetObjectData(SerializationInfo info, StreamingContext ctxt)
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{
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if(parent!=null)
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info.AddValue("Parent", parent.Data.UUID, typeof(UUID)); //We need to track the parent UUID for de-serialization
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else
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info.AddValue("Parent", UUID.Zero, typeof(UUID));
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info.AddValue("Type", data.GetType(), typeof(Type));
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if(data is InventoryAnimation)
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((InventoryAnimation)data).GetObjectData(info, ctxt);
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if(data is InventoryAttachment)
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((InventoryAttachment)data).GetObjectData(info, ctxt);
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if(data is InventoryCallingCard)
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((InventoryCallingCard)data).GetObjectData(info, ctxt);
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if(data is InventoryFolder)
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((InventoryFolder)data).GetObjectData(info, ctxt);
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if(data is InventoryGesture)
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((InventoryGesture)data).GetObjectData(info, ctxt);
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if(data is InventoryLandmark)
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((InventoryLandmark)data).GetObjectData(info, ctxt);
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if(data is InventoryLSL)
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((InventoryLSL)data).GetObjectData(info, ctxt);
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if (data is InventoryNotecard)
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((InventoryNotecard)data).GetObjectData(info, ctxt);
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if(data is InventoryObject)
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((InventoryObject)data).GetObjectData(info, ctxt);
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if(data is InventorySnapshot)
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((InventorySnapshot)data).GetObjectData(info, ctxt);
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if(data is InventorySound)
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((InventorySound)data).GetObjectData(info, ctxt);
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if (data is InventoryTexture)
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((InventoryTexture)data).GetObjectData(info, ctxt);
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if(data is InventoryWearable)
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((InventoryWearable)data).GetObjectData(info, ctxt);
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public InventoryNode(SerializationInfo info, StreamingContext ctxt)
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{
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parentID = (UUID)info.GetValue("Parent", typeof(UUID));
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Type type = (Type)info.GetValue("Type", typeof(Type));
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if (type == typeof(InventoryAnimation))
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data = new InventoryAnimation(info, ctxt);
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if (type == typeof(InventoryAttachment))
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data = new InventoryAttachment(info, ctxt);
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if (type == typeof(InventoryCallingCard))
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data = new InventoryCallingCard(info, ctxt);
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if (type == typeof(InventoryFolder))
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data = new InventoryFolder(info, ctxt);
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if (type == typeof(InventoryGesture))
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data = new InventoryGesture(info, ctxt);
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if (type == typeof(InventoryLandmark))
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data = new InventoryLandmark(info, ctxt);
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if (type == typeof(InventoryLSL))
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data = new InventoryLSL(info, ctxt);
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if (type == typeof(InventoryNotecard))
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data = new InventoryNotecard(info, ctxt);
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if (type == typeof(InventoryObject))
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data = new InventoryObject(info, ctxt);
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if (type == typeof(InventorySnapshot))
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data = new InventorySnapshot(info, ctxt);
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if (type == typeof(InventorySound))
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data = new InventorySound(info, ctxt);
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if (type == typeof(InventoryTexture))
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data = new InventoryTexture(info, ctxt);
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if (type == typeof(InventoryWearable))
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data = new InventoryWearable(info, ctxt);
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public override string ToString()
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{
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if (this.Data == null) return "[Empty Node]";
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return this.Data.ToString();
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}
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}
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}
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