Add logic to copy region size info (if supplied) into Simulator class on instance creation. Add region size fields to definitions of LoginResponse, EnableSimulator, TeleportFinishMessage, CrossedRegionMessage. Add constants Simulator.DefaultRegionSizeX=256 and Simulator.DefaultRegionSizeY=256 Add display of region size in "RegionInfo" TestClient command
64 lines
2.9 KiB
C#
64 lines
2.9 KiB
C#
using System;
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using System.Globalization;
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using System.Text;
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namespace OpenMetaverse.TestClient
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{
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public class RegionInfoCommand : Command
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{
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public RegionInfoCommand(TestClient testClient)
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{
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Name = "regioninfo";
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Description = "Prints out info about all the current region";
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Category = CommandCategory.Simulator;
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}
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public override string Execute(string[] args, UUID fromAgentID)
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{
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StringBuilder output = new StringBuilder();
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output.AppendLine(Client.Network.CurrentSim.ToString());
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output.Append("UUID: ");
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output.AppendLine(Client.Network.CurrentSim.ID.ToString());
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uint x, y;
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Utils.LongToUInts(Client.Network.CurrentSim.Handle, out x, out y);
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output.AppendLine($"Handle: {Client.Network.CurrentSim.Handle} (X: {x} Y: {y})");
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output.AppendLine($"Size: X: {Client.Network.CurrentSim.SizeX}, Y: {Client.Network.CurrentSim.SizeY}");
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output.Append("Access: ");
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output.AppendLine(Client.Network.CurrentSim.Access.ToString());
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output.Append("Flags: ");
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output.AppendLine(Client.Network.CurrentSim.Flags.ToString());
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output.Append("TerrainBase0: ");
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output.AppendLine(Client.Network.CurrentSim.TerrainBase0.ToString());
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output.Append("TerrainBase1: ");
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output.AppendLine(Client.Network.CurrentSim.TerrainBase1.ToString());
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output.Append("TerrainBase2: ");
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output.AppendLine(Client.Network.CurrentSim.TerrainBase2.ToString());
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output.Append("TerrainBase3: ");
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output.AppendLine(Client.Network.CurrentSim.TerrainBase3.ToString());
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output.Append("TerrainDetail0: ");
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output.AppendLine(Client.Network.CurrentSim.TerrainDetail0.ToString());
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output.Append("TerrainDetail1: ");
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output.AppendLine(Client.Network.CurrentSim.TerrainDetail1.ToString());
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output.Append("TerrainDetail2: ");
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output.AppendLine(Client.Network.CurrentSim.TerrainDetail2.ToString());
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output.Append("TerrainDetail3: ");
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output.AppendLine(Client.Network.CurrentSim.TerrainDetail3.ToString());
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output.Append("Water Height: ");
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output.AppendLine(Client.Network.CurrentSim.WaterHeight.ToString(CultureInfo.InvariantCulture));
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output.Append("Datacenter:");
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output.AppendLine(Client.Network.CurrentSim.ColoLocation);
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output.Append("CPU Ratio:");
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output.AppendLine(Client.Network.CurrentSim.CPURatio.ToString());
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output.Append("CPU Class:");
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output.AppendLine(Client.Network.CurrentSim.CPUClass.ToString());
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output.Append("Region SKU/Type:");
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output.AppendLine(Client.Network.CurrentSim.ProductSku + " " + Client.Network.CurrentSim.ProductName);
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return output.ToString();
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}
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}
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}
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