* All MathUtils and non-SL-specific Helpers functions have been put in OpenMetaverseTypes.dll inside the Utils class. Helpers only contains SL-specific functions now * LLSD encoding/decoding for custom types has been moved out of the types and implemented as static functions in the LLSD class git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2082 52acb1d6-8a22-11de-b505-999d5b087335
400 lines
12 KiB
C#
400 lines
12 KiB
C#
/*
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* Copyright (c) 2007-2008, openmetaverse.org
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the openmetaverse.org nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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namespace OpenMetaverse
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{
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/// <summary>
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/// Wrapper around a byte array that allows bit to be packed and unpacked
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/// one at a time or by a variable amount. Useful for very tightly packed
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/// data like LayerData packets
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/// </summary>
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public class BitPack
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{
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/// <summary></summary>
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public byte[] Data;
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/// <summary></summary>
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public int BytePos
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{
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get
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{
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if (bytePos != 0 && bitPos == 0)
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return bytePos - 1;
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else
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return bytePos;
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}
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}
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/// <summary></summary>
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public int BitPos { get { return bitPos; } }
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private const int MAX_BITS = 8;
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private int bytePos;
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private int bitPos;
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private bool weAreBigEndian = !BitConverter.IsLittleEndian;
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/// <summary>
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/// Default constructor, initialize the bit packer / bit unpacker
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/// with a byte array and starting position
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/// </summary>
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/// <param name="data">Byte array to pack bits in to or unpack from</param>
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/// <param name="pos">Starting position in the byte array</param>
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public BitPack(byte[] data, int pos)
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{
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Data = data;
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bytePos = pos;
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}
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/// <summary>
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/// Pack a floating point value in to the data
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/// </summary>
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/// <param name="data">Floating point value to pack</param>
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public void PackFloat(float data)
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{
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byte[] input = BitConverter.GetBytes(data);
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if (weAreBigEndian) Array.Reverse(input);
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PackBitArray(input, 32);
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}
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/// <summary>
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/// Pack part or all of an integer in to the data
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/// </summary>
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/// <param name="data">Integer containing the data to pack</param>
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/// <param name="totalCount">Number of bits of the integer to pack</param>
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public void PackBits(int data, int totalCount)
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{
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byte[] input = BitConverter.GetBytes(data);
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if (weAreBigEndian) Array.Reverse(input);
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PackBitArray(input, totalCount);
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}
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/// <summary>
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/// Pack part or all of an unsigned integer in to the data
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/// </summary>
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/// <param name="data">Unsigned integer containing the data to pack</param>
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/// <param name="totalCount">Number of bits of the integer to pack</param>
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public void PackBits(uint data, int totalCount)
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{
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byte[] input = BitConverter.GetBytes(data);
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if (weAreBigEndian) Array.Reverse(input);
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PackBitArray(input, totalCount);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="data"></param>
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/// <param name="isSigned"></param>
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/// <param name="intBits"></param>
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/// <param name="fracBits"></param>
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public void PackFixed(float data, bool isSigned, int intBits, int fracBits)
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{
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int unsignedBits = intBits + fracBits;
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int totalBits = unsignedBits;
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int min, max;
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if (isSigned)
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{
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totalBits++;
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min = 1 << intBits;
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min *= -1;
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}
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else
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{
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min = 0;
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}
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max = 1 << intBits;
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float fixedVal = Utils.Clamp(data, (float)min, (float)max);
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if (isSigned) fixedVal += max;
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fixedVal *= 1 << fracBits;
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if (totalBits <= 8)
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PackBits((uint)fixedVal, 8);
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else if (totalBits <= 16)
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PackBits((uint)fixedVal, 16);
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else if (totalBits <= 31)
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PackBits((uint)fixedVal, 32);
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else
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throw new Exception("Can't use fixed point packing for " + totalBits);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="data"></param>
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public void PackUUID(UUID data)
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{
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byte[] bytes = data.GetBytes();
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// Not sure if our PackBitArray function can handle 128-bit byte
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//arrays, so using this for now
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for (int i = 0; i < 16; i++)
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PackBits(bytes[i], 8);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="data"></param>
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public void PackColor(Color4 data)
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{
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byte[] bytes = data.GetBytes();
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PackBitArray(bytes, 32);
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}
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/// <summary>
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/// Unpacking a floating point value from the data
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/// </summary>
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/// <returns>Unpacked floating point value</returns>
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public float UnpackFloat()
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{
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byte[] output = UnpackBitsArray(32);
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if (weAreBigEndian) Array.Reverse(output);
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return BitConverter.ToSingle(output, 0);
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}
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/// <summary>
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/// Unpack a variable number of bits from the data in to integer format
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/// </summary>
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/// <param name="totalCount">Number of bits to unpack</param>
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/// <returns>An integer containing the unpacked bits</returns>
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/// <remarks>This function is only useful up to 32 bits</remarks>
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public int UnpackBits(int totalCount)
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{
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byte[] output = UnpackBitsArray(totalCount);
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if (weAreBigEndian) Array.Reverse(output);
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return BitConverter.ToInt32(output, 0);
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}
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/// <summary>
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/// Unpack a variable number of bits from the data in to unsigned
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/// integer format
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/// </summary>
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/// <param name="totalCount">Number of bits to unpack</param>
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/// <returns>An unsigned integer containing the unpacked bits</returns>
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/// <remarks>This function is only useful up to 32 bits</remarks>
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public uint UnpackUBits(int totalCount)
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{
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byte[] output = UnpackBitsArray(totalCount);
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if (weAreBigEndian) Array.Reverse(output);
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return BitConverter.ToUInt32(output, 0);
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}
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/// <summary>
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/// Unpack a 16-bit signed integer
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/// </summary>
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/// <returns>16-bit signed integer</returns>
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public short UnpackShort()
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{
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return (short)UnpackBits(16);
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}
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/// <summary>
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/// Unpack a 16-bit unsigned integer
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/// </summary>
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/// <returns>16-bit unsigned integer</returns>
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public ushort UnpackUShort()
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{
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return (ushort)UnpackUBits(16);
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}
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/// <summary>
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/// Unpack a 32-bit signed integer
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/// </summary>
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/// <returns>32-bit signed integer</returns>
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public int UnpackInt()
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{
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return UnpackBits(32);
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}
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/// <summary>
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/// Unpack a 32-bit unsigned integer
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/// </summary>
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/// <returns>32-bit unsigned integer</returns>
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public uint UnpackUInt()
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{
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return UnpackUBits(32);
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}
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public byte UnpackByte()
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{
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byte[] output = UnpackBitsArray(8);
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return output[0];
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}
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public float UnpackFixed(bool signed, int intBits, int fracBits)
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{
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int minVal;
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int maxVal;
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int unsignedBits = intBits + fracBits;
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int totalBits = unsignedBits;
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float fixedVal;
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if (signed)
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{
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totalBits++;
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minVal = 1 << intBits;
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minVal *= -1;
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}
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maxVal = 1 << intBits;
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if (totalBits <= 8)
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fixedVal = (float)UnpackByte();
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else if (totalBits <= 16)
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fixedVal = (float)UnpackUBits(16);
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else if (totalBits <= 31)
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fixedVal = (float)UnpackUBits(32);
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else
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return 0.0f;
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fixedVal /= (float)(1 << fracBits);
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if (signed) fixedVal -= (float)maxVal;
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return fixedVal;
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}
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public string UnpackString(int size)
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{
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if (bitPos != 0 || bytePos + size > Data.Length) throw new IndexOutOfRangeException();
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string str = System.Text.UTF8Encoding.UTF8.GetString(Data, bytePos, size);
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bytePos += size;
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return str;
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}
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public UUID UnpackUUID()
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{
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if (bitPos != 0) throw new IndexOutOfRangeException();
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UUID val = new UUID(Data, bytePos);
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bytePos += 16;
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return val;
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}
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private void PackBitArray(byte[] data, int totalCount)
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{
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int count = 0;
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int curBytePos = 0;
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int curBitPos = 0;
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while (totalCount > 0)
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{
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if (totalCount > MAX_BITS)
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{
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count = MAX_BITS;
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totalCount -= MAX_BITS;
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}
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else
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{
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count = totalCount;
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totalCount = 0;
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}
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while (count > 0)
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{
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if ((data[curBytePos] & (0x01 << (count - 1))) != 0)
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Data[bytePos] |= (byte)(0x80 >> bitPos);
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--count;
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++bitPos;
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++curBitPos;
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if (bitPos >= MAX_BITS)
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{
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bitPos = 0;
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++bytePos;
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}
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if (curBitPos >= MAX_BITS)
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{
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curBitPos = 0;
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++curBytePos;
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}
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}
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}
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}
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private byte[] UnpackBitsArray(int totalCount)
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{
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int count = 0;
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byte[] output = new byte[4];
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int curBytePos = 0;
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int curBitPos = 0;
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while (totalCount > 0)
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{
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if (totalCount > MAX_BITS)
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{
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count = MAX_BITS;
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totalCount -= MAX_BITS;
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}
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else
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{
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count = totalCount;
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totalCount = 0;
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}
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while (count > 0)
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{
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// Shift the previous bits
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output[curBytePos] <<= 1;
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// Grab one bit
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if ((Data[bytePos] & (0x80 >> bitPos++)) != 0)
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++output[curBytePos];
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--count;
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++curBitPos;
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if (bitPos >= MAX_BITS)
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{
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bitPos = 0;
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++bytePos;
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}
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if (curBitPos >= MAX_BITS)
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{
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curBitPos = 0;
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++curBytePos;
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}
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}
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}
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return output;
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}
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}
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}
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