git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2141 52acb1d6-8a22-11de-b505-999d5b087335
150 lines
6.1 KiB
C#
150 lines
6.1 KiB
C#
/*
|
|
* Copyright (c) 2006-2008, openmetaverse.org
|
|
* All rights reserved.
|
|
*
|
|
* - Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
*
|
|
* - Redistributions of source code must retain the above copyright notice, this
|
|
* list of conditions and the following disclaimer.
|
|
* - Neither the name of the openmetaverse.org nor the names
|
|
* of its contributors may be used to endorse or promote products derived from
|
|
* this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
* POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
|
|
namespace OpenMetaverse
|
|
{
|
|
/// <summary>
|
|
/// Main class to expose grid functionality to clients. All of the
|
|
/// classes needed for sending and receiving data are accessible through
|
|
/// this class.
|
|
/// </summary>
|
|
/// <example>
|
|
/// <code>
|
|
/// // Example minimum code required to instantiate class and
|
|
/// // connect to a simulator.
|
|
/// using System;
|
|
/// using System.Collections.Generic;
|
|
/// using System.Text;
|
|
/// using OpenMetaverse;
|
|
///
|
|
/// namespace FirstBot
|
|
/// {
|
|
/// class Bot
|
|
/// {
|
|
/// public static GridClient Client;
|
|
/// static void Main(string[] args)
|
|
/// {
|
|
/// Client = new GridClient(); // instantiates the GridClient class
|
|
/// // to the global Client object
|
|
/// // Login to Simulator
|
|
/// Client.Network.Login("FirstName", "LastName", "Password", "FirstBot", "1.0");
|
|
/// // Wait for a Keypress
|
|
/// Console.ReadLine();
|
|
/// // Logout of simulator
|
|
/// Client.Network.Logout();
|
|
/// }
|
|
/// }
|
|
/// }
|
|
/// </code>
|
|
/// </example>
|
|
public class GridClient
|
|
{
|
|
/// <summary>Networking subsystem</summary>
|
|
public NetworkManager Network;
|
|
/// <summary>Settings class including constant values and changeable
|
|
/// parameters for everything</summary>
|
|
public Settings Settings;
|
|
/// <summary>Parcel (subdivided simulator lots) subsystem</summary>
|
|
public ParcelManager Parcels;
|
|
/// <summary>Our own avatars subsystem</summary>
|
|
public AgentManager Self;
|
|
/// <summary>Other avatars subsystem</summary>
|
|
public AvatarManager Avatars;
|
|
/// <summary>Friends list subsystem</summary>
|
|
public FriendsManager Friends;
|
|
/// <summary>Grid (aka simulator group) subsystem</summary>
|
|
public GridManager Grid;
|
|
/// <summary>Object subsystem</summary>
|
|
public ObjectManager Objects;
|
|
/// <summary>Group subsystem</summary>
|
|
public GroupManager Groups;
|
|
/// <summary>Asset subsystem</summary>
|
|
public AssetManager Assets;
|
|
/// <summary>Appearance subsystem</summary>
|
|
public AppearanceManager Appearance;
|
|
/// <summary>Inventory subsystem</summary>
|
|
public InventoryManager Inventory;
|
|
/// <summary>Directory searches including classifieds, people, land
|
|
/// sales, etc</summary>
|
|
public DirectoryManager Directory;
|
|
/// <summary>Handles land, wind, and cloud heightmaps</summary>
|
|
public TerrainManager Terrain;
|
|
/// <summary>Handles sound-related networking</summary>
|
|
public SoundManager Sound;
|
|
/// <summary>Throttling total bandwidth usage, or allocating bandwidth
|
|
/// for specific data stream types</summary>
|
|
public AgentThrottle Throttle;
|
|
/// <summary>
|
|
/// Default constructor
|
|
/// </summary>
|
|
public GridClient()
|
|
{
|
|
// These are order-dependant
|
|
Network = new NetworkManager(this);
|
|
Settings = new Settings(this);
|
|
Parcels = new ParcelManager(this);
|
|
Self = new AgentManager(this);
|
|
Avatars = new AvatarManager(this);
|
|
Friends = new FriendsManager(this);
|
|
Grid = new GridManager(this);
|
|
Objects = new ObjectManager(this);
|
|
Groups = new GroupManager(this);
|
|
Assets = new AssetManager(this);
|
|
Appearance = new AppearanceManager(this, Assets);
|
|
Inventory = new InventoryManager(this);
|
|
Directory = new DirectoryManager(this);
|
|
Terrain = new TerrainManager(this);
|
|
Sound = new SoundManager(this);
|
|
Throttle = new AgentThrottle(this);
|
|
|
|
//if (Settings.ENABLE_INVENTORY_STORE)
|
|
// InventoryStore = new Inventory(Inventory);
|
|
//if (Settings.ENABLE_LIBRARY_STORE)
|
|
// LibraryStore = new Inventory(Inventory);
|
|
|
|
//Inventory.OnSkeletonsReceived +=
|
|
// delegate(InventoryManager manager)
|
|
// {
|
|
// if (Settings.ENABLE_INVENTORY_STORE)
|
|
// InventoryStore.InitializeFromSkeleton(Inventory.InventorySkeleton);
|
|
// if (Settings.ENABLE_LIBRARY_STORE)
|
|
// LibraryStore.InitializeFromSkeleton(Inventory.LibrarySkeleton);
|
|
// };
|
|
}
|
|
|
|
/// <summary>
|
|
/// Return the full name of this instance
|
|
/// </summary>
|
|
/// <returns>Client avatars full name</returns>
|
|
public override string ToString()
|
|
{
|
|
return Self.Name;
|
|
}
|
|
}
|
|
}
|