git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2126 52acb1d6-8a22-11de-b505-999d5b087335
84 lines
2.9 KiB
C#
84 lines
2.9 KiB
C#
/*
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* Copyright (c) 2007-2008, openmetaverse.org
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the openmetaverse.org nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenMetaverse
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{
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public class InventoryNodeDictionary
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{
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protected Dictionary<UUID, InventoryNode> Dictionary = new Dictionary<UUID, InventoryNode>();
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protected InventoryNode parent;
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protected object syncRoot = new object();
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public InventoryNode Parent
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{
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get { return parent; }
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set { parent = value; }
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}
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public object SyncRoot { get { return syncRoot; } }
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public int Count { get { return Dictionary.Count; } }
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public InventoryNodeDictionary(InventoryNode parentNode)
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{
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parent = parentNode;
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}
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public InventoryNode this[UUID key]
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{
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get { return (InventoryNode)this.Dictionary[key]; }
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set
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{
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value.Parent = parent;
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lock (syncRoot) this.Dictionary[key] = value;
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}
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}
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public ICollection<UUID> Keys { get { return this.Dictionary.Keys; } }
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public ICollection<InventoryNode> Values { get { return this.Dictionary.Values; } }
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public void Add(UUID key, InventoryNode value)
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{
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value.Parent = parent;
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lock (syncRoot) this.Dictionary.Add(key, value);
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}
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public void Remove(UUID key)
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{
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lock (syncRoot) this.Dictionary.Remove(key);
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}
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public bool Contains(UUID key)
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{
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return this.Dictionary.ContainsKey(key);
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}
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}
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}
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