Files
libremetaverse/OpenMetaverse/InventoryNodeDictionary.cs

84 lines
2.9 KiB
C#

/*
* Copyright (c) 2007-2008, openmetaverse.org
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the openmetaverse.org nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenMetaverse
{
public class InventoryNodeDictionary
{
protected Dictionary<UUID, InventoryNode> Dictionary = new Dictionary<UUID, InventoryNode>();
protected InventoryNode parent;
protected object syncRoot = new object();
public InventoryNode Parent
{
get { return parent; }
set { parent = value; }
}
public object SyncRoot { get { return syncRoot; } }
public int Count { get { return Dictionary.Count; } }
public InventoryNodeDictionary(InventoryNode parentNode)
{
parent = parentNode;
}
public InventoryNode this[UUID key]
{
get { return (InventoryNode)this.Dictionary[key]; }
set
{
value.Parent = parent;
lock (syncRoot) this.Dictionary[key] = value;
}
}
public ICollection<UUID> Keys { get { return this.Dictionary.Keys; } }
public ICollection<InventoryNode> Values { get { return this.Dictionary.Values; } }
public void Add(UUID key, InventoryNode value)
{
value.Parent = parent;
lock (syncRoot) this.Dictionary.Add(key, value);
}
public void Remove(UUID key)
{
lock (syncRoot) this.Dictionary.Remove(key);
}
public bool Contains(UUID key)
{
return this.Dictionary.ContainsKey(key);
}
}
}