git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@18 52acb1d6-8a22-11de-b505-999d5b087335
58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
#include "SecondLife.h"
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SecondLife::SecondLife()
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{
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_protocol = new ProtocolManager();
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_network = new Network(_protocol, this);
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_running = true;
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}
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SecondLife::~SecondLife()
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{
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#ifdef DEBUG
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std::cout << "SecondLife::~SecondLife() destructor called" << std::endl;
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#endif
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delete _protocol;
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delete _network;
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}
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void SecondLife::tick()
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{
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PacketPtr packet;
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std::list<PacketPtr>* inbox = _network->inbox();
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// When we get to stream handling, this function will build data stream
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// classes and append new data, for sounds/images/animations/etc
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// tick() will process all of the outstanding packets, building classes and
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// firing callbacks as it goes
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if (_network) {
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while (inbox->size() > 0) {
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boost::mutex::scoped_lock lock(_network->inboxMutex);
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packet = inbox->front();
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inbox->pop_front();
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lock.unlock();
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std::string command = packet->command();
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std::map<std::string, callback>::iterator handler = _callbacks.find(command);
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if (handler == _callbacks.end()) {
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handler = _callbacks.find("Default");
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if (handler != _callbacks.end()) {
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(handler->second)(command, packet);
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}
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} else {
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(handler->second)(command, packet);
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}
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}
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}
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// Sleep for 1000 nanoseconds
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boost::xtime xt;
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boost::xtime_get(&xt, boost::TIME_UTC);
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xt.nsec += 1000;
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boost::thread::sleep(xt);
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}
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