Files
libremetaverse/LibreMetaverse/ObjectPool.cs
2019-10-08 20:20:32 -05:00

159 lines
5.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Net;
namespace OpenMetaverse
{
// this class encapsulates a single packet that
// is either sent or received by a UDP socket
public class UDPPacketBuffer
{
/// <summary>Size of the byte array used to store raw packet data</summary>
public const int DEFAULT_BUFFER_SIZE = 4096;
/// <summary>Raw packet data buffer</summary>
public readonly byte[] Data;
/// <summary>Length of the data to transmit</summary>
public int DataLength;
/// <summary>EndPoint of the remote host</summary>
public EndPoint RemoteEndPoint;
/// <summary>
/// Was the buffer leased from a pool?
/// </summary>
public bool BytesLeasedFromPool;
/// <summary>
/// Create an allocated UDP packet buffer for receiving a packet
/// </summary>
public UDPPacketBuffer()
{
Data = new byte[DEFAULT_BUFFER_SIZE];
// Will be modified later by BeginReceiveFrom()
RemoteEndPoint = new IPEndPoint(Settings.BIND_ADDR, 0);
}
/// <summary>
/// Create an allocated UDP packet buffer for sending a packet
/// </summary>
/// <param name="endPoint">EndPoint of the remote host</param>
public UDPPacketBuffer(IPEndPoint endPoint)
{
Data = new byte[DEFAULT_BUFFER_SIZE];
RemoteEndPoint = endPoint;
}
/// <summary>
/// Create an allocated UDP packet buffer for sending a packet
/// </summary>
/// <param name="endPoint">EndPoint of the remote host</param>
/// <param name="bufferSize">Size of the buffer to allocate for packet data</param>
public UDPPacketBuffer(IPEndPoint endPoint, int bufferSize)
{
Data = new byte[bufferSize];
RemoteEndPoint = endPoint;
}
/// <summary>
/// Create an allocated UDP packet buffer for sending a packet
/// </summary>
public UDPPacketBuffer(byte[] buffer, int bufferSize, IPEndPoint destination, int category, bool fromBufferPool)
{
Data = new byte[bufferSize];
this.CopyFrom(buffer, bufferSize);
DataLength = bufferSize;
RemoteEndPoint = destination;
BytesLeasedFromPool = fromBufferPool;
}
/// <summary>
/// Create an allocated UDP packet buffer for sending a packet
/// </summary>
/// <param name="endPoint">EndPoint of the remote host</param>
/// <param name="data">The actual buffer to use for packet data (no allocation).</param>
public UDPPacketBuffer(IPEndPoint endPoint, byte[] data)
{
Data = data;
RemoteEndPoint = endPoint;
}
public void CopyFrom(Array src, int length)
{
Buffer.BlockCopy(src, 0, this.Data, 0, length);
}
public void CopyFrom(Array src)
{
this.CopyFrom(src, src.Length);
}
public void ResetEndpoint()
{
RemoteEndPoint = new IPEndPoint(Settings.BIND_ADDR, 0);
}
}
/// <summary>
/// Object pool for packet buffers. This is used to allocate memory for all
/// incoming and outgoing packets, and zerocoding buffers for those packets
/// </summary>
public class PacketBufferPool : ObjectPoolBase<UDPPacketBuffer>
{
private IPEndPoint _endPoint;
/// <summary>
/// Initialize the object pool in client mode
/// </summary>
/// <param name="endPoint">Server to connect to</param>
/// <param name="itemsPerSegment"></param>
/// <param name="minSegments"></param>
public PacketBufferPool(IPEndPoint endPoint, int itemsPerSegment, int minSegments)
{
_endPoint = endPoint;
Initialize(itemsPerSegment, minSegments, true, 1000 * 60 * 5);
}
/// <summary>
/// Initialize the object pool in server mode
/// </summary>
/// <param name="itemsPerSegment"></param>
/// <param name="minSegments"></param>
public PacketBufferPool(int itemsPerSegment, int minSegments)
{
_endPoint = null;
Initialize(itemsPerSegment, minSegments, true, 1000 * 60 * 5);
}
/// <summary>
/// Returns a packet buffer with EndPoint set if the buffer is in
/// client mode, or with EndPoint set to null in server mode
/// </summary>
/// <returns>Initialized UDPPacketBuffer object</returns>
protected override UDPPacketBuffer GetObjectInstance()
{
return _endPoint != null ? new UDPPacketBuffer(_endPoint) : new UDPPacketBuffer();
}
}
public static class Pool
{
public static PacketBufferPool PoolInstance;
/// <summary>
/// Default constructor
/// </summary>
static Pool()
{
PoolInstance = new PacketBufferPool(new IPEndPoint(Settings.BIND_ADDR, 0), 16, 1);
}
/// <summary>
/// Check a packet buffer out of the pool
/// </summary>
/// <returns>A packet buffer object</returns>
public static WrappedObject<UDPPacketBuffer> CheckOut()
{
return PoolInstance.CheckOut();
}
}
}