* Converted all timers to System.Threading timers to fix problems running in services and the CF * UDPBase now uses our own ReaderWriterLock that is more efficient, and CF compatible * Login uses a hand-created LoginProxy object instead of dynamically building the class with reflection .Emit() * Replaced ParameterizedThreadStart calls with class-wide variables for CF compat. * Removed transfer timeout code (irrelevant now that uploads go through CAPS) * Added several new Helpers methods to wrap desktop and CF conditional code * Replaced Monitor calls with AutoResetEvent in BlockingQueue * InventoryNodeDictionary uses generics now * Removed final lingering piece of XML serialization * Added CookComputing.XmlRpc.CF.dll for the CF git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1479 52acb1d6-8a22-11de-b505-999d5b087335
222 lines
8.7 KiB
C#
222 lines
8.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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namespace libsecondlife
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{
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public partial class Primitive
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{
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/// <summary>
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///
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/// </summary>
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public struct ParticleSystem
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{
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/// <summary>
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///
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/// </summary>
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public enum SourcePattern : byte
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{
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/// <summary></summary>
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None = 0,
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/// <summary></summary>
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Drop = 0x01,
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/// <summary></summary>
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Explode = 0x02,
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/// <summary></summary>
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Angle = 0x04,
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/// <summary></summary>
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AngleCone = 0x08,
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/// <summary></summary>
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AngleConeEmpty = 0x10
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}
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/// <summary>
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///
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/// </summary>
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[Flags]
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public enum ParticleDataFlags : uint
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{
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/// <summary></summary>
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None = 0,
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/// <summary></summary>
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InterpColor = 0x001,
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/// <summary></summary>
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InterpScale = 0x002,
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/// <summary></summary>
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Bounce = 0x004,
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/// <summary></summary>
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Wind = 0x008,
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/// <summary></summary>
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FollowSrc = 0x010,
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/// <summary></summary>
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FollowVelocity = 0x020,
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/// <summary></summary>
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TargetPos = 0x040,
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/// <summary></summary>
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TargetLinear = 0x080,
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/// <summary></summary>
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Emissive = 0x100,
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/// <summary></summary>
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Beam = 0x200
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}
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/// <summary>
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///
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/// </summary>
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[Flags]
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public enum ParticleFlags : uint
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{
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/// <summary></summary>
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None = 0,
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/// <summary>Acceleration and velocity for particles are
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/// relative to the object rotation</summary>
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ObjectRelative = 0x01,
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/// <summary>Particles use new 'correct' angle parameters</summary>
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UseNewAngle = 0x02
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}
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public uint CRC;
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/// <summary></summary>
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/// <remarks>There appears to be more data packed in to this area
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/// for many particle systems. It doesn't appear to be flag values
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/// and serialization breaks unless there is a flag for every
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/// possible bit so it is left as an unsigned integer</remarks>
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public uint PartFlags;
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public SourcePattern Pattern;
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public float MaxAge;
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public float StartAge;
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public float InnerAngle;
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public float OuterAngle;
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public float BurstRate;
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public float BurstRadius;
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public float BurstSpeedMin;
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public float BurstSpeedMax;
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public byte BurstPartCount;
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public LLVector3 AngularVelocity;
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public LLVector3 PartAcceleration;
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public LLUUID Texture;
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public LLUUID Target;
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public ParticleDataFlags PartDataFlags;
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public float PartMaxAge;
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public LLColor PartStartColor;
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public LLColor PartEndColor;
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public float PartStartScaleX;
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public float PartStartScaleY;
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public float PartEndScaleX;
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public float PartEndScaleY;
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/// <summary>
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///
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/// </summary>
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/// <param name="data"></param>
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/// <param name="pos"></param>
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public ParticleSystem(byte[] data, int pos)
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{
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// TODO: Not sure exactly how many bytes we need here, so partial
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// (but truncated) data will cause an exception to be thrown
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if (data.Length > 0)
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{
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BitPack pack = new BitPack(data, pos);
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CRC = pack.UnpackUBits(32);
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PartFlags = pack.UnpackUBits(32);
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Pattern = (SourcePattern)pack.UnpackByte();
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MaxAge = pack.UnpackFixed(false, 8, 8);
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StartAge = pack.UnpackFixed(false, 8, 8);
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InnerAngle = pack.UnpackFixed(false, 3, 5);
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OuterAngle = pack.UnpackFixed(false, 3, 5);
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BurstRate = pack.UnpackFixed(false, 8, 8);
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BurstRadius = pack.UnpackFixed(false, 8, 8);
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BurstSpeedMin = pack.UnpackFixed(false, 8, 8);
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BurstSpeedMax = pack.UnpackFixed(false, 8, 8);
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BurstPartCount = pack.UnpackByte();
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float x = pack.UnpackFixed(true, 8, 7);
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float y = pack.UnpackFixed(true, 8, 7);
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float z = pack.UnpackFixed(true, 8, 7);
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AngularVelocity = new LLVector3(x, y, z);
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x = pack.UnpackFixed(true, 8, 7);
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y = pack.UnpackFixed(true, 8, 7);
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z = pack.UnpackFixed(true, 8, 7);
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PartAcceleration = new LLVector3(x, y, z);
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Texture = pack.UnpackUUID();
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Target = pack.UnpackUUID();
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PartDataFlags = (ParticleDataFlags)pack.UnpackUBits(32);
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PartMaxAge = pack.UnpackFixed(false, 8, 8);
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byte r = pack.UnpackByte();
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byte g = pack.UnpackByte();
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byte b = pack.UnpackByte();
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byte a = pack.UnpackByte();
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PartStartColor = new LLColor(r, g, b, a);
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r = pack.UnpackByte();
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g = pack.UnpackByte();
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b = pack.UnpackByte();
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a = pack.UnpackByte();
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PartEndColor = new LLColor(r, g, b, a);
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PartStartScaleX = pack.UnpackFixed(false, 3, 5);
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PartStartScaleY = pack.UnpackFixed(false, 3, 5);
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PartEndScaleX = pack.UnpackFixed(false, 3, 5);
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PartEndScaleY = pack.UnpackFixed(false, 3, 5);
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}
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else
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{
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CRC = PartFlags = 0;
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Pattern = SourcePattern.None;
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MaxAge = StartAge = InnerAngle = OuterAngle = BurstRate = BurstRadius = BurstSpeedMin =
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BurstSpeedMax = 0.0f;
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BurstPartCount = 0;
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AngularVelocity = PartAcceleration = LLVector3.Zero;
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Texture = Target = LLUUID.Zero;
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PartDataFlags = ParticleDataFlags.None;
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PartMaxAge = 0.0f;
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PartStartColor = PartEndColor = LLColor.Black;
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PartStartScaleX = PartStartScaleY = PartEndScaleX = PartEndScaleY = 0.0f;
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public byte[] GetBytes()
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{
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byte[] bytes = new byte[86];
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BitPack pack = new BitPack(bytes, 0);
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pack.PackBits(CRC, 32);
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pack.PackBits((uint)PartFlags, 32);
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pack.PackBits((uint)Pattern, 8);
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pack.PackFixed(MaxAge, false, 8, 8);
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pack.PackFixed(StartAge, false, 8, 8);
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pack.PackFixed(InnerAngle, false, 3, 5);
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pack.PackFixed(OuterAngle, false, 3, 5);
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pack.PackFixed(BurstRate, false, 8, 8);
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pack.PackFixed(BurstRadius, false, 8, 8);
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pack.PackFixed(BurstSpeedMin, false, 8, 8);
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pack.PackFixed(BurstSpeedMax, false, 8, 8);
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pack.PackBits(BurstPartCount, 8);
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pack.PackFixed(AngularVelocity.X, true, 8, 7);
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pack.PackFixed(AngularVelocity.Y, true, 8, 7);
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pack.PackFixed(AngularVelocity.Z, true, 8, 7);
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pack.PackFixed(PartAcceleration.X, true, 8, 7);
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pack.PackFixed(PartAcceleration.Y, true, 8, 7);
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pack.PackFixed(PartAcceleration.Z, true, 8, 7);
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pack.PackUUID(Texture);
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pack.PackUUID(Target);
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pack.PackBits((uint)PartDataFlags, 32);
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pack.PackFixed(MaxAge, false, 8, 8);
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pack.PackColor(PartStartColor);
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pack.PackColor(PartEndColor);
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pack.PackFixed(PartStartScaleX, false, 3, 5);
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pack.PackFixed(PartStartScaleY, false, 3, 5);
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pack.PackFixed(PartEndScaleX, false, 3, 5);
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pack.PackFixed(PartEndScaleY, false, 3, 5);
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return bytes;
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}
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}
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}
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}
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