Files
libremetaverse/libsecondlife/ParticleSystem.cs
John Hurliman 3013742668 * Increased SIMULATOR_TIMEOUT to 30 seconds
* Converted all timers to System.Threading timers to fix problems running in services and the CF
* UDPBase now uses our own ReaderWriterLock that is more efficient, and CF compatible
* Login uses a hand-created LoginProxy object instead of dynamically building the class with reflection .Emit()
* Replaced ParameterizedThreadStart calls with class-wide variables for CF compat.
* Removed transfer timeout code (irrelevant now that uploads go through CAPS)
* Added several new Helpers methods to wrap desktop and CF conditional code
* Replaced Monitor calls with AutoResetEvent in BlockingQueue
* InventoryNodeDictionary uses generics now
* Removed final lingering piece of XML serialization
* Added CookComputing.XmlRpc.CF.dll for the CF

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1479 52acb1d6-8a22-11de-b505-999d5b087335
2007-11-06 09:26:10 +00:00

222 lines
8.7 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
namespace libsecondlife
{
public partial class Primitive
{
/// <summary>
///
/// </summary>
public struct ParticleSystem
{
/// <summary>
///
/// </summary>
public enum SourcePattern : byte
{
/// <summary></summary>
None = 0,
/// <summary></summary>
Drop = 0x01,
/// <summary></summary>
Explode = 0x02,
/// <summary></summary>
Angle = 0x04,
/// <summary></summary>
AngleCone = 0x08,
/// <summary></summary>
AngleConeEmpty = 0x10
}
/// <summary>
///
/// </summary>
[Flags]
public enum ParticleDataFlags : uint
{
/// <summary></summary>
None = 0,
/// <summary></summary>
InterpColor = 0x001,
/// <summary></summary>
InterpScale = 0x002,
/// <summary></summary>
Bounce = 0x004,
/// <summary></summary>
Wind = 0x008,
/// <summary></summary>
FollowSrc = 0x010,
/// <summary></summary>
FollowVelocity = 0x020,
/// <summary></summary>
TargetPos = 0x040,
/// <summary></summary>
TargetLinear = 0x080,
/// <summary></summary>
Emissive = 0x100,
/// <summary></summary>
Beam = 0x200
}
/// <summary>
///
/// </summary>
[Flags]
public enum ParticleFlags : uint
{
/// <summary></summary>
None = 0,
/// <summary>Acceleration and velocity for particles are
/// relative to the object rotation</summary>
ObjectRelative = 0x01,
/// <summary>Particles use new 'correct' angle parameters</summary>
UseNewAngle = 0x02
}
public uint CRC;
/// <summary></summary>
/// <remarks>There appears to be more data packed in to this area
/// for many particle systems. It doesn't appear to be flag values
/// and serialization breaks unless there is a flag for every
/// possible bit so it is left as an unsigned integer</remarks>
public uint PartFlags;
public SourcePattern Pattern;
public float MaxAge;
public float StartAge;
public float InnerAngle;
public float OuterAngle;
public float BurstRate;
public float BurstRadius;
public float BurstSpeedMin;
public float BurstSpeedMax;
public byte BurstPartCount;
public LLVector3 AngularVelocity;
public LLVector3 PartAcceleration;
public LLUUID Texture;
public LLUUID Target;
public ParticleDataFlags PartDataFlags;
public float PartMaxAge;
public LLColor PartStartColor;
public LLColor PartEndColor;
public float PartStartScaleX;
public float PartStartScaleY;
public float PartEndScaleX;
public float PartEndScaleY;
/// <summary>
///
/// </summary>
/// <param name="data"></param>
/// <param name="pos"></param>
public ParticleSystem(byte[] data, int pos)
{
// TODO: Not sure exactly how many bytes we need here, so partial
// (but truncated) data will cause an exception to be thrown
if (data.Length > 0)
{
BitPack pack = new BitPack(data, pos);
CRC = pack.UnpackUBits(32);
PartFlags = pack.UnpackUBits(32);
Pattern = (SourcePattern)pack.UnpackByte();
MaxAge = pack.UnpackFixed(false, 8, 8);
StartAge = pack.UnpackFixed(false, 8, 8);
InnerAngle = pack.UnpackFixed(false, 3, 5);
OuterAngle = pack.UnpackFixed(false, 3, 5);
BurstRate = pack.UnpackFixed(false, 8, 8);
BurstRadius = pack.UnpackFixed(false, 8, 8);
BurstSpeedMin = pack.UnpackFixed(false, 8, 8);
BurstSpeedMax = pack.UnpackFixed(false, 8, 8);
BurstPartCount = pack.UnpackByte();
float x = pack.UnpackFixed(true, 8, 7);
float y = pack.UnpackFixed(true, 8, 7);
float z = pack.UnpackFixed(true, 8, 7);
AngularVelocity = new LLVector3(x, y, z);
x = pack.UnpackFixed(true, 8, 7);
y = pack.UnpackFixed(true, 8, 7);
z = pack.UnpackFixed(true, 8, 7);
PartAcceleration = new LLVector3(x, y, z);
Texture = pack.UnpackUUID();
Target = pack.UnpackUUID();
PartDataFlags = (ParticleDataFlags)pack.UnpackUBits(32);
PartMaxAge = pack.UnpackFixed(false, 8, 8);
byte r = pack.UnpackByte();
byte g = pack.UnpackByte();
byte b = pack.UnpackByte();
byte a = pack.UnpackByte();
PartStartColor = new LLColor(r, g, b, a);
r = pack.UnpackByte();
g = pack.UnpackByte();
b = pack.UnpackByte();
a = pack.UnpackByte();
PartEndColor = new LLColor(r, g, b, a);
PartStartScaleX = pack.UnpackFixed(false, 3, 5);
PartStartScaleY = pack.UnpackFixed(false, 3, 5);
PartEndScaleX = pack.UnpackFixed(false, 3, 5);
PartEndScaleY = pack.UnpackFixed(false, 3, 5);
}
else
{
CRC = PartFlags = 0;
Pattern = SourcePattern.None;
MaxAge = StartAge = InnerAngle = OuterAngle = BurstRate = BurstRadius = BurstSpeedMin =
BurstSpeedMax = 0.0f;
BurstPartCount = 0;
AngularVelocity = PartAcceleration = LLVector3.Zero;
Texture = Target = LLUUID.Zero;
PartDataFlags = ParticleDataFlags.None;
PartMaxAge = 0.0f;
PartStartColor = PartEndColor = LLColor.Black;
PartStartScaleX = PartStartScaleY = PartEndScaleX = PartEndScaleY = 0.0f;
}
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public byte[] GetBytes()
{
byte[] bytes = new byte[86];
BitPack pack = new BitPack(bytes, 0);
pack.PackBits(CRC, 32);
pack.PackBits((uint)PartFlags, 32);
pack.PackBits((uint)Pattern, 8);
pack.PackFixed(MaxAge, false, 8, 8);
pack.PackFixed(StartAge, false, 8, 8);
pack.PackFixed(InnerAngle, false, 3, 5);
pack.PackFixed(OuterAngle, false, 3, 5);
pack.PackFixed(BurstRate, false, 8, 8);
pack.PackFixed(BurstRadius, false, 8, 8);
pack.PackFixed(BurstSpeedMin, false, 8, 8);
pack.PackFixed(BurstSpeedMax, false, 8, 8);
pack.PackBits(BurstPartCount, 8);
pack.PackFixed(AngularVelocity.X, true, 8, 7);
pack.PackFixed(AngularVelocity.Y, true, 8, 7);
pack.PackFixed(AngularVelocity.Z, true, 8, 7);
pack.PackFixed(PartAcceleration.X, true, 8, 7);
pack.PackFixed(PartAcceleration.Y, true, 8, 7);
pack.PackFixed(PartAcceleration.Z, true, 8, 7);
pack.PackUUID(Texture);
pack.PackUUID(Target);
pack.PackBits((uint)PartDataFlags, 32);
pack.PackFixed(MaxAge, false, 8, 8);
pack.PackColor(PartStartColor);
pack.PackColor(PartEndColor);
pack.PackFixed(PartStartScaleX, false, 3, 5);
pack.PackFixed(PartStartScaleY, false, 3, 5);
pack.PackFixed(PartEndScaleX, false, 3, 5);
pack.PackFixed(PartEndScaleY, false, 3, 5);
return bytes;
}
}
}
}