* Converted all timers to System.Threading timers to fix problems running in services and the CF * UDPBase now uses our own ReaderWriterLock that is more efficient, and CF compatible * Login uses a hand-created LoginProxy object instead of dynamically building the class with reflection .Emit() * Replaced ParameterizedThreadStart calls with class-wide variables for CF compat. * Removed transfer timeout code (irrelevant now that uploads go through CAPS) * Added several new Helpers methods to wrap desktop and CF conditional code * Replaced Monitor calls with AutoResetEvent in BlockingQueue * InventoryNodeDictionary uses generics now * Removed final lingering piece of XML serialization * Added CookComputing.XmlRpc.CF.dll for the CF git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1479 52acb1d6-8a22-11de-b505-999d5b087335
34 lines
990 B
C#
34 lines
990 B
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace libsecondlife.TestClient.Commands.Movement
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{
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class MovetoCommand : Command
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{
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public MovetoCommand(TestClient client)
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{
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Name = "moveto";
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Description = "Moves the avatar to the specified global position using simulator autopilot. Usage: moveto x y z";
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}
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public override string Execute(string[] args, LLUUID fromAgentID)
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{
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if (args.Length != 3)
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return "Usage: moveto x y z";
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uint regionX, regionY;
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Helpers.LongToUInts(Client.Network.CurrentSim.Handle, out regionX, out regionY);
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double x, y, z;
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Double.TryParse(args[0], out x);
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Double.TryParse(args[1], out y);
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Double.TryParse(args[2], out z);
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Client.Self.AutoPilot(x, y, z);
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return String.Format("Attempting to move to <{0},{1},{2}>", x, y, z);
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}
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}
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}
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