Files
libremetaverse/libsecondlife-cs/AssetSystem/AssetRequestUpload.cs

96 lines
3.0 KiB
C#

/*
* Copyright (c) 2006, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
//#define DEBUG_PACKETS
using System;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.InventorySystem;
using libsecondlife.Packets;
using System.Threading;
namespace libsecondlife.AssetSystem
{
class AssetRequestUpload
{
public ManualResetEvent Completed = new ManualResetEvent(false);
public bool Status;
public string StatusMsg;
private Asset _Asset;
public Asset MyAsset
{
get { return _Asset; }
set
{
_Asset = value;
_NumPackets = _Asset.AssetData.Length / 1000;
if (_NumPackets < 1)
{
_NumPackets = 1;
}
}
}
public LLUUID TransactionID;
public LLUUID AssetID;
public ulong XferID;
public uint LastPacketNumSent;
private uint _LastPacketTime;
public uint LastPacketTime
{
get { return _LastPacketTime; }
}
public uint SecondsSinceLastPacket
{
get { return Helpers.GetUnixTime() - _LastPacketTime; }
}
private int _NumPackets;
public int NumPackets { get { return _NumPackets; } }
public AssetRequestUpload(LLUUID TransID, Asset asset)
{
TransactionID = TransID;
UpdateLastPacketTime();
MyAsset = asset;
}
public void UpdateLastPacketTime()
{
_LastPacketTime = Helpers.GetUnixTime();
}
}
}