* Added GetLLSD() and FromLLSD() to Permissions * Started on inventory persistence for Simian git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2267 52acb1d6-8a22-11de-b505-999d5b087335
52 lines
2.3 KiB
C#
52 lines
2.3 KiB
C#
using System;
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using System.Text;
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using OpenMetaverse;
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namespace OpenMetaverse.TestClient
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{
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public class RegionInfoCommand : Command
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{
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public RegionInfoCommand(TestClient testClient)
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{
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Name = "regioninfo";
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Description = "Prints out info about all the current region";
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Category = CommandCategory.Simulator;
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}
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public override string Execute(string[] args, UUID fromAgentID)
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{
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StringBuilder output = new StringBuilder();
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output.AppendLine(Client.Network.CurrentSim.ToString());
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output.Append("UUID: ");
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output.AppendLine(Client.Network.CurrentSim.ID.ToString());
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uint x, y;
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Utils.LongToUInts(Client.Network.CurrentSim.Handle, out x, out y);
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output.AppendLine(String.Format("Handle: {0} (X: {1} Y: {2})", Client.Network.CurrentSim.Handle, x, y));
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output.Append("Access: ");
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output.AppendLine(Client.Network.CurrentSim.Access.ToString());
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output.Append("Flags: ");
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output.AppendLine(Client.Network.CurrentSim.Flags.ToString());
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output.Append("TerrainBase0: ");
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output.AppendLine(Client.Network.CurrentSim.TerrainBase0.ToString());
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output.Append("TerrainBase1: ");
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output.AppendLine(Client.Network.CurrentSim.TerrainBase1.ToString());
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output.Append("TerrainBase2: ");
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output.AppendLine(Client.Network.CurrentSim.TerrainBase2.ToString());
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output.Append("TerrainBase3: ");
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output.AppendLine(Client.Network.CurrentSim.TerrainBase3.ToString());
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output.Append("TerrainDetail0: ");
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output.AppendLine(Client.Network.CurrentSim.TerrainDetail0.ToString());
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output.Append("TerrainDetail1: ");
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output.AppendLine(Client.Network.CurrentSim.TerrainDetail1.ToString());
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output.Append("TerrainDetail2: ");
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output.AppendLine(Client.Network.CurrentSim.TerrainDetail2.ToString());
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output.Append("TerrainDetail3: ");
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output.AppendLine(Client.Network.CurrentSim.TerrainDetail3.ToString());
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output.Append("Water Height: ");
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output.AppendLine(Client.Network.CurrentSim.WaterHeight.ToString());
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return output.ToString();
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}
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}
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}
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