Files
libremetaverse/Programs/examples/TestClient/Commands/Appearance/WearCommand.cs
John Hurliman c1bc0b4af6 * Moved OpenMetaverse/Resources to bin/openmetaverse_data until we have a working xbuild and reorganize SVN
* Complete rewrite of AppearanceManager. Appearance editing has not been (re)implemented yet, but the normal appearance setting is much more reliable
* Added a setting (defaulted to true) for automatically setting appearance
* Various baking hacks to get slightly less ugly avatars
* Added baked texture uploading through CAPS in AssetManager.RequestUploadBakedTexture(). UDP fallback is not implemented yet
* Added Parallel.Invoke() and overloads for all three methods that take a threadCount

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3038 52acb1d6-8a22-11de-b505-999d5b087335
2009-07-31 17:43:01 +00:00

40 lines
1.1 KiB
C#

using System;
using OpenMetaverse;
namespace OpenMetaverse.TestClient
{
public class WearCommand : Command
{
public WearCommand(TestClient testClient)
{
Client = testClient;
Name = "wear";
Description = "Wear an outfit folder from inventory. Usage: wear [outfit name] [nobake]";
Category = CommandCategory.Appearance;
}
public override string Execute(string[] args, UUID fromAgentID)
{
if (args.Length < 1)
return "Usage: wear [outfit name] eg: 'wear /My Outfit/Dance Party";
string target = String.Empty;
bool bake = true;
for (int ct = 0; ct < args.Length; ct++)
{
if (args[ct].Equals("nobake"))
bake = false;
else
target = target + args[ct] + " ";
}
target = target.TrimEnd();
//Client.Appearance.WearOutfit(target.Split('/'), bake);
return "FIXME: Implement this";
}
}
}