Files
libremetaverse/libsecondlife-cs/examples/TestClient/Commands/GotoCommand.cs
John Hurliman 1788cb1d22 * Refactored TestClient, all Commands now have a reference to the SecondLife class that is in charge of them
* ExportCommand will only export objects owned by the bot (will add master support soon)
* libsecondlife.Tests project file references the latest available NUnit

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@748 52acb1d6-8a22-11de-b505-999d5b087335
2006-12-21 08:53:08 +00:00

63 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
namespace libsecondlife.TestClient
{
public class GotoCommand: Command
{
SecondLife Client;
private bool EstateLookupFinished = false;
public GotoCommand(TestClient testClient)
{
TestClient = testClient;
Client = (SecondLife)TestClient;
Name = "goto";
Description = "Teleport to a location (e.g. \"goto Hooper/100/100/30\")";
}
public override string Execute(string[] args, LLUUID fromAgentID)
{
if (args.Length < 1)
return "usage: Destination should be specified as sim/x/y/z";
string destination = "";
// Handle multi-word sim names by combining the arguments
foreach (string arg in args)
{
destination += arg + " ";
}
destination = destination.Trim();
string[] tokens = destination.Split(new char[] { '/' });
if (tokens.Length != 4)
return "usage: Destination should be specified as sim/x/y/z";
string sim = tokens[0];
float x = Client.Self.Position.X;
float y = Client.Self.Position.Y;
float z = Client.Self.Position.Z;
float.TryParse(tokens[1], out x);
float.TryParse(tokens[2], out y);
float.TryParse(tokens[3], out z);
if (!EstateLookupFinished)
{
Client.Grid.AddEstateSims();
System.Threading.Thread.Sleep(3000);
EstateLookupFinished = true;
}
Client.Self.Teleport(sim, new LLVector3(x, y, z));
return "Attempted to teleport to " + sim + " {" + x + "," + y + "," + z + "}";
}
}
}