Files
libremetaverse/libsecondlife-cs/examples/TestClient/Commands/PacketLogCommand.cs
John Hurliman 1788cb1d22 * Refactored TestClient, all Commands now have a reference to the SecondLife class that is in charge of them
* ExportCommand will only export objects owned by the bot (will add master support soon)
* libsecondlife.Tests project file references the latest available NUnit

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@748 52acb1d6-8a22-11de-b505-999d5b087335
2006-12-21 08:53:08 +00:00

89 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Xml;
using libsecondlife;
using libsecondlife.Packets;
namespace libsecondlife.TestClient
{
public class PacketLogCommand : Command
{
SecondLife Client;
List<Packet> Packets = new List<Packet>();
bool Done = false;
int Count = 0;
int Total = 0;
public PacketLogCommand(TestClient testClient)
{
TestClient = testClient;
Client = (SecondLife)TestClient;
Name = "packetlog";
Description = "Logs a given number of packets to an xml file. Usage: packetlog 10 tenpackets.xml";
}
public override string Execute(string[] args, LLUUID fromAgentID)
{
if (args.Length != 2)
return "Usage: packetlog 10 tenpackets.xml";
XmlWriter writer;
NetworkManager.PacketCallback callback = new NetworkManager.PacketCallback(OnPacket);
Packets.Clear();
Done = false;
Count = 0;
try
{
Total = Int32.Parse(args[0]);
writer = XmlWriter.Create(args[1]);
Client.Network.RegisterCallback(PacketType.Default, callback);
}
catch (Exception e)
{
return "Usage: packetlog 10 tenpackets.xml (" + e + ")";
}
while (!Done)
{
System.Threading.Thread.Sleep(100);
}
Client.Network.UnregisterCallback(PacketType.Default, callback);
try
{
Helpers.PacketListToXml(Packets, writer);
}
catch (Exception e)
{
return "Serialization failed: " + e.ToString();
}
writer.Close();
Packets.Clear();
return "Exported " + Count + " packets to " + args[1];
}
private void OnPacket(Packet packet, Simulator simulator)
{
lock (Packets)
{
if (Count >= Total)
{
Done = true;
}
else
{
Packets.Add(packet);
Count++;
}
}
}
}
}