* Publically exposed the Simulator reference to SecondLife * SecondLife.Debug = false; actually works now * All incoming packets are added to the simulator inbox now, and the inbox size has been cut in half to 100 TestClient: * Completely revamped to support multiple clients * Added login/logout Commands * Added the all prefix for IM commands to send the command to all logged in bots git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@645 52acb1d6-8a22-11de-b505-999d5b087335
41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using libsecondlife.Packets;
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namespace libsecondlife.TestClient
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{
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public class GotoCommand: Command
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{
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public GotoCommand()
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{
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Name = "goto";
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Description = "Goto location. (e.g. \"goto simname/100/100/30\")";
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}
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public override string Execute(SecondLife Client, string[] args, LLUUID fromAgentID)
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{
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if (args.Length < 1)
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return "Destination should be specified as: sim/x/y/z";
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char[] seps = { '/' };
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string[] destination = args[0].Split(seps);
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if( destination.Length != 4 )
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return "Destination should be specified as: sim/x/y/z";
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string sim = destination[0];
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float x = Client.Self.Position.X;
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float y = Client.Self.Position.Y;
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float z = Client.Self.Position.Z;
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float.TryParse(destination[1], out x);
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float.TryParse(destination[2], out y);
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float.TryParse(destination[3], out z);
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Client.Self.Teleport(sim, new LLVector3(x, y, z));
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return "Teleported to " + sim + " {" + x + "," + y + "," + z + "}";
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}
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}
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}
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