Files
libremetaverse/libsecondlife/examples/TestClient/Commands/Stats/RegionInfoCommand.cs
John Hurliman 975637b2a1 * Switched LLObject to using the Permissions struct
* Added CoordinateFrame class for camera management
* Added NetworkManager.OnSimConnecting that blocks before connecting to a new sim
* CurrentSim no longer goes null in between teleports
* Applied jradford's patch to fix the DeedObject patch
* UDP socket Bind() is used instead of Connect() now and sender verification is done in PacketReceived() to fix an apparent compatibility problem
* Added Helpers.VecCross() for vector cross products
* TextureEntryFace and TextureEntry now implement ICloneable

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1384 52acb1d6-8a22-11de-b505-999d5b087335
2007-09-01 07:52:55 +00:00

51 lines
2.3 KiB
C#

using System;
using System.Text;
using libsecondlife;
namespace libsecondlife.TestClient
{
public class RegionInfoCommand : Command
{
public RegionInfoCommand(TestClient testClient)
{
Name = "regioninfo";
Description = "Prints out info about all the current region";
}
public override string Execute(string[] args, LLUUID fromAgentID)
{
StringBuilder output = new StringBuilder();
output.AppendLine(Client.Network.CurrentSim.ToString());
output.Append("UUID: ");
output.AppendLine(Client.Network.CurrentSim.ID.ToStringHyphenated());
uint x, y;
Helpers.LongToUInts(Client.Network.CurrentSim.Handle, out x, out y);
output.AppendLine(String.Format("Handle: {0} (X: {1} Y: {2})", Client.Network.CurrentSim.Handle, x, y));
output.Append("Access: ");
output.AppendLine(Client.Network.CurrentSim.Access.ToString());
output.Append("Flags: ");
output.AppendLine(Client.Network.CurrentSim.Flags.ToString());
output.Append("TerrainBase0: ");
output.AppendLine(Client.Network.CurrentSim.TerrainBase0.ToStringHyphenated());
output.Append("TerrainBase1: ");
output.AppendLine(Client.Network.CurrentSim.TerrainBase1.ToStringHyphenated());
output.Append("TerrainBase2: ");
output.AppendLine(Client.Network.CurrentSim.TerrainBase2.ToStringHyphenated());
output.Append("TerrainBase3: ");
output.AppendLine(Client.Network.CurrentSim.TerrainBase3.ToStringHyphenated());
output.Append("TerrainDetail0: ");
output.AppendLine(Client.Network.CurrentSim.TerrainDetail0.ToStringHyphenated());
output.Append("TerrainDetail1: ");
output.AppendLine(Client.Network.CurrentSim.TerrainDetail1.ToStringHyphenated());
output.Append("TerrainDetail2: ");
output.AppendLine(Client.Network.CurrentSim.TerrainDetail2.ToStringHyphenated());
output.Append("TerrainDetail3: ");
output.AppendLine(Client.Network.CurrentSim.TerrainDetail3.ToStringHyphenated());
output.Append("Water Height: ");
output.AppendLine(Client.Network.CurrentSim.WaterHeight.ToString());
return output.ToString();
}
}
}