Files
libremetaverse/Programs/Simian/Extensions/InventoryManager.cs
John Hurliman 70fe1f8f2a [Simian]
* Initial framework support for multiple simulators. Currently only the first region config is loaded, but the framework is there
* Big reorganization of config and data files
* Started renaming extensions that handle LLUDP packets to start with the LL prefix. Work in progress
* Initial SSL support

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2482 52acb1d6-8a22-11de-b505-999d5b087335
2009-03-12 23:02:42 +00:00

501 lines
20 KiB
C#

using System;
using System.Collections.Generic;
using ExtensionLoader;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenMetaverse.Packets;
namespace Simian
{
public class InventoryManager : IExtension<Simian>, IInventoryProvider, IPersistable
{
Simian server;
/// <summary>Dictionary of inventories for each agent. Each inventory
/// is also a dictionary itself</summary>
Dictionary<UUID, Dictionary<UUID, InventoryObject>> Inventory =
new Dictionary<UUID, Dictionary<UUID, InventoryObject>>();
/// <summary>Global shared inventory for all agents</summary>
Dictionary<UUID, InventoryObject> Library = new Dictionary<UUID, InventoryObject>();
public InventoryManager()
{
}
public bool Start(Simian server)
{
this.server = server;
return true;
}
public void Stop()
{
}
public bool CreateRootFolder(UUID agentID, UUID folderID, string name, UUID ownerID)
{
Dictionary<UUID, InventoryObject> agentInventory = GetAgentInventory(agentID);
lock (agentInventory)
{
if (!agentInventory.ContainsKey(folderID))
{
InventoryFolder folder = new InventoryFolder();
folder.Name = name;
folder.OwnerID = agentID;
folder.ParentID = UUID.Zero;
folder.Parent = null;
folder.PreferredType = AssetType.Folder;
folder.ID = folderID;
folder.Version = 1;
Logger.DebugLog("Creating root inventory folder " + folder.Name);
agentInventory[folder.ID] = folder;
return true;
}
else
{
Logger.Log(String.Format(
"Cannot create root inventory folder, item {0} already exists", folderID),
Helpers.LogLevel.Warning);
}
}
return false;
}
public bool CreateFolder(UUID agentID, UUID folderID, string name, AssetType preferredType,
UUID parentID, UUID ownerID)
{
Dictionary<UUID, InventoryObject> agentInventory = GetAgentInventory(agentID);
lock (agentInventory)
{
InventoryObject parent;
if (agentInventory.TryGetValue(parentID, out parent) && parent is InventoryFolder)
{
InventoryFolder parentFolder = (InventoryFolder)parent;
if (!agentInventory.ContainsKey(folderID))
{
InventoryFolder folder = new InventoryFolder();
folder.Name = name;
folder.OwnerID = agentID;
folder.ParentID = parentID;
folder.Parent = parentFolder;
folder.PreferredType = preferredType;
folder.ID = folderID;
folder.Version = 1;
Logger.DebugLog("Creating inventory folder " + folder.Name);
agentInventory[folder.ID] = folder;
lock (parentFolder.Children.Dictionary)
parentFolder.Children.Dictionary[folder.ID] = folder;
return true;
}
else
{
Logger.Log(String.Format(
"Cannot create new inventory folder, item {0} already exists", folderID),
Helpers.LogLevel.Warning);
}
}
else
{
Logger.Log(String.Format(
"Cannot create new inventory folder, parent folder {0} does not exist", parentID),
Helpers.LogLevel.Warning);
}
}
return false;
}
public InventoryItem CreateItem(UUID agentID, string name, string description, InventoryType invType, AssetType type,
UUID assetID, UUID parentID, PermissionMask ownerMask, PermissionMask nextOwnerMask, UUID ownerID,
UUID creatorID, UUID transactionID, uint callbackID)
{
Dictionary<UUID, InventoryObject> agentInventory = GetAgentInventory(agentID);
lock (agentInventory)
{
InventoryObject parent;
if (agentInventory.TryGetValue(parentID, out parent) && parent is InventoryFolder)
{
InventoryFolder parentFolder = (InventoryFolder)parent;
// Create an item
InventoryItem item = new InventoryItem();
item.ID = UUID.Random();
item.InventoryType = invType;
item.ParentID = parentID;
item.Parent = parentFolder;
item.Name = name;
item.Description = description;
item.Permissions.BaseMask = PermissionMask.All;
item.Permissions.EveryoneMask = PermissionMask.All;
item.Permissions.GroupMask = PermissionMask.All;
//item.Permissions.OwnerMask = ownerMask;
//item.Permissions.NextOwnerMask = nextOwnerMask;
item.Permissions.OwnerMask = PermissionMask.All;
item.Permissions.NextOwnerMask = PermissionMask.All;
item.AssetType = type;
item.AssetID = assetID;
item.OwnerID = agentID;
item.CreatorID = agentID;
item.CreationDate = DateTime.Now;
Logger.DebugLog(String.Format("Creating inventory item {0} (InvType: {1}, AssetType: {2})", item.Name,
item.InventoryType, item.AssetType));
// Store the inventory item
agentInventory[item.ID] = item;
lock (parentFolder.Children.Dictionary)
parentFolder.Children.Dictionary[item.ID] = item;
return item;
}
else
{
Logger.Log(String.Format(
"Cannot create new inventory item, folder {0} does not exist",
parentID), Helpers.LogLevel.Warning);
return null;
}
}
}
public InventoryObject MoveInventory(UUID agentID, UUID objectID, UUID newFolderID, string newName, UUID transactionID, uint callbackID)
{
Dictionary<UUID, InventoryObject> agentInventory = GetAgentInventory(agentID);
InventoryObject obj;
if (agentInventory.TryGetValue(objectID, out obj))
{
lock (agentInventory)
{
InventoryObject newParentObj;
if (agentInventory.TryGetValue(newFolderID, out newParentObj) && newParentObj is InventoryFolder)
{
// Remove this item from the current parent
if (obj.Parent != null)
{
InventoryFolder parent = (InventoryFolder)obj.Parent;
lock (parent.Children.Dictionary)
parent.Children.Dictionary.Remove(obj.ID);
}
// Update the new parent
InventoryFolder newParent = (InventoryFolder)newParentObj;
newParent.Children.Dictionary[obj.ID] = obj;
// Update the object
obj.ParentID = newParent.ID;
obj.Parent = newParent;
if (!String.IsNullOrEmpty(newName))
obj.Name = newName;
return obj;
}
else
{
Logger.Log("MoveInventory called with an unknown destination folder " + newFolderID,
Helpers.LogLevel.Warning);
return null;
}
}
}
else
{
Logger.Log("MoveInventory called for an unknown object " + objectID,
Helpers.LogLevel.Warning);
return null;
}
}
public void PurgeFolder(UUID agentID, UUID folderID)
{
Dictionary<UUID, InventoryObject> agentInventory = GetAgentInventory(agentID);
InventoryObject obj;
if (TryGetInventory(agentID, folderID, out obj) && obj is InventoryFolder)
{
InventoryFolder folder = (InventoryFolder)obj;
folder.Children.ForEach(
delegate(InventoryObject child)
{
agentInventory.Remove(child.ID);
if (child is InventoryFolder)
PurgeFolder(agentID, child.ID);
}
);
lock (folder.Children.Dictionary)
folder.Children.Dictionary.Clear();
}
else
{
Logger.Log("PurgeFolder called on a missing folder " + folderID, Helpers.LogLevel.Warning);
}
}
public bool TryGetInventory(UUID agentID, UUID objectID, out InventoryObject obj)
{
Dictionary<UUID, InventoryObject> inventory;
if (Inventory.TryGetValue(agentID, out inventory))
{
if (inventory.TryGetValue(objectID, out obj))
return true;
}
obj = null;
return false;
}
public OpenMetaverse.InventoryFolder[] CreateInventorySkeleton(UUID agentID)
{
Dictionary<UUID, InventoryObject> inventory;
if (Inventory.TryGetValue(agentID, out inventory))
{
List<InventoryFolder> folderList = new List<InventoryFolder>();
lock (inventory)
{
foreach (InventoryObject obj in inventory.Values)
{
if (obj is InventoryFolder)
folderList.Add((InventoryFolder)obj);
}
}
OpenMetaverse.InventoryFolder[] folders = new OpenMetaverse.InventoryFolder[folderList.Count];
for (int i = 0; i < folderList.Count; i++)
{
InventoryFolder folder = folderList[i];
folders[i] = new OpenMetaverse.InventoryFolder(folder.ID);
folders[i].DescendentCount = folder.Children.Count;
folders[i].Name = folder.Name;
folders[i].OwnerID = folder.OwnerID;
folders[i].ParentUUID = folder.ParentID;
folders[i].PreferredType = folder.PreferredType;
folders[i].Version = folder.Version;
}
return folders;
}
else
{
Logger.Log("CreateInventorySkeleton() called with an unknown agent " + agentID.ToString(),
Helpers.LogLevel.Warning);
return null;
}
}
public bool InventoryExists(UUID agentID)
{
return Inventory.ContainsKey(agentID);
}
Dictionary<UUID, InventoryObject> GetAgentInventory(UUID agentID)
{
Dictionary<UUID, InventoryObject> agentInventory;
if (!Inventory.TryGetValue(agentID, out agentInventory))
{
Logger.Log("Creating an empty inventory store for agent " + agentID.ToString(),
Helpers.LogLevel.Info);
agentInventory = new Dictionary<UUID, InventoryObject>();
lock (Inventory)
Inventory[agentID] = agentInventory;
}
return agentInventory;
}
#region Persistence
OSDMap SerializeItem(InventoryItem item)
{
OSDMap itemMap = new OSDMap(16);
itemMap.Add("ID", OSD.FromUUID(item.ID));
itemMap.Add("ParentID", OSD.FromUUID(item.ParentID));
itemMap.Add("Name", OSD.FromString(item.Name));
itemMap.Add("OwnerID", OSD.FromUUID(item.OwnerID));
itemMap.Add("AssetID", OSD.FromUUID(item.AssetID));
itemMap.Add("AssetType", OSD.FromInteger((sbyte)item.AssetType));
itemMap.Add("InventoryType", OSD.FromInteger((sbyte)item.InventoryType));
itemMap.Add("CreatorID", OSD.FromUUID(item.CreatorID));
itemMap.Add("GroupID", OSD.FromUUID(item.GroupID));
itemMap.Add("Description", OSD.FromString(item.Description));
itemMap.Add("GroupOwned", OSD.FromBoolean(item.GroupOwned));
itemMap.Add("Permissions", item.Permissions.GetOSD());
itemMap.Add("SalePrice", OSD.FromInteger(item.SalePrice));
itemMap.Add("SaleType", OSD.FromInteger((byte)item.SaleType));
itemMap.Add("Flags", OSD.FromUInteger((uint)item.Flags));
itemMap.Add("CreationDate", OSD.FromDate(item.CreationDate));
return itemMap;
}
OSDMap SerializeFolder(InventoryFolder folder)
{
OSDMap folderMap = new OSDMap(6);
folderMap.Add("ID", OSD.FromUUID(folder.ID));
folderMap.Add("ParentID", OSD.FromUUID(folder.ParentID));
folderMap.Add("Name", OSD.FromString(folder.Name));
folderMap.Add("OwnerID", OSD.FromUUID(folder.OwnerID));
folderMap.Add("PreferredType", OSD.FromInteger((sbyte)folder.PreferredType));
folderMap.Add("Version", OSD.FromInteger(folder.Version));
return folderMap;
}
OSDMap SerializeInventory(Dictionary<UUID, InventoryObject> agentInventory)
{
OSDMap map = new OSDMap(agentInventory.Count);
foreach (KeyValuePair<UUID, InventoryObject> kvp in agentInventory)
{
OSD value;
if (kvp.Value is InventoryItem)
value = SerializeItem((InventoryItem)kvp.Value);
else
value = SerializeFolder((InventoryFolder)kvp.Value);
map.Add(kvp.Key.ToString(), value);
}
return map;
}
public OSD Serialize()
{
OSDMap map = new OSDMap(Inventory.Count);
int itemCount = 0;
lock (Inventory)
{
foreach (KeyValuePair<UUID, Dictionary<UUID, InventoryObject>> kvp in Inventory)
{
map.Add(kvp.Key.ToString(), SerializeInventory(kvp.Value));
itemCount += kvp.Value.Count;
}
}
Logger.Log(String.Format("Serializing the inventory store with {0} items", itemCount),
Helpers.LogLevel.Info);
return map;
}
InventoryItem DeserializeItem(OSDMap itemMap)
{
InventoryItem item = new InventoryItem();
item.ID = itemMap["ID"].AsUUID();
item.ParentID = itemMap["ParentID"].AsUUID();
item.Name = itemMap["Name"].AsString();
item.OwnerID = itemMap["OwnerID"].AsUUID();
item.AssetID = itemMap["AssetID"].AsUUID();
item.AssetType = (AssetType)itemMap["AssetType"].AsInteger();
item.InventoryType = (InventoryType)itemMap["InventoryType"].AsInteger();
item.CreatorID = itemMap["CreatorID"].AsUUID();
item.GroupID = itemMap["GroupID"].AsUUID();
item.Description = itemMap["Description"].AsString();
item.GroupOwned = itemMap["GroupOwned"].AsBoolean();
item.Permissions = Permissions.FromOSD(itemMap["Permissions"]);
item.SalePrice = itemMap["SalePrice"].AsInteger();
item.SaleType = (SaleType)itemMap["SaleType"].AsInteger();
item.Flags = Utils.BytesToUInt(itemMap["Flags"].AsBinary());
item.CreationDate = itemMap["CreationDate"].AsDate();
return item;
}
InventoryFolder DeserializeFolder(OSDMap folderMap)
{
InventoryFolder folder = new InventoryFolder();
folder.ID = folderMap["ID"].AsUUID();
folder.ParentID = folderMap["ParentID"].AsUUID();
folder.Name = folderMap["Name"].AsString();
folder.OwnerID = folderMap["OwnerID"].AsUUID();
folder.PreferredType = (AssetType)folderMap["PreferredType"].AsInteger();
folder.Version = folderMap["Version"].AsInteger();
return folder;
}
Dictionary<UUID, InventoryObject> DeserializeInventory(OSDMap map)
{
Dictionary<UUID, InventoryObject> inventory = new Dictionary<UUID, InventoryObject>();
foreach (KeyValuePair<string, OSD> kvp in map)
{
UUID objectID = (UUID)kvp.Key;
OSDMap objectMap = (OSDMap)kvp.Value;
InventoryObject obj;
if (objectMap.ContainsKey("AssetID"))
obj = DeserializeItem(objectMap);
else
obj = DeserializeFolder(objectMap);
inventory[objectID] = obj;
}
return inventory;
}
public void Deserialize(OSD serialized)
{
int itemCount = 0;
OSDMap map = (OSDMap)serialized;
lock (Inventory)
{
Inventory.Clear();
foreach (KeyValuePair<string, OSD> kvp in map)
{
UUID agentID = (UUID)kvp.Key;
Dictionary<UUID, InventoryObject> agentInventory = DeserializeInventory((OSDMap)kvp.Value);
itemCount += agentInventory.Count;
Inventory[agentID] = agentInventory;
}
// Iterate over the inventory objects and connect them to each other
foreach (Dictionary<UUID, InventoryObject> inventory in Inventory.Values)
{
foreach (InventoryObject obj in inventory.Values)
{
if (obj.ParentID != UUID.Zero)
{
InventoryObject parentObj;
if (inventory.TryGetValue(obj.ParentID, out parentObj) && parentObj is InventoryFolder)
{
InventoryFolder parent = (InventoryFolder)parentObj;
obj.Parent = parent;
parent.Children.Dictionary[obj.ID] = obj;
}
else
{
Logger.Log(String.Format("Cannot find parent folder {0} for inventory item {1}",
obj.ParentID, obj.ID), Helpers.LogLevel.Warning);
}
}
}
}
}
Logger.Log(String.Format("Deserialized the inventory store with {0} items", itemCount),
Helpers.LogLevel.Info);
}
#endregion Persistence
}
}