Files
libremetaverse/libsecondlife-cs/examples/name2key/name2key.cs
John Hurliman 6f5afe3eba * New callback registration system, updated the library and examples to reflect changes
* Fixes in BuildPacket for typecasting
* 255 character limit fix in BuildPacket

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@48 52acb1d6-8a22-11de-b505-999d5b087335
2006-07-11 18:42:58 +00:00

124 lines
3.6 KiB
C#

/*
* Copyright (c) 2006, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using libsecondlife;
namespace name2key
{
class name2key
{
static bool waiting = true;
//
public static void QueryHandler(Packet packet, Circuit circuit)
{
if (packet.Layout.Name.IndexOf("Dir") > -1)
{
ArrayList blocks = packet.Blocks();
if (blocks.Count > 3)
{
Console.WriteLine("ERROR: Ambiguous name. Returning first match");
}
foreach (Block block in blocks)
{
if (block.Layout.Name == "QueryReplies")
{
foreach (Field field in block.Fields)
{
if (field.Layout.Name == "AgentID")
{
Console.WriteLine("UUID: " + field.Data.ToString());
goto Done;
}
}
}
}
Done:
waiting = false;
}
}
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main(string[] args)
{
SecondLife client;
if (args.Length < 5)
{
Console.WriteLine("Usage: name2key [loginfirstname] [loginlastname] [password] [firstname] [lastname]");
return;
}
try
{
client = new SecondLife("keywords.txt", "protocol.txt");
}
catch (Exception e)
{
// Error initializing the client, probably missing file(s)
Console.WriteLine(e.ToString());
return;
}
// Setup the callback
client.Network.RegisterCallback("DirPeopleReply", new PacketCallback(QueryHandler));
// Setup the login values
Hashtable loginParams = NetworkManager.DefaultLoginValues(args[0], args[1], args[2], "00:00:00:00:00:00",
"last", 1, 10, 10, 10, "Win", "0", "name2key", "jhurliman@wsu.edu");
if (!client.Network.Login(loginParams))
{
// Login failed
Console.WriteLine("ERROR: " + client.Network.LoginError);
return;
}
// Send the Query
string name = args[3] + " " + args[4];
LLUUID queryID = new LLUUID("00000000000000000000000000000001");
Packet packet = libsecondlife.Packets.Sim.DirFindQuery(client.Protocol, name, 0, queryID,
client.Network.AgentID, client.Network.SessionID);
client.Network.SendPacket(packet);
while (waiting)
{
client.Tick();
}
client.Network.Logout();
}
}
}