Patch by: Revolution Smythe git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3565 52acb1d6-8a22-11de-b505-999d5b087335
703 lines
24 KiB
C#
703 lines
24 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Windows.Forms;
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using Tao.OpenGl;
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using Tao.Platform.Windows;
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using ICSharpCode.SharpZipLib.Zip;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenMetaverse.Imaging;
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using OpenMetaverse.Rendering;
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// NOTE: Batches are divided by texture, fullbright, shiny, transparent, and glow
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namespace PrimWorkshop
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{
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public partial class frmPrimWorkshop : Form
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{
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#region Form Globals
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List<FacetedMesh> Prims = null;
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FacetedMesh CurrentPrim = null;
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ProfileFace? CurrentFace = null;
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bool DraggingTexture = false;
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bool Wireframe = true;
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int[] TexturePointers = new int[1];
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Dictionary<UUID, Image> Textures = new Dictionary<UUID, Image>();
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#endregion Form Globals
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public frmPrimWorkshop()
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{
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InitializeComponent();
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glControl.InitializeContexts();
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Gl.glShadeModel(Gl.GL_SMOOTH);
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Gl.glClearColor(0f, 0f, 0f, 0f);
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Gl.glClearDepth(1.0f);
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Gl.glEnable(Gl.GL_DEPTH_TEST);
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Gl.glDepthMask(Gl.GL_TRUE);
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Gl.glDepthFunc(Gl.GL_LEQUAL);
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Gl.glHint(Gl.GL_PERSPECTIVE_CORRECTION_HINT, Gl.GL_NICEST);
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TexturePointers[0] = 0;
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// Call the resizing function which sets up the GL drawing window
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// and will also invalidate the GL control
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glControl_Resize(null, null);
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}
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private void frmPrimWorkshop_Shown(object sender, EventArgs e)
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{
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// Get a list of rendering plugins
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List<string> renderers = RenderingLoader.ListRenderers(".");
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foreach (string r in renderers)
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{
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DialogResult result = MessageBox.Show(
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String.Format("Use renderer {0}?", r), "Select Rendering Plugin", MessageBoxButtons.YesNo);
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if (result == DialogResult.Yes)
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{
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Render.Plugin = RenderingLoader.LoadRenderer(r);
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break;
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}
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}
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if (Render.Plugin == null)
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{
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MessageBox.Show("No valid rendering plugin loaded, exiting...");
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Application.Exit();
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}
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}
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#region GLControl Callbacks
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private void glControl_Paint(object sender, PaintEventArgs e)
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{
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Gl.glClear(Gl.GL_COLOR_BUFFER_BIT | Gl.GL_DEPTH_BUFFER_BIT);
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Gl.glLoadIdentity();
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// Setup wireframe or solid fill drawing mode
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if (Wireframe)
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Gl.glPolygonMode(Gl.GL_FRONT_AND_BACK, Gl.GL_LINE);
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else
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Gl.glPolygonMode(Gl.GL_FRONT, Gl.GL_FILL);
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Vector3 center = Vector3.Zero;
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Glu.gluLookAt(
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center.X, (double)scrollZoom.Value * 0.1d + center.Y, center.Z,
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center.X, center.Y, center.Z,
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0d, 0d, 1d);
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// Push the world matrix
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Gl.glPushMatrix();
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Gl.glEnableClientState(Gl.GL_VERTEX_ARRAY);
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Gl.glEnableClientState(Gl.GL_TEXTURE_COORD_ARRAY);
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// World rotations
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Gl.glRotatef((float)scrollRoll.Value, 1f, 0f, 0f);
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Gl.glRotatef((float)scrollPitch.Value, 0f, 1f, 0f);
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Gl.glRotatef((float)scrollYaw.Value, 0f, 0f, 1f);
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if (Prims != null)
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{
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for (int i = 0; i < Prims.Count; i++)
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{
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Primitive prim = Prims[i].Prim;
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if (i == cboPrim.SelectedIndex)
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Gl.glColor3f(1f, 0f, 0f);
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else
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Gl.glColor3f(1f, 1f, 1f);
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// Individual prim matrix
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Gl.glPushMatrix();
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// The root prim position is sim-relative, while child prim positions are
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// parent-relative. We want to apply parent-relative translations but not
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// sim-relative ones
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if (Prims[i].Prim.ParentID != 0)
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{
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// Apply prim translation and rotation
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Gl.glMultMatrixf(Math3D.CreateTranslationMatrix(prim.Position));
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Gl.glMultMatrixf(Math3D.CreateRotationMatrix(prim.Rotation));
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}
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// Prim scaling
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Gl.glScalef(prim.Scale.X, prim.Scale.Y, prim.Scale.Z);
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// Draw the prim faces
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for (int j = 0; j < Prims[i].Faces.Count; j++)
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{
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if (i == cboPrim.SelectedIndex)
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{
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// This prim is currently selected in the dropdown
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//Gl.glColor3f(0f, 1f, 0f);
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Gl.glColor3f(1f, 1f, 1f);
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if (j == cboFace.SelectedIndex)
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{
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// This face is currently selected in the dropdown
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}
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else
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{
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// This face is not currently selected in the dropdown
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}
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}
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else
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{
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// This prim is not currently selected in the dropdown
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Gl.glColor3f(1f, 1f, 1f);
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}
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#region Texturing
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Face face = Prims[i].Faces[j];
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FaceData data = (FaceData)face.UserData;
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if (data.TexturePointer != 0)
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{
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// Set the color to solid white so the texture is not altered
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//Gl.glColor3f(1f, 1f, 1f);
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// Enable texturing for this face
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Gl.glEnable(Gl.GL_TEXTURE_2D);
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}
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else
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{
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Gl.glDisable(Gl.GL_TEXTURE_2D);
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}
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// Bind the texture
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Gl.glBindTexture(Gl.GL_TEXTURE_2D, data.TexturePointer);
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#endregion Texturing
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Gl.glTexCoordPointer(2, Gl.GL_FLOAT, 0, data.TexCoords);
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Gl.glVertexPointer(3, Gl.GL_FLOAT, 0, data.Vertices);
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Gl.glDrawElements(Gl.GL_TRIANGLES, data.Indices.Length, Gl.GL_UNSIGNED_SHORT, data.Indices);
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}
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// Pop the prim matrix
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Gl.glPopMatrix();
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}
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}
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// Pop the world matrix
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Gl.glPopMatrix();
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Gl.glDisableClientState(Gl.GL_TEXTURE_COORD_ARRAY);
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Gl.glDisableClientState(Gl.GL_VERTEX_ARRAY);
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Gl.glFlush();
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}
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private void glControl_Resize(object sender, EventArgs e)
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{
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Gl.glClearColor(0.39f, 0.58f, 0.93f, 1.0f);
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Gl.glViewport(0, 0, glControl.Width, glControl.Height);
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Gl.glPushMatrix();
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Gl.glMatrixMode(Gl.GL_PROJECTION);
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Gl.glLoadIdentity();
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Glu.gluPerspective(50.0d, 1.0d, 0.1d, 256d);
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Gl.glMatrixMode(Gl.GL_MODELVIEW);
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Gl.glPopMatrix();
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}
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#endregion GLControl Callbacks
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#region Menu Callbacks
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private void openPrimXMLToolStripMenuItem1_Click(object sender, EventArgs e)
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{
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Prims = null;
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OpenFileDialog dialog = new OpenFileDialog();
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dialog.Filter = "Prim Package (*.zip)|*.zip|Sculpt Map (*.png)|*.png|OAR XML (*.xml)|*.xml";
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if (dialog.ShowDialog() == DialogResult.OK)
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{
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if (dialog.FileName.ToLowerInvariant().EndsWith(".zip"))
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{
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LoadPrimPackage(dialog.FileName);
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}
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else if (dialog.FileName.ToLowerInvariant().EndsWith(".xml"))
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{
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LoadXmlPrim(dialog.FileName);
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}
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else
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{
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LoadSculpt(dialog.FileName);
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}
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}
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}
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private void LoadDebugPrim()
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{
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Prims = new List<FacetedMesh>();
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Primitive prim = new Primitive();
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prim.Textures = new Primitive.TextureEntry(UUID.Zero);
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prim.Scale = Vector3.One;
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prim.PrimData = ObjectManager.BuildBasicShape(PrimType.Cylinder);
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prim.PrimData.ProfileHollow = 0.95f;
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SimpleMesh simpleMesh = Render.Plugin.GenerateSimpleMesh(prim, DetailLevel.High);
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FacetedMesh facetedMesh = new FacetedMesh();
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facetedMesh.Faces = new List<Face> { new Face { Vertices = simpleMesh.Vertices, Indices = simpleMesh.Indices } };
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facetedMesh.Path = simpleMesh.Path;
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facetedMesh.Profile = simpleMesh.Profile;
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facetedMesh.Prim = prim;
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LoadMesh(facetedMesh, ".");
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PopulatePrimCombobox();
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glControl.Invalidate();
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}
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private void LoadXmlPrim(string filename)
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{
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byte[] data = File.ReadAllBytes(filename);
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OpenMetaverse.Assets.OarFile.LoadObjects(data, XmlObjectLoadedHandler, 0, data.Length);
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}
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private void XmlObjectLoadedHandler(OpenMetaverse.Assets.AssetPrim linkset, long bytesRead, long totalBytes)
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{
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Prims = new List<FacetedMesh>(linkset.Children.Count + 1);
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Primitive parent = linkset.Parent.ToPrimitive();
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{
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FacetedMesh mesh = null;
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if (parent.Sculpt == null || parent.Sculpt.SculptTexture == UUID.Zero)
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mesh = Render.Plugin.GenerateFacetedMesh(parent, DetailLevel.Highest);
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if (mesh != null)
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LoadMesh(mesh, null);
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}
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for (int i = 0; i < linkset.Children.Count; i++)
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{
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Primitive child = linkset.Children[i].ToPrimitive();
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FacetedMesh mesh = null;
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if (parent.Sculpt == null || child.Sculpt.SculptTexture == UUID.Zero)
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mesh = Render.Plugin.GenerateFacetedMesh(child, DetailLevel.Highest);
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if (mesh != null)
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LoadMesh(mesh, null);
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}
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PopulatePrimCombobox();
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glControl.Invalidate();
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}
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private void LoadSculpt(string filename)
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{
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// Try to parse this as an image file
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Image sculptTexture = Image.FromFile(filename);
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Primitive prim = new Primitive();
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prim.PrimData = ObjectManager.BuildBasicShape(PrimType.Sculpt);
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prim.Sculpt = new Primitive.SculptData { SculptTexture = UUID.Random(), Type = SculptType.Sphere };
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prim.Textures = new Primitive.TextureEntry(UUID.Zero);
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prim.Scale = Vector3.One * 3f;
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FacetedMesh mesh = Render.Plugin.GenerateFacetedSculptMesh(prim, (Bitmap)sculptTexture, DetailLevel.Highest);
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if (mesh != null)
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{
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Prims = new List<FacetedMesh>(1);
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LoadMesh(mesh, null);
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}
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glControl.Invalidate();
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}
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private void LoadPrimPackage(string filename)
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{
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string tempPath = System.IO.Path.Combine(System.IO.Path.GetTempPath(), System.IO.Path.GetRandomFileName());
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try
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{
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// Create a temporary directory
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Directory.CreateDirectory(tempPath);
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FastZip fastzip = new FastZip();
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fastzip.ExtractZip(filename, tempPath, String.Empty);
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}
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catch (Exception ex)
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{
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MessageBox.Show(ex.Message);
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return;
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}
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// Check for the prims.xml file
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string primsFile = System.IO.Path.Combine(tempPath, "prims.xml");
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if (!File.Exists(primsFile))
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{
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MessageBox.Show("prims.xml not found in the archive");
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return;
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}
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OSD osd = null;
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try { osd = OSDParser.DeserializeLLSDXml(File.ReadAllText(primsFile)); }
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catch (Exception ex) { MessageBox.Show(ex.Message); }
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if (osd != null && osd.Type == OSDType.Map)
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{
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List<Primitive> primList = Helpers.OSDToPrimList(osd);
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Prims = new List<FacetedMesh>(primList.Count);
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for (int i = 0; i < primList.Count; i++)
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{
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Primitive prim = primList[i];
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FacetedMesh mesh = null;
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if (prim.Sculpt.SculptTexture != UUID.Zero)
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{
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Image sculptTexture = null;
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if (LoadTexture(tempPath, prim.Sculpt.SculptTexture, ref sculptTexture))
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mesh = Render.Plugin.GenerateFacetedSculptMesh(prim, (Bitmap)sculptTexture, DetailLevel.Highest);
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}
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else
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{
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mesh = Render.Plugin.GenerateFacetedMesh(prim, DetailLevel.Highest);
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}
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if (mesh != null)
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LoadMesh(mesh, tempPath);
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}
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// Setup the dropdown list of prims
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PopulatePrimCombobox();
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glControl.Invalidate();
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}
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else
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{
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MessageBox.Show("Failed to load LLSD formatted primitive data from " + filename);
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}
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Directory.Delete(tempPath);
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}
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private void LoadMesh(FacetedMesh mesh, string basePath)
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{
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// Create a FaceData struct for each face that stores the 3D data
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// in a Tao.OpenGL friendly format
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for (int j = 0; j < mesh.Faces.Count; j++)
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{
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Face face = mesh.Faces[j];
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FaceData data = new FaceData();
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// Vertices for this face
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data.Vertices = new float[face.Vertices.Count * 3];
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for (int k = 0; k < face.Vertices.Count; k++)
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{
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data.Vertices[k * 3 + 0] = face.Vertices[k].Position.X;
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data.Vertices[k * 3 + 1] = face.Vertices[k].Position.Y;
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data.Vertices[k * 3 + 2] = face.Vertices[k].Position.Z;
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}
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// Indices for this face
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data.Indices = face.Indices.ToArray();
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// Texture transform for this face
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Primitive.TextureEntryFace teFace = mesh.Prim.Textures.GetFace((uint)j);
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Render.Plugin.TransformTexCoords(face.Vertices, face.Center, teFace, mesh.Prim.Scale);
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// Texcoords for this face
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data.TexCoords = new float[face.Vertices.Count * 2];
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for (int k = 0; k < face.Vertices.Count; k++)
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{
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data.TexCoords[k * 2 + 0] = face.Vertices[k].TexCoord.X;
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data.TexCoords[k * 2 + 1] = face.Vertices[k].TexCoord.Y;
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}
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// Texture for this face
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if (!String.IsNullOrEmpty(basePath) && LoadTexture(basePath, teFace.TextureID, ref data.Texture))
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{
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Bitmap bitmap = new Bitmap(data.Texture);
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bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
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Rectangle rectangle = new Rectangle(0, 0, bitmap.Width, bitmap.Height);
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BitmapData bitmapData = bitmap.LockBits(rectangle, ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
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Gl.glGenTextures(1, out data.TexturePointer);
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Gl.glBindTexture(Gl.GL_TEXTURE_2D, data.TexturePointer);
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Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MIN_FILTER, Gl.GL_LINEAR_MIPMAP_LINEAR);
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Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAG_FILTER, Gl.GL_LINEAR);
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Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_WRAP_S, Gl.GL_REPEAT);
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Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_WRAP_T, Gl.GL_REPEAT);
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Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_GENERATE_MIPMAP, Gl.GL_TRUE);
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Glu.gluBuild2DMipmaps(Gl.GL_TEXTURE_2D, Gl.GL_RGB8, bitmap.Width, bitmap.Height, Gl.GL_BGR, Gl.GL_UNSIGNED_BYTE, bitmapData.Scan0);
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bitmap.UnlockBits(bitmapData);
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bitmap.Dispose();
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}
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// Set the UserData for this face to our FaceData struct
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face.UserData = data;
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mesh.Faces[j] = face;
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}
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Prims.Add(mesh);
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}
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private bool LoadTexture(string basePath, UUID textureID, ref System.Drawing.Image texture)
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{
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if (Textures.ContainsKey(textureID))
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{
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texture = Textures[textureID];
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return true;
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}
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string texturePath = System.IO.Path.Combine(basePath, textureID.ToString());
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if (File.Exists(texturePath + ".tga"))
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{
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try
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{
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texture = (Image)LoadTGAClass.LoadTGA(texturePath + ".tga");
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Textures[textureID] = texture;
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return true;
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}
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catch (Exception)
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{
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}
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}
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else if (File.Exists(texturePath + ".jp2"))
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{
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try
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{
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ManagedImage managedImage;
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if (OpenJPEG.DecodeToImage(File.ReadAllBytes(texturePath + ".jp2"), out managedImage, out texture))
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{
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Textures[textureID] = texture;
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return true;
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}
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}
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catch (Exception)
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{
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}
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}
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return false;
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}
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private void textureToolStripMenuItem_Click(object sender, EventArgs e)
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{
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picTexture.Image = null;
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TexturePointers[0] = 0;
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OpenFileDialog dialog = new OpenFileDialog();
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if (dialog.ShowDialog() == DialogResult.OK)
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{
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try
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{
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picTexture.Image = System.Drawing.Image.FromFile(dialog.FileName);
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Bitmap bitmap = new Bitmap(picTexture.Image);
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bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
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// Create the GL texture space
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Gl.glGenTextures(1, TexturePointers);
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Rectangle rectangle = new Rectangle(0, 0, bitmap.Width, bitmap.Height);
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BitmapData bitmapData = bitmap.LockBits(rectangle, ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
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Gl.glBindTexture(Gl.GL_TEXTURE_2D, TexturePointers[0]);
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|
|
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MIN_FILTER, Gl.GL_LINEAR_MIPMAP_LINEAR);
|
|
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAG_FILTER, Gl.GL_LINEAR);
|
|
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_WRAP_S, Gl.GL_CLAMP_TO_EDGE);
|
|
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_WRAP_T, Gl.GL_CLAMP_TO_EDGE);
|
|
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_GENERATE_MIPMAP, Gl.GL_TRUE);
|
|
|
|
Glu.gluBuild2DMipmaps(Gl.GL_TEXTURE_2D, Gl.GL_RGB8, bitmap.Width, bitmap.Height, Gl.GL_BGR, Gl.GL_UNSIGNED_BYTE, bitmapData.Scan0);
|
|
|
|
bitmap.UnlockBits(bitmapData);
|
|
bitmap.Dispose();
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
MessageBox.Show("Failed to load image from file " + dialog.FileName + ": " + ex.Message);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void savePrimXMLToolStripMenuItem_Click(object sender, EventArgs e)
|
|
{
|
|
|
|
}
|
|
|
|
private void saveTextureToolStripMenuItem_Click(object sender, EventArgs e)
|
|
{
|
|
|
|
}
|
|
|
|
private void oBJToolStripMenuItem_Click(object sender, EventArgs e)
|
|
{
|
|
SaveFileDialog dialog = new SaveFileDialog();
|
|
dialog.Filter = "OBJ files (*.obj)|*.obj";
|
|
|
|
if (dialog.ShowDialog() == DialogResult.OK)
|
|
{
|
|
if (!MeshToOBJ.MeshesToOBJ(Prims, dialog.FileName))
|
|
{
|
|
MessageBox.Show("Failed to save file " + dialog.FileName +
|
|
". Ensure that you have permission to write to that file and it is currently not in use");
|
|
}
|
|
}
|
|
}
|
|
|
|
private void exitToolStripMenuItem_Click(object sender, EventArgs e)
|
|
{
|
|
Close();
|
|
}
|
|
|
|
private void aboutToolStripMenuItem_Click(object sender, EventArgs e)
|
|
{
|
|
MessageBox.Show(
|
|
"Written by John Hurliman <jhurliman@jhurliman.org> (http://www.jhurliman.org/)");
|
|
}
|
|
|
|
#endregion Menu Callbacks
|
|
|
|
#region Scrollbar Callbacks
|
|
|
|
private void scroll_ValueChanged(object sender, EventArgs e)
|
|
{
|
|
glControl.Invalidate();
|
|
}
|
|
|
|
private void scrollZoom_ValueChanged(object sender, EventArgs e)
|
|
{
|
|
glControl_Resize(null, null);
|
|
glControl.Invalidate();
|
|
}
|
|
|
|
#endregion Scrollbar Callbacks
|
|
|
|
#region PictureBox Callbacks
|
|
|
|
private void picTexture_MouseDown(object sender, MouseEventArgs e)
|
|
{
|
|
DraggingTexture = true;
|
|
}
|
|
|
|
private void picTexture_MouseUp(object sender, MouseEventArgs e)
|
|
{
|
|
DraggingTexture = false;
|
|
}
|
|
|
|
private void picTexture_MouseLeave(object sender, EventArgs e)
|
|
{
|
|
DraggingTexture = false;
|
|
}
|
|
|
|
private void picTexture_MouseMove(object sender, MouseEventArgs e)
|
|
{
|
|
if (DraggingTexture)
|
|
{
|
|
// What is the current action?
|
|
// None, DraggingEdge, DraggingCorner, DraggingWhole
|
|
}
|
|
else
|
|
{
|
|
// Check if the mouse is close to the edge or corner of a selection
|
|
// rectangle
|
|
|
|
// If so, change the cursor accordingly
|
|
}
|
|
}
|
|
|
|
private void picTexture_Paint(object sender, PaintEventArgs e)
|
|
{
|
|
// Draw the current selection rectangles
|
|
}
|
|
|
|
#endregion PictureBox Callbacks
|
|
|
|
private void cboPrim_SelectedIndexChanged(object sender, EventArgs e)
|
|
{
|
|
CurrentPrim = (FacetedMesh)cboPrim.Items[cboPrim.SelectedIndex];
|
|
PopulateFaceCombobox();
|
|
|
|
glControl.Invalidate();
|
|
}
|
|
|
|
private void cboFace_SelectedIndexChanged(object sender, EventArgs e)
|
|
{
|
|
CurrentFace = (ProfileFace)cboFace.Items[cboFace.SelectedIndex];
|
|
|
|
glControl.Invalidate();
|
|
}
|
|
|
|
private void PopulatePrimCombobox()
|
|
{
|
|
cboPrim.Items.Clear();
|
|
|
|
if (Prims != null)
|
|
{
|
|
for (int i = 0; i < Prims.Count; i++)
|
|
cboPrim.Items.Add(Prims[i]);
|
|
}
|
|
|
|
if (cboPrim.Items.Count > 0)
|
|
cboPrim.SelectedIndex = 0;
|
|
}
|
|
|
|
private void PopulateFaceCombobox()
|
|
{
|
|
cboFace.Items.Clear();
|
|
|
|
if (CurrentPrim != null && CurrentPrim.Profile.Faces != null)
|
|
{
|
|
for (int i = 0; i < CurrentPrim.Profile.Faces.Count; i++)
|
|
cboFace.Items.Add(CurrentPrim.Profile.Faces[i]);
|
|
}
|
|
|
|
if (cboFace.Items.Count > 0)
|
|
cboFace.SelectedIndex = 0;
|
|
}
|
|
|
|
private void wireframeToolStripMenuItem_Click(object sender, EventArgs e)
|
|
{
|
|
wireframeToolStripMenuItem.Checked = !wireframeToolStripMenuItem.Checked;
|
|
Wireframe = wireframeToolStripMenuItem.Checked;
|
|
|
|
glControl.Invalidate();
|
|
}
|
|
|
|
private void worldBrowserToolStripMenuItem_Click(object sender, EventArgs e)
|
|
{
|
|
frmBrowser browser = new frmBrowser();
|
|
browser.ShowDialog();
|
|
}
|
|
}
|
|
|
|
public struct FaceData
|
|
{
|
|
public float[] Vertices;
|
|
public ushort[] Indices;
|
|
public float[] TexCoords;
|
|
public int TexturePointer;
|
|
public System.Drawing.Image Texture;
|
|
// TODO: Normals
|
|
}
|
|
|
|
public static class Render
|
|
{
|
|
public static IRendering Plugin;
|
|
}
|
|
}
|