Files
libremetaverse/LibreMetaverse/InventoryNodeDictionary.cs

171 lines
5.5 KiB
C#

/*
* Copyright (c) 2006-2016, openmetaverse.co
* Copyright (c) 2021-2024, Sjofn LLC.
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the openmetaverse.co nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
#if NET7_0_OR_GREATER
using MemoryPack;
#endif
namespace OpenMetaverse
{
#if NET7_0_OR_GREATER
[MemoryPackable]
#endif
public partial class InventoryNodeDictionary: IComparer<UUID>
{
protected readonly SortedDictionary<UUID, InventoryNode> SDictionary;
protected readonly Dictionary<UUID, InventoryNode> Dictionary = new Dictionary<UUID, InventoryNode>();
protected InventoryNode parent;
#if NET7_0_OR_GREATER
[MemoryPackIgnore]
#endif
protected readonly object syncRoot = new object();
public int Compare(UUID x, UUID y)
{
InventoryNode n1 = Get(x);
InventoryNode n2 = Get(y);
int diff = NullCompare(n1, n2);
if (diff != 0) return diff;
if (n1 == null) return x.CompareTo(y);
DateTime t1 = n1.ModifyTime;
DateTime t2 = n2.ModifyTime;
diff = t1.CompareTo(t2);
if (diff != 0) return diff;
var d1 = n1.Data;
var d2 = n2.Data;
diff = NullCompare(d1, d2);
if (diff != 0) return diff;
if (d1 != null)
{
diff = NullCompare(d1.Name, d2.Name);
if (diff != 0) return diff;
if (d1.Name != null)
{
// both are not null.. due to NullCompare code
diff = string.Compare(d1.Name, d2.Name, StringComparison.Ordinal);
if (diff != 0) return diff;
}
}
return x.CompareTo(y);
}
private InventoryNode Get(UUID uuid)
{
InventoryNode val;
return Dictionary.TryGetValue(uuid, out val) ? val : null;
}
static int NullCompare(object o1, object o2)
{
return ReferenceEquals(o1, null).CompareTo(ReferenceEquals(o2, null));
}
public InventoryNode Parent
{
get => parent;
set => parent = value;
}
#if NET7_0_OR_GREATER
[MemoryPackIgnore]
#endif
public object SyncRoot => syncRoot;
public int Count => Dictionary.Count;
public InventoryNodeDictionary(InventoryNode parent)
{
if (Settings.SORT_INVENTORY) SDictionary = new SortedDictionary<UUID, InventoryNode>(this);
this.parent = parent;
}
public InventoryNode this[UUID key]
{
get => (InventoryNode)Dictionary[key];
set
{
value.Parent = parent;
lock (syncRoot)
{
Dictionary[key] = value;
if (Settings.SORT_INVENTORY) SDictionary[key] = value;
}
}
}
public ICollection<UUID> Keys
{
get
{
if (Settings.SORT_INVENTORY) return SDictionary.Keys;
return Dictionary.Keys;
}
}
public ICollection<InventoryNode> Values
{
get
{
if (Settings.SORT_INVENTORY) return SDictionary.Values;
return Dictionary.Values;
}
}
public void Add(UUID key, InventoryNode value)
{
value.Parent = parent;
lock (syncRoot)
{
Dictionary[key] = value;
if (Settings.SORT_INVENTORY) SDictionary.Add(key, value);
}
}
public void Remove(UUID key)
{
lock (syncRoot)
{
Dictionary.Remove(key);
if (Settings.SORT_INVENTORY) SDictionary.Remove(key);
}
}
public bool Contains(UUID key)
{
return Dictionary.ContainsKey(key);
}
internal void Sort()
{
if (Settings.SORT_INVENTORY)
{
// TODO resort SDictionary now that more data has come?
}
}
}
}