git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@169 52acb1d6-8a22-11de-b505-999d5b087335
70 lines
2.9 KiB
C#
70 lines
2.9 KiB
C#
/*
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* Copyright (c) 2006, Second Life Reverse Engineering Team
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the Second Life Reverse Engineering Team nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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namespace libsecondlife
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{
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public delegate void NewPrimCallback(Simulator simulator, PrimObject prim);
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public delegate void NewAvatarCallback(Simulator simulator, Avatar avatar);
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public delegate void PrimMovedCallback(Simulator simulator, PrimObject prim);
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public delegate void AvatarMovedCallback(Simulator simulator, Avatar avatar);
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/// <summary>
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/// Tracks all the objects (avatars and prims) in a region
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/// </summary>
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public class ObjectManager
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{
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private SecondLife Client;
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public ArrayList Prims;
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public ArrayList Avatars;
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public ObjectManager(SecondLife client)
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{
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Client = client;
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Prims = new ArrayList();
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Avatars = new ArrayList();
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Client.Network.RegisterCallback("ObjectUpdate", new PacketCallback(UpdateHandler));
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Client.Network.RegisterCallback("ImprovedTerseObjectUpdate", new PacketCallback(TerseUpdateHandler));
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}
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private void UpdateHandler(Packet packet, Simulator simulator)
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{
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// Create a PrimObject or Avatar and add it to Prims/Avatars then fire the callback
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}
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private void TerseUpdateHandler(Packet packet, Simulator simulator)
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{
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// Find the referenced PrimObject or Avatar and update it, then fire the callback.
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// If no PrimObject/Avatar exists with the given LocalID request an update
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}
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}
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}
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