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libremetaverse/libsecondlife-cs/Packets/ObjectPackets.cs

80 lines
3.5 KiB
C#

/*
* Copyright (c) 2006, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
namespace libsecondlife.Packets
{
public class Object
{
public static Packet ObjectAdd(ProtocolManager protocol, LLUUID senderID, LLUUID targetID,
LLVector3 rayStart, LLVector3 rayEnd, PrimObject prim,
byte[] textureEntry)
{
Hashtable fields = new Hashtable();
Hashtable blocks = new Hashtable();
fields["AddFlags"] = (uint)2; // TODO: ???
fields["PathTwistBegin"] = (sbyte)prim.PathTwistBegin;
fields["PathEnd"] = (byte)prim.PathEnd;
fields["ProfileBegin"] = (byte)prim.ProfileBegin;
fields["PathRadiusOffset"] = (sbyte)prim.PathRadiusOffset;
fields["PathSkew"] = (sbyte)prim.PathSkew;
fields["SenderID"] = senderID;
fields["RayStart"] = rayStart;
fields["ProfileCurve"] = (prim.ProfileCurve > 5) ? (byte)5 : (byte)prim.ProfileCurve;
fields["PathScaleX"] = (byte)prim.PathScaleX;
fields["PathScaleY"] = (byte)prim.PathScaleY;
fields["GroupID"] = prim.GroupID;
fields["Material"] = (byte)prim.Material;
fields["NameValue"] = prim.Name;
fields["PathShearX"] = (byte)prim.PathShearX;
fields["PathShearY"] = (byte)prim.PathShearY;
fields["PathTaperX"] = (sbyte)prim.PathTaperX;
fields["PathTaperY"] = (sbyte)prim.PathTaperY;
fields["RayEndIsIntersection"] = (byte)0;
fields["RayEnd"] = rayEnd;
fields["ProfileEnd"] = (byte)prim.ProfileEnd;
fields["PathBegin"] = (byte)prim.PathBegin;
fields["BypassRaycast"] = (byte)1;
fields["PCode"] = (byte)9; // TODO: ???
fields["PathCurve"] = (byte)prim.PathCurve;
fields["Scale"] = prim.Scale;
fields["State"] = (byte)prim.State;
fields["PathTwist"] = (sbyte)prim.PathTwist;
fields["TextureEntry"] = textureEntry;
fields["ProfileHollow"] = (byte)prim.ProfileHollow;
fields["PathRevolutions"] = (byte)prim.PathRevolutions;
fields["Rotation"] = prim.Rotation;
fields["RayTargetID"] = targetID;
blocks[fields] = "ObjectData";
return PacketBuilder.BuildPacket("ObjectAdd", protocol, blocks, Helpers.MSG_RELIABLE);
}
}
}