git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@158 52acb1d6-8a22-11de-b505-999d5b087335
90 lines
2.3 KiB
C#
90 lines
2.3 KiB
C#
using System;
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using System.Collections;
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using libsecondlife;
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using libsecondlife.InventorySystem;
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namespace libsecondlife.Utils
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{
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/// <summary>
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/// Summary description for InventoryApp.
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/// </summary>
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abstract public class InventoryApp
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{
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protected SecondLife client;
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protected InventoryManager AgentInventory;
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protected bool DownloadInventoryOnConnect = true;
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protected InventoryApp()
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{
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try
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{
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client = new SecondLife("keywords.txt", "protocol.txt");
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}
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catch (Exception e)
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{
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// Error initializing the client, probably missing file(s)
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Console.WriteLine(e.ToString());
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return;
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}
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}
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protected void Connect(string[] args)
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{
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if (args.Length < 3)
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{
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Console.WriteLine("Usage: InventoryDump [loginfirstname] [loginlastname] [password]");
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return;
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}
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// Setup Login to Second Life
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Hashtable loginParams = NetworkManager.DefaultLoginValues(args[0], args[1], args[2], "00:00:00:00:00:00",
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"last", 1, 12, 12, 12, "Win", "0", "createnotecard", "static.sprocket@gmail.com");
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Hashtable loginReply = new Hashtable();
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// Request information on the Root Inventory Folder, and Inventory Skeleton
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ArrayList alAdditionalInfo = new ArrayList();
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alAdditionalInfo.Add("inventory-root");
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alAdditionalInfo.Add("inventory-skeleton");
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loginParams.Add("options",alAdditionalInfo);
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// Login
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if (!client.Network.Login(loginParams))
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{
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// Login failed
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Console.WriteLine("Error logging in: " + client.Network.LoginError);
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return;
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}
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// Login was successful
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// Get Root Inventory Folder UUID
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ArrayList alInventoryRoot = (ArrayList)client.Network.LoginValues["inventory-root"];
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Hashtable htInventoryRoot = (Hashtable)alInventoryRoot[0];
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LLUUID agentRootFolderID = new LLUUID( (string)htInventoryRoot["folder_id"] );
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// Initialize Inventory Manager object
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AgentInventory = new InventoryManager(client, agentRootFolderID);
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if( DownloadInventoryOnConnect )
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{
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// and request an inventory download
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AgentInventory.DownloadInventory();
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}
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}
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protected void Disconnect()
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{
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// Logout of Second Life
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Console.WriteLine("Request logout");
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client.Network.Logout();
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}
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abstract protected void doStuff();
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}
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}
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