Files
libremetaverse/OpenMetaverse/LLSD
John Hurliman 48aa4a6c19 * Encode uints as LLSDBinary instead of LLSDInteger so high values can be properly stored
* Added LLSD.ToObject() that does the opposite of LLSD.FromObject()
* Added LLSD.SerializeMembers() and LLSD.DeserializeMembers() to allow automatic serialization of simple container objects
* Fixed Utils.BytesToHexString() to not output trailing whitespace

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2236 52acb1d6-8a22-11de-b505-999d5b087335
2008-09-23 23:26:39 +00:00
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