* Partial implementation of RezScript * Ported LSL to C# conversion code from OpenSim. Big thank you to all of the OpenSim contributors * Moved Simian scripting code to a new folder git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2518 52acb1d6-8a22-11de-b505-999d5b087335
222 lines
10 KiB
C#
222 lines
10 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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using ExtensionLoader;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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namespace Simian
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{
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public class LLTaskInventory : IExtension<ISceneProvider>
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{
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static readonly UUID DEFAULT_SCRIPT = new UUID("a7f70b8e-b2ee-46bb-85c0-5d973137cd47");
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ISceneProvider scene;
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public LLTaskInventory()
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{
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}
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public bool Start(ISceneProvider scene)
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{
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this.scene = scene;
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scene.UDP.RegisterPacketCallback(PacketType.RequestTaskInventory, RequestTaskInventoryHandler);
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scene.UDP.RegisterPacketCallback(PacketType.UpdateTaskInventory, UpdateTaskInventoryHandler);
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scene.UDP.RegisterPacketCallback(PacketType.RezScript, RezScriptHandler);
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scene.UDP.RegisterPacketCallback(PacketType.RemoveTaskInventory, RemoveTaskInventoryHandler);
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scene.UDP.RegisterPacketCallback(PacketType.MoveTaskInventory, MoveTaskInventoryHandler);
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return true;
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}
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public void Stop()
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{
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}
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void RequestTaskInventoryHandler(Packet packet, Agent agent)
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{
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RequestTaskInventoryPacket request = (RequestTaskInventoryPacket)packet;
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// Try to find this object in the scene
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SimulationObject obj;
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if (scene.TryGetObject(request.InventoryData.LocalID, out obj))
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{
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ReplyTaskInventoryPacket reply = new ReplyTaskInventoryPacket();
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reply.InventoryData.Filename = Utils.StringToBytes(obj.Inventory.GetInventoryFilename());
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reply.InventoryData.Serial = obj.Inventory.InventorySerial;
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reply.InventoryData.TaskID = obj.Prim.ID;
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scene.UDP.SendPacket(agent.ID, reply, PacketCategory.Transaction);
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}
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}
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void UpdateTaskInventoryHandler(Packet packet, Agent agent)
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{
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UpdateTaskInventoryPacket update = (UpdateTaskInventoryPacket)packet;
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InventoryTaskItem item;
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SimulationObject targetObj;
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InventoryObject invObj;
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if (update.UpdateData.Key != 0)
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{
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Logger.Log("Got an UpdateTaskInventory packet with a Key of " + update.UpdateData.Key,
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Helpers.LogLevel.Warning);
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return;
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}
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if (scene.TryGetObject(update.UpdateData.LocalID, out targetObj))
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{
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if (update.InventoryData.ItemID != UUID.Zero)
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{
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if (targetObj.Inventory.TryGetItem(update.InventoryData.ItemID, out item))
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{
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// Updating an existing item in the task inventory
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Logger.Log("[TODO] Implement updating task inventory items", Helpers.LogLevel.Error);
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}
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else
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{
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Logger.Log("UpdateTaskInventory for unknown inventory item " + update.InventoryData.ItemID, Helpers.LogLevel.Warning);
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}
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}
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else if (scene.Server.Inventory.TryGetInventory(agent.ID, update.InventoryData.ItemID, out invObj))
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{
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// Create a new item in the task inventory
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if (invObj is InventoryItem)
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{
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InventoryItem fromItem = (InventoryItem)invObj;
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item = new InventoryTaskItem();
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//item.ID will be assigned in AddOrUpdateItem
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item.AssetID = fromItem.AssetID;
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item.AssetType = fromItem.AssetType;
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item.CreationDate = fromItem.CreationDate;
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item.CreatorID = fromItem.CreatorID;
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item.Description = fromItem.Description;
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item.Flags = fromItem.Flags;
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item.GrantedPermissions = 0;
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item.GroupID = fromItem.GroupID;
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item.GroupOwned = fromItem.GroupOwned;
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item.InventoryType = fromItem.InventoryType;
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item.Name = fromItem.Name;
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item.OwnerID = agent.ID;
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item.ParentID = update.InventoryData.FolderID;
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item.Parent = null; // TODO: Try to find a parent folder in task inventory?
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item.ParentObjectID = targetObj.Prim.ID;
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item.PermissionGranter = UUID.Zero;
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item.Permissions = fromItem.Permissions.GetNextPermissions();
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item.SalePrice = fromItem.SalePrice;
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item.SaleType = fromItem.SaleType;
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bool allowDrop = (targetObj.Prim.Flags & PrimFlags.AllowInventoryDrop) != 0;
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targetObj.Inventory.AddOrUpdateItem(item, false, allowDrop);
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Logger.Log("Created new task inventory item: " + item.Name, Helpers.LogLevel.Info);
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// Send an ObjectPropertiesReply to inform the client that inventory has changed
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ObjectPropertiesPacket props = new ObjectPropertiesPacket();
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props.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
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props.ObjectData[0] = SimulationObject.BuildPropertiesBlock(targetObj.Prim);
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scene.UDP.SendPacket(agent.ID, props, PacketCategory.Transaction);
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}
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else
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{
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Logger.Log("[TODO] Handle dropping folders in task inventory", Helpers.LogLevel.Warning);
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}
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}
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else
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{
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Logger.Log("Got an UpdateTaskInventory packet referencing an unknown inventory item", Helpers.LogLevel.Warning);
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}
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}
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else
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{
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Logger.Log("Got an UpdateTaskInventory packet referencing an unknown object", Helpers.LogLevel.Warning);
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}
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}
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void RezScriptHandler(Packet packet, Agent agent)
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{
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RezScriptPacket rez = (RezScriptPacket)packet;
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InventoryTaskItem scriptItem;
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SimulationObject targetObj;
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InventoryObject invObj;
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if (scene.TryGetObject(rez.UpdateBlock.ObjectLocalID, out targetObj))
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{
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if (rez.InventoryBlock.ItemID != UUID.Zero)
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{
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if (scene.Server.Inventory.TryGetInventory(agent.ID, rez.InventoryBlock.ItemID, out invObj))
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{
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// Rezzing a script from agent inventory
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Asset defaultScript;
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if (scene.Server.Assets.TryGetAsset(DEFAULT_SCRIPT, out defaultScript))
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{
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Logger.Log("[TODO] RezScript from agent inventory", Helpers.LogLevel.Error);
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}
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}
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else
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{
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Logger.Log("RezScript for unknown inventory item " + rez.InventoryBlock.ItemID, Helpers.LogLevel.Warning);
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}
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}
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else
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{
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// Rezzing a new script
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scriptItem = new InventoryTaskItem();
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scriptItem.AssetID = DEFAULT_SCRIPT;
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scriptItem.AssetType = AssetType.LSLText;
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scriptItem.CreationDate = DateTime.Now;
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scriptItem.CreatorID = agent.ID;
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scriptItem.Description = String.Empty;
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scriptItem.Flags = 0;
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scriptItem.GrantedPermissions = 0;
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scriptItem.GroupID = UUID.Zero;
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scriptItem.GroupOwned = false;
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scriptItem.ID = UUID.Random();
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scriptItem.InventoryType = InventoryType.LSL;
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scriptItem.Name = "New script";
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scriptItem.OwnerID = agent.ID;
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scriptItem.ParentID = rez.InventoryBlock.FolderID;
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scriptItem.Parent = null; // TODO: Try to find a parent folder in task inventory?
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scriptItem.ParentObjectID = targetObj.Prim.ID;
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scriptItem.PermissionGranter = UUID.Zero;
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scriptItem.Permissions = scene.Server.Permissions.GetDefaultPermissions();
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scriptItem.SalePrice = 10;
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scriptItem.SaleType = SaleType.Not;
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targetObj.Inventory.AddOrUpdateItem(scriptItem, false, false);
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Logger.Log("Created new task inventory script: " + scriptItem.Name, Helpers.LogLevel.Info);
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// Send an ObjectPropertiesReply to inform the client that inventory has changed
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ObjectPropertiesPacket props = new ObjectPropertiesPacket();
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props.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
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props.ObjectData[0] = SimulationObject.BuildPropertiesBlock(targetObj.Prim);
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scene.UDP.SendPacket(agent.ID, props, PacketCategory.Transaction);
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// Mark this object as scripted
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targetObj.Prim.Flags |= PrimFlags.Scripted;
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scene.ObjectAddOrUpdate(this, targetObj, targetObj.Prim.OwnerID, PrimFlags.None, UpdateFlags.PrimFlags);
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// Run the script
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scene.ScriptEngine.RezScript(scriptItem.ID, scriptItem.AssetID, targetObj, 0);
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}
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}
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else
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{
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Logger.Log("Got a RezScript packet referencing an unknown object", Helpers.LogLevel.Warning);
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}
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}
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void RemoveTaskInventoryHandler(Packet packet, Agent agent)
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{
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}
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void MoveTaskInventoryHandler(Packet packet, Agent agent)
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{
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}
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}
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}
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