Files
libremetaverse/libsecondlife/examples/TestClient/Commands/System/SetMasterCommand.cs
John Hurliman 47f8a88162 * Moved all simulator statistic information to a new struct at Simulator.Stats
* Added per-sim avatar and prim tracking through Simulator.Objects, use Settings.ALWAYS_DECODE_OBJECTS = true to enable
* Handle DisconnectSim packet and don't send CloseCircuit packets on sim-triggered disconnects
* Interpolation timer now does angular velocity and linear movement interpolation for all objects in the object tracker(s)

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1363 52acb1d6-8a22-11de-b505-999d5b087335
2007-08-20 09:26:21 +00:00

86 lines
3.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using libsecondlife;
using libsecondlife.Packets;
namespace libsecondlife.TestClient
{
public class SetMasterCommand: Command
{
public DateTime Created = DateTime.Now;
private LLUUID resolvedMasterKey = LLUUID.Zero;
private ManualResetEvent keyResolution = new ManualResetEvent(false);
private LLUUID query = LLUUID.Zero;
public SetMasterCommand(TestClient testClient)
{
Name = "setmaster";
Description = "Sets the user name of the master user. The master user can IM to run commands. Usage: setmaster name";
}
public override string Execute(string[] args, LLUUID fromAgentID)
{
string masterName = String.Empty;
for (int ct = 0; ct < args.Length;ct++)
masterName = masterName + args[ct] + " ";
masterName = masterName.TrimEnd();
if (masterName.Length == 0)
return "Usage: setmaster name";
DirectoryManager.DirPeopleReplyCallback callback = new DirectoryManager.DirPeopleReplyCallback(KeyResolvHandler);
Client.Directory.OnDirPeopleReply += callback;
query = Client.Directory.StartPeopleSearch(DirectoryManager.DirFindFlags.People, masterName, 0);
if (keyResolution.WaitOne(TimeSpan.FromMinutes(1), false))
{
Client.MasterKey = resolvedMasterKey;
keyResolution.Reset();
Client.Directory.OnDirPeopleReply -= callback;
}
else
{
keyResolution.Reset();
Client.Directory.OnDirPeopleReply -= callback;
return "Unable to obtain UUID for \"" + masterName + "\". Master unchanged.";
}
// If we see this avatar standing around, IM them. Otherwise don't bother
// because they may be offline
lock (Client.Network.Simulators)
{
for (int i = 0; i < Client.Network.Simulators.Count; i++)
{
lock (Client.Network.Simulators[i].Objects.Avatars)
{
foreach (Avatar avatar in Client.Network.Simulators[i].Objects.Avatars.Values)
{
if (avatar.ID == Client.MasterKey)
{
Client.Self.InstantMessage(avatar.ID,
"You are now my master. IM me with \"help\" for a command list.");
break;
}
}
}
}
}
return String.Format("Master set to {0} ({1})", masterName, Client.MasterKey.ToStringHyphenated());
}
private void KeyResolvHandler(LLUUID queryid, List<DirectoryManager.AgentSearchData> matches)
{
if (query != queryid)
return;
// We can't handle ambiguities here as nicely as we can in ClientManager.
resolvedMasterKey = matches[0].AgentID;
keyResolution.Set();
query = LLUUID.Zero;
}
}
}