* Added per-sim avatar and prim tracking through Simulator.Objects, use Settings.ALWAYS_DECODE_OBJECTS = true to enable * Handle DisconnectSim packet and don't send CloseCircuit packets on sim-triggered disconnects * Interpolation timer now does angular velocity and linear movement interpolation for all objects in the object tracker(s) git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1363 52acb1d6-8a22-11de-b505-999d5b087335
46 lines
1.5 KiB
C#
46 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using libsecondlife.Packets;
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namespace libsecondlife.TestClient
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{
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public class SetMasterKeyCommand : Command
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{
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public DateTime Created = DateTime.Now;
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public SetMasterKeyCommand(TestClient testClient)
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{
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Name = "setMasterKey";
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Description = "Sets the key of the master user. The master user can IM to run commands.";
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}
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public override string Execute(string[] args, LLUUID fromAgentID)
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{
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Client.MasterKey = LLUUID.Parse(args[0]);
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lock (Client.Network.Simulators)
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{
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for (int i = 0; i < Client.Network.Simulators.Count; i++)
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{
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lock (Client.Network.Simulators[i].Objects.Avatars)
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{
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foreach (Avatar avatar in Client.Network.Simulators[i].Objects.Avatars.Values)
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{
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if (avatar.ID == Client.MasterKey)
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{
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Client.Self.InstantMessage(avatar.ID,
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"You are now my master. IM me with \"help\" for a command list.");
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break;
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}
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}
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}
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}
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}
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return "Master set to " + Client.MasterKey.ToStringHyphenated();
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}
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}
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}
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