* Added per-sim avatar and prim tracking through Simulator.Objects, use Settings.ALWAYS_DECODE_OBJECTS = true to enable * Handle DisconnectSim packet and don't send CloseCircuit packets on sim-triggered disconnects * Interpolation timer now does angular velocity and linear movement interpolation for all objects in the object tracker(s) git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1363 52acb1d6-8a22-11de-b505-999d5b087335
42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using libsecondlife;
|
|
using libsecondlife.Packets;
|
|
|
|
namespace libsecondlife.TestClient
|
|
{
|
|
public class TouchCommand: Command
|
|
{
|
|
public TouchCommand(TestClient testClient)
|
|
{
|
|
Name = "touch";
|
|
Description = "Attempt to touch a prim with specified UUID";
|
|
}
|
|
|
|
public override string Execute(string[] args, LLUUID fromAgentID)
|
|
{
|
|
LLUUID target;
|
|
|
|
if (args.Length != 1)
|
|
return "Usage: touch UUID";
|
|
|
|
if (LLUUID.TryParse(args[0], out target))
|
|
{
|
|
lock (Client.Network.CurrentSim.Objects.Prims)
|
|
{
|
|
foreach (Primitive prim in Client.Network.CurrentSim.Objects.Prims.Values)
|
|
{
|
|
if (prim.ID == target)
|
|
{
|
|
Client.Self.Touch(prim.LocalID);
|
|
return "Touched prim " + prim.LocalID;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return "Couldn't find a prim to touch with UUID " + args[0];
|
|
}
|
|
}
|
|
} |