* Enabled prim rendering (oops)
* Added linear taper support
* Slowed down the FPS counter, and disabled it by default. Press '2' to enable/disable it
libsecondlife:
* Improved the accuracy of PrimObject quantize/dequantize functions
* Switched PrimObject.Taper* to use PathScale* instead of the deprecated PathTaper*
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@506 52acb1d6-8a22-11de-b505-999d5b087335