git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@492 52acb1d6-8a22-11de-b505-999d5b087335
59 lines
1.9 KiB
HLSL
59 lines
1.9 KiB
HLSL
/*
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* Copyright (c) 2006, Second Life Reverse Engineering Team
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the Second Life Reverse Engineering Team nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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float4x4 WorldViewProj : WORLDVIEWPROJECTION;
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struct VS_OUTPUT
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{
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float4 position : POSITION;
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float4 color : COLOR0;
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};
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VS_OUTPUT Transform(
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float4 Pos : POSITION,
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float4 Color : COLOR0)
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{
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VS_OUTPUT Out = (VS_OUTPUT)0;
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Out.position = mul(Pos, WorldViewProj);
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Out.color = Color;
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return Out;
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}
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void Color(inout float4 color : COLOR0)
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{
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}
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technique TransformTechnique
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{
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pass P0
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{
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vertexShader = compile vs_2_0 Transform();
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pixelShader = compile ps_2_0 Color();
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}
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}
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