Files
libremetaverse/applications/sceneviewer/VertexPosTexNormalTanBitan.cs
2006-11-03 17:40:49 +00:00

102 lines
4.3 KiB
C#

/*
* Copyright (c) 2006, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace sceneviewer
{
public struct VertexPosTexNormalTanBitan
{
public static readonly VertexElement[] VertexElements =
new VertexElement[] {
new VertexElement(0, 0, VertexElementFormat.Vector3,
VertexElementMethod.Default, VertexElementUsage.Position, 0),
new VertexElement(0, sizeof(float) * 3, VertexElementFormat.Vector2,
VertexElementMethod.Default, VertexElementUsage.TextureCoordinate, 0),
new VertexElement(0, sizeof(float) * 5, VertexElementFormat.Vector3,
VertexElementMethod.Default, VertexElementUsage.Normal, 0),
new VertexElement(0, sizeof(float) * 8, VertexElementFormat.Vector3,
VertexElementMethod.Default, VertexElementUsage.Tangent, 0),
new VertexElement(0, sizeof(float) * 11, VertexElementFormat.Vector3,
VertexElementMethod.Default, VertexElementUsage.Binormal, 0),
};
public Vector3 Position { get { return pos; } set { pos = value; } }
public Vector3 Normal { get { return normal; } set { normal = value; } }
public Vector2 Tex { get { return tex; } set { tex = value; } }
public Vector3 Tan { get { return tan; } set { tan = value; } }
public Vector3 Bitan { get { return bitan; } set { bitan = value; } }
public static int SizeInBytes { get { return sizeof(float) * 14; } }
Vector3 pos;
Vector2 tex;
Vector3 normal, tan, bitan;
public VertexPosTexNormalTanBitan(Vector3 position, Vector2 uv,
Vector3 normal, Vector3 tan, Vector3 bitan)
{
pos = position;
tex = uv;
this.normal = normal;
this.tan = tan;
this.bitan = bitan;
}
public static bool operator !=(VertexPosTexNormalTanBitan left, VertexPosTexNormalTanBitan right)
{
return left.GetHashCode() != right.GetHashCode();
}
public static bool operator ==(VertexPosTexNormalTanBitan left, VertexPosTexNormalTanBitan right)
{
return left.GetHashCode() == right.GetHashCode();
}
public override bool Equals(object obj)
{
return this == (VertexPosTexNormalTanBitan)obj;
}
public override int GetHashCode()
{
return pos.GetHashCode() |
tex.GetHashCode() |
normal.GetHashCode() |
tan.GetHashCode() |
bitan.GetHashCode();
}
public override string ToString()
{
return string.Format("{0},{1},{2}", pos.X, pos.Y, pos.Z);
}
}
}