Files
libremetaverse/applications/sceneviewer/sceneviewer.csproj
2006-11-03 17:40:49 +00:00

164 lines
6.9 KiB
XML

<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{2E2A4A58-39A7-485F-BC99-F12F86E0A40A}</ProjectGuid>
<ProjectTypeGuids>{9F340DF3-2AED-4330-AC16-78AC2D9B4738};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>sceneviewer</RootNamespace>
<AssemblyName>sceneviewer</AssemblyName>
<XnaFrameworkVersion>v1.0</XnaFrameworkVersion>
<XnaPlatform>Windows</XnaPlatform>
<ApplicationIcon>Game.ico</ApplicationIcon>
<XNAGlobalContentPipelineAssemblies>Microsoft.Xna.Framework.Content.Pipeline.EffectImporter.dll;Microsoft.Xna.Framework.Content.Pipeline.FBXImporter.dll;Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.dll;Microsoft.Xna.Framework.Content.Pipeline.XImporter.dll</XNAGlobalContentPipelineAssemblies>
<XNAProjectContentPipelineAssemblies>
</XNAProjectContentPipelineAssemblies>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\x86\Release</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="libsecondlife, Version=0.0.6.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\bin\libsecondlife.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Xna.Framework">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Game">
<Private>False</Private>
</Reference>
<Reference Include="mscorlib">
<Private>False</Private>
</Reference>
<Reference Include="System">
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Camera.cs">
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>Camera</Name>
</Compile>
<Compile Include="Prims\CrossSection.cs">
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>CrossSection</Name>
</Compile>
<Compile Include="Prims\LinearPrimVisual.cs">
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>LinearPrimVisual</Name>
</Compile>
<Compile Include="Prims\PrimVisual.cs">
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>PrimVisual</Name>
</Compile>
<Compile Include="Prims\PrimVisualBox.cs">
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>PrimVisualBox</Name>
</Compile>
<Compile Include="Prims\PrimVisualCylinder.cs">
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>PrimVisualCylinder</Name>
</Compile>
<Compile Include="Prims\PrimVisualPrism.cs">
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>PrimVisualPrism</Name>
</Compile>
<Compile Include="Prims\PrimVisualRing.cs">
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>PrimVisualRing</Name>
</Compile>
<Compile Include="Prims\PrimVisualSphere.cs">
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>PrimVisualSphere</Name>
</Compile>
<Compile Include="Prims\PrimVisualTorus.cs">
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>PrimVisualTorus</Name>
</Compile>
<Compile Include="Prims\PrimVisualTube.cs">
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>PrimVisualTube</Name>
</Compile>
<Compile Include="Prims\RotationalPrimVisual.cs">
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>RotationalPrimVisual</Name>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Program.cs">
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>Program</Name>
</Compile>
<Compile Include="sceneviewer.cs">
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>sceneviewer</Name>
</Compile>
<Compile Include="VertexPosTexNormalTanBitan.cs">
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>VertexPosTexNormalTanBitan</Name>
</Compile>
</ItemGroup>
<ItemGroup>
<Content Include="Game.ico">
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>Game</Name>
</Content>
</ItemGroup>
<ItemGroup>
<Content Include="Shaders\basicprim.fx">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>EffectImporter</Importer>
<Processor>EffectProcessor</Processor>
<Name>basicprim</Name>
</Content>
<Content Include="Shaders\ocean.fx">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>EffectImporter</Importer>
<Processor>EffectProcessor</Processor>
<Name>ocean</Name>
</Content>
<Content Include="Textures\cubemap.dds">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>SpriteTextureProcessor</Processor>
<Name>cubemap</Name>
</Content>
<Content Include="Textures\wavenormalmap.dds">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>SpriteTextureProcessor</Processor>
<Name>wavenormalmap</Name>
</Content>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA\Game Studio Express\v1.0\Microsoft.Xna.ContentPipeline.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA\Game Studio Express\v1.0\Microsoft.Xna.Common.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>