git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@492 52acb1d6-8a22-11de-b505-999d5b087335
164 lines
6.9 KiB
XML
164 lines
6.9 KiB
XML
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ProjectGuid>{2E2A4A58-39A7-485F-BC99-F12F86E0A40A}</ProjectGuid>
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<ProjectTypeGuids>{9F340DF3-2AED-4330-AC16-78AC2D9B4738};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>sceneviewer</RootNamespace>
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<AssemblyName>sceneviewer</AssemblyName>
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<XnaFrameworkVersion>v1.0</XnaFrameworkVersion>
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<XnaPlatform>Windows</XnaPlatform>
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<ApplicationIcon>Game.ico</ApplicationIcon>
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<XNAGlobalContentPipelineAssemblies>Microsoft.Xna.Framework.Content.Pipeline.EffectImporter.dll;Microsoft.Xna.Framework.Content.Pipeline.FBXImporter.dll;Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.dll;Microsoft.Xna.Framework.Content.Pipeline.XImporter.dll</XNAGlobalContentPipelineAssemblies>
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<XNAProjectContentPipelineAssemblies>
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</XNAProjectContentPipelineAssemblies>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoStdLib>true</NoStdLib>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\x86\Release</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoStdLib>true</NoStdLib>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="libsecondlife, Version=0.0.6.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\bin\libsecondlife.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Game">
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<Private>False</Private>
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</Reference>
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<Reference Include="mscorlib">
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<Private>False</Private>
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</Reference>
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<Reference Include="System">
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Camera.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>Camera</Name>
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</Compile>
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<Compile Include="Prims\CrossSection.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>CrossSection</Name>
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</Compile>
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<Compile Include="Prims\LinearPrimVisual.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>LinearPrimVisual</Name>
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</Compile>
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<Compile Include="Prims\PrimVisual.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>PrimVisual</Name>
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</Compile>
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<Compile Include="Prims\PrimVisualBox.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>PrimVisualBox</Name>
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</Compile>
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<Compile Include="Prims\PrimVisualCylinder.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>PrimVisualCylinder</Name>
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</Compile>
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<Compile Include="Prims\PrimVisualPrism.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>PrimVisualPrism</Name>
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</Compile>
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<Compile Include="Prims\PrimVisualRing.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>PrimVisualRing</Name>
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</Compile>
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<Compile Include="Prims\PrimVisualSphere.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>PrimVisualSphere</Name>
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</Compile>
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<Compile Include="Prims\PrimVisualTorus.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>PrimVisualTorus</Name>
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</Compile>
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<Compile Include="Prims\PrimVisualTube.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>PrimVisualTube</Name>
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</Compile>
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<Compile Include="Prims\RotationalPrimVisual.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>RotationalPrimVisual</Name>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Program.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>Program</Name>
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</Compile>
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<Compile Include="sceneviewer.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>sceneviewer</Name>
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</Compile>
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<Compile Include="VertexPosTexNormalTanBitan.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>VertexPosTexNormalTanBitan</Name>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Content Include="Game.ico">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>Game</Name>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<Content Include="Shaders\basicprim.fx">
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<XNAUseContentPipeline>true</XNAUseContentPipeline>
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<Importer>EffectImporter</Importer>
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<Processor>EffectProcessor</Processor>
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<Name>basicprim</Name>
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</Content>
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<Content Include="Shaders\ocean.fx">
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<XNAUseContentPipeline>true</XNAUseContentPipeline>
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<Importer>EffectImporter</Importer>
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<Processor>EffectProcessor</Processor>
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<Name>ocean</Name>
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</Content>
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<Content Include="Textures\cubemap.dds">
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<XNAUseContentPipeline>true</XNAUseContentPipeline>
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<Importer>TextureImporter</Importer>
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<Processor>SpriteTextureProcessor</Processor>
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<Name>cubemap</Name>
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</Content>
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<Content Include="Textures\wavenormalmap.dds">
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<XNAUseContentPipeline>true</XNAUseContentPipeline>
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<Importer>TextureImporter</Importer>
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<Processor>SpriteTextureProcessor</Processor>
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<Name>wavenormalmap</Name>
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</Content>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA\Game Studio Express\v1.0\Microsoft.Xna.ContentPipeline.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA\Game Studio Express\v1.0\Microsoft.Xna.Common.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |