Mapped a few more dialog values in InstantMessageDialog git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@695 52acb1d6-8a22-11de-b505-999d5b087335
955 lines
40 KiB
C#
955 lines
40 KiB
C#
/*
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* Copyright (c) 2006, Second Life Reverse Engineering Team
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the Second Life Reverse Engineering Team nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Timers;
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using System.Net;
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using System.Collections.Generic;
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using libsecondlife.Packets;
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namespace libsecondlife
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{
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/// <summary>
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/// Class to hold Client Avatar's data
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/// </summary>
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public class MainAvatar
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{
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/// <summary>Callback for incoming chat packets</summary>
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public event ChatCallback OnChat;
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/// <summary>Callback for incoming IMs</summary>
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public event InstantMessageCallback OnInstantMessage;
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/// <summary>Callback for Teleport request update</summary>
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public event TeleportCallback OnTeleport;
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/// <summary>Callback for incoming change in L$ balance</summary>
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public event BalanceCallback OnBalanceUpdated;
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/// <summary>Your (client) Avatar UUID, asset server</summary>
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public LLUUID ID = LLUUID.Zero;
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/// <summary>Your (client) Avatar ID, local to Region/sim</summary>
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public uint LocalID;
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/// <summary>Avatar First Name (i.e. Philip)</summary>
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public string FirstName = "";
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/// <summary>Avatar Last Name (i.e. Linden)</summary>
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public string LastName = "";
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/// <summary></summary>
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public string TeleportMessage;
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/// <summary>Current position of avatar</summary>
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public LLVector3 Position = LLVector3.Zero;
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/// <summary>Current rotation of avatar</summary>
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public LLQuaternion Rotation = LLQuaternion.Identity;
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/// <summary>The point the avatar is currently looking at
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/// (may not stay updated)</summary>
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public LLVector3 LookAt = LLVector3.Zero;
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/// <summary>Position avatar client will goto when login to 'home' or during
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/// teleport request to 'home' region.</summary>
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public LLVector3 HomePosition = LLVector3.Zero;
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/// <summary>LookAt point saved/restored with HomePosition</summary>
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public LLVector3 HomeLookAt = LLVector3.Zero;
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/// <summary>Gets the health of the agent</summary>
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protected float health;
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public float Health
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{
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get { return health; }
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}
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/// <summary>Gets the current balance of the agent</summary>
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protected int balance;
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public int Balance
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{
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get { return balance; }
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}
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private SecondLife Client;
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private TeleportCallback OnBeginTeleport;
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private TeleportStatus TeleportStat;
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private Timer TeleportTimer;
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private bool TeleportTimeout;
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private uint HeightWidthGenCounter;
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/// <summary>
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/// Constructor, aka 'CallBack Central' - Setup callbacks for packets related to our avatar
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/// </summary>
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/// <param name="client"></param>
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public MainAvatar(SecondLife client)
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{
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NetworkManager.PacketCallback callback;
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Client = client;
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TeleportMessage = "";
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// Coarse location callback
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Client.Network.RegisterCallback(PacketType.CoarseLocationUpdate, new NetworkManager.PacketCallback(CoarseLocationHandler));
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// Teleport callbacks
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callback = new NetworkManager.PacketCallback(TeleportHandler);
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Client.Network.RegisterCallback(PacketType.TeleportStart, callback);
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Client.Network.RegisterCallback(PacketType.TeleportProgress, callback);
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Client.Network.RegisterCallback(PacketType.TeleportFailed, callback);
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Client.Network.RegisterCallback(PacketType.TeleportFinish, callback);
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// Instant Message callback
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Client.Network.RegisterCallback(PacketType.ImprovedInstantMessage, new NetworkManager.PacketCallback(InstantMessageHandler));
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// Chat callback
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Client.Network.RegisterCallback(PacketType.ChatFromSimulator, new NetworkManager.PacketCallback(ChatHandler));
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TeleportTimer = new Timer(18000);
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TeleportTimer.Elapsed += new ElapsedEventHandler(TeleportTimerEvent);
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TeleportTimeout = false;
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// Movement complete callback
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Client.Network.RegisterCallback(PacketType.AgentMovementComplete, new NetworkManager.PacketCallback(MovementCompleteHandler));
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// Health callback
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Client.Network.RegisterCallback(PacketType.HealthMessage, new NetworkManager.PacketCallback(HealthHandler));
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// Money callbacks
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callback = new NetworkManager.PacketCallback(BalanceHandler);
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Client.Network.RegisterCallback(PacketType.MoneyBalanceReply, callback);
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Client.Network.RegisterCallback(PacketType.MoneySummaryReply, callback);
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Client.Network.RegisterCallback(PacketType.AdjustBalance, callback);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="target"></param>
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/// <param name="message"></param>
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public void InstantMessage(LLUUID target, string message)
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{
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InstantMessage(FirstName + " " + LastName, LLUUID.Random(), target, message, null, LLUUID.Random());
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="target"></param>
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/// <param name="message"></param>
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/// <param name="IMSessionID"></param>
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public void InstantMessage(LLUUID target, string message, LLUUID IMSessionID)
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{
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InstantMessage(FirstName + " " + LastName, LLUUID.Random(), target, message, null, IMSessionID);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="fromName"></param>
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/// <param name="sessionID"></param>
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/// <param name="target"></param>
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/// <param name="message"></param>
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/// <param name="conferenceIDs"></param>
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public void InstantMessage(string fromName, LLUUID sessionID, LLUUID target, string message, LLUUID[] conferenceIDs)
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{
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InstantMessage(fromName, sessionID, target, message, conferenceIDs, LLUUID.Random());
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}
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/// <summary>
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/// Generate an Instant Message (Full Arguments).
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/// </summary>
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/// <param name="fromName">Client's Avatar</param>
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/// <param name="sessionID">SessionID of current connection to grid</param>
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/// <param name="target">UUID of target Av.</param>
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/// <param name="message">Text Message being sent.</param>
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/// <param name="conferenceIDs"></param>
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/// <param name="IMSessionID"></param>
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///
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/// TODO: Have fromName grabbed from elsewhere and remove argument, to prevent inadvertant spoofing.
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///
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public void InstantMessage(string fromName, LLUUID sessionID, LLUUID target, string message,
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LLUUID[] conferenceIDs, LLUUID IMSessionID)
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{
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ImprovedInstantMessagePacket im = new ImprovedInstantMessagePacket();
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im.AgentData.AgentID = this.ID;
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im.AgentData.SessionID = Client.Network.SessionID;
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im.MessageBlock.Dialog = 0;
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im.MessageBlock.FromAgentName = Helpers.StringToField(fromName);
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im.MessageBlock.FromGroup = false;
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im.MessageBlock.ID = IMSessionID;
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im.MessageBlock.Message = Helpers.StringToField(message);
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im.MessageBlock.Offline = 1;
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im.MessageBlock.ToAgentID = target;
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if (conferenceIDs != null && conferenceIDs.Length > 0)
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{
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im.MessageBlock.BinaryBucket = new byte[16 * conferenceIDs.Length];
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for (int i = 0; i < conferenceIDs.Length; ++i)
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{
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Array.Copy(conferenceIDs[i].Data, 0, im.MessageBlock.BinaryBucket, i * 16, 16);
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}
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}
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else
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{
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im.MessageBlock.BinaryBucket = new byte[0];
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}
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// These fields are mandatory, even if we don't have valid values for them
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im.MessageBlock.Position = LLVector3.Zero;
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//TODO: Allow region id to be correctly set by caller or fetched from Client.*
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im.MessageBlock.RegionID = LLUUID.Zero;
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// Send the message
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Client.Network.SendPacket((Packet)im);
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}
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/// <summary>
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/// Conversion type to denote Chat Packet types in an easier-to-understand format
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/// </summary>
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public enum ChatType
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{
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/// <summary>Whispers (5m radius)</summary>
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Whisper = 0,
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/// <summary>Normal chat (10/20m radius) - Why is this here twice?</summary>
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Normal = 1,
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/// <summary>Shouting! (100m radius)</summary>
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Shout = 2,
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/// <summary>Normal chat (10/20m radius) - Why is this here twice?</summary>
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Say = 3,
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/// <summary>Event message when an Avatar has begun to type</summary>
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StartTyping = 4,
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/// <summary>Event message when an Avatar has stopped typing</summary>
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StopTyping = 5
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}
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/// <summary>
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/// Send a Chat message.
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/// </summary>
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/// <param name="message">The Message you're sending out.</param>
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/// <param name="channel">Channel number (0 would be default 'Say' message, other numbers
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/// denote the equivalent of /# in normal client).</param>
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/// <param name="type">Chat Type, see above.</param>
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public void Chat(string message, int channel, ChatType type)
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{
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ChatFromViewerPacket chat = new ChatFromViewerPacket();
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chat.AgentData.AgentID = this.ID;
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chat.AgentData.SessionID = Client.Network.SessionID;
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chat.ChatData.Channel = channel;
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chat.ChatData.Message = Helpers.StringToField(message);
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chat.ChatData.Type = (byte)type;
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Client.Network.SendPacket((Packet)chat);
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}
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/// <summary>
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/// Set the height and the width of your avatar. This is used to scale
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/// the avatar mesh.
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/// </summary>
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/// <param name="height">New height of the avatar</param>
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/// <param name="width">New width of the avatar</param>
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public void SetHeightWidth(ushort height, ushort width)
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{
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AgentHeightWidthPacket heightwidth = new AgentHeightWidthPacket();
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heightwidth.AgentData.AgentID = Client.Network.AgentID;
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heightwidth.AgentData.SessionID = Client.Network.SessionID;
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heightwidth.AgentData.CircuitCode = Client.Network.CurrentSim.CircuitCode;
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heightwidth.HeightWidthBlock.Height = height;
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heightwidth.HeightWidthBlock.Width = width;
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heightwidth.HeightWidthBlock.GenCounter = HeightWidthGenCounter++;
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Client.Network.SendPacket((Packet)heightwidth);
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}
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/// <summary>
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/// Sends a request to sit on the specified object
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/// </summary>
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/// <param name="targetID">LLUUID of the object to sit on</param>
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/// <param name="offset">Sit at offset</param>
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public void RequestSit(LLUUID targetID, LLVector3 offset)
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{
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AgentRequestSitPacket requestSit = new AgentRequestSitPacket();
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requestSit.AgentData.AgentID = Client.Network.AgentID;
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requestSit.AgentData.SessionID = Client.Network.SessionID;
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requestSit.TargetObject.TargetID = targetID;
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requestSit.TargetObject.Offset = offset;
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Client.Network.SendPacket(requestSit);
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}
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/// <summary>
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/// Follows a call to RequestSit() to actually sit on the object
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/// </summary>
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public void Sit()
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{
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AgentSitPacket sit = new AgentSitPacket();
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sit.AgentData.AgentID = Client.Network.AgentID;
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sit.AgentData.SessionID = Client.Network.SessionID;
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Client.Network.SendPacket(sit);
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}
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/// <summary>
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/// Give Money to destination Avatar
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/// </summary>
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/// <param name="target">UUID of the Target Avatar</param>
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/// <param name="amount">Amount in L$</param>
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/// <param name="description">Reason (optional normally)</param>
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public void GiveMoney(LLUUID target, int amount, string description)
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{
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// 5001 - transaction type for av to av money transfers
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GiveMoney(target, amount, description, 5001);
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}
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/// <summary>
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/// Toggle running on or off
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/// </summary>
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public void SetAlwaysRun(bool running)
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{
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SetAlwaysRunPacket run = new SetAlwaysRunPacket();
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run.AgentData.AgentID = Client.Network.AgentID;
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run.AgentData.SessionID = Client.Network.SessionID;
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run.AgentData.AlwaysRun = running;
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Client.Network.SendPacket(run);
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}
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/// <summary>
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/// Give Money to destionation Object or Avatar
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/// </summary>
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/// <param name="target">UUID of the Target Object/Avatar</param>
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/// <param name="amount">Amount in L$</param>
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/// <param name="description">Reason (Optional normally)</param>
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/// <param name="transactiontype">The type of transaction. Currently only 5001 is
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/// documented for Av->Av money transfers.</param>
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public void GiveMoney(LLUUID target, int amount, string description, int transactiontype)
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{
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MoneyTransferRequestPacket money = new MoneyTransferRequestPacket();
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money.AgentData.AgentID = this.ID;
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money.AgentData.SessionID = Client.Network.SessionID;
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money.MoneyData.Description = Helpers.StringToField(description);
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money.MoneyData.DestID = target;
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money.MoneyData.SourceID = this.ID;
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money.MoneyData.TransactionType = transactiontype;
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money.MoneyData.AggregatePermInventory = 0; //TODO: whats this?
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money.MoneyData.AggregatePermNextOwner = 0; //TODO: whats this?
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money.MoneyData.Flags = 0; //TODO: whats this?
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money.MoneyData.Amount = amount;
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Client.Network.SendPacket((Packet)money);
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}
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/// <summary>
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/// Send an AgentAnimation packet that will toggle animations on or off
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/// </summary>
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/// <param name="animations">A list of animation UUIDs, and whether to
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/// turn that animation on or off</param>
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public void Animate(Dictionary<LLUUID, bool> animations)
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{
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AgentAnimationPacket animate = new AgentAnimationPacket();
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animate.AgentData.AgentID = Client.Network.AgentID;
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animate.AgentData.SessionID = Client.Network.SessionID;
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animate.AnimationList = new AgentAnimationPacket.AnimationListBlock[animations.Count];
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int i = 0;
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foreach (KeyValuePair<LLUUID, bool> animation in animations)
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{
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animate.AnimationList[i] = new AgentAnimationPacket.AnimationListBlock();
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animate.AnimationList[i].AnimID = animation.Key;
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animate.AnimationList[i].StartAnim = animation.Value;
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i++;
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}
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Client.Network.SendPacket(animate);
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}
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/// <summary>
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/// Use the autopilot sim function to move the avatar to a new position
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/// </summary>
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/// <remarks>The z value is currently not handled properly by the simulator</remarks>
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/// <param name="globalX">Integer value for the global X coordinate to move to</param>
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/// <param name="globalY">Integer value for the global Y coordinate to move to</param>
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/// <param name="z">Floating-point value for the Z coordinate to move to</param>
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/// <example>AutoPilot(252620, 247078, 20.2674);</example>
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public void AutoPilot(ulong globalX, ulong globalY, float z)
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{
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GenericMessagePacket autopilot = new GenericMessagePacket();
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autopilot.AgentData.AgentID = Client.Network.AgentID;
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autopilot.AgentData.SessionID = Client.Network.SessionID;
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autopilot.MethodData.Invoice = LLUUID.Zero;
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autopilot.MethodData.Method = Helpers.StringToField("autopilot");
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autopilot.ParamList = new GenericMessagePacket.ParamListBlock[3];
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autopilot.ParamList[0] = new GenericMessagePacket.ParamListBlock();
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autopilot.ParamList[0].Parameter = Helpers.StringToField(globalX.ToString());
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autopilot.ParamList[1] = new GenericMessagePacket.ParamListBlock();
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autopilot.ParamList[1].Parameter = Helpers.StringToField(globalY.ToString());
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autopilot.ParamList[2] = new GenericMessagePacket.ParamListBlock();
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// TODO: Do we need to prevent z coordinates from being sent in 1.4827e-18 notation?
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autopilot.ParamList[2].Parameter = Helpers.StringToField(z.ToString());
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Client.Network.SendPacket(autopilot);
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}
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/// <summary>
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/// Use the autopilot sim function to move the avatar to a new position
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/// </summary>
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/// <remarks>The z value is currently not handled properly by the simulator</remarks>
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/// <param name="localX">Integer value for the local X coordinate to move to</param>
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/// <param name="localY">Integer value for the local Y coordinate to move to</param>
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/// <param name="z">Floating-point value for the Z coordinate to move to</param>
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/// <example>AutoPilot(252620, 247078, 20.2674);</example>
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public void AutoPilotLocal(int localX, int localY, float z)
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{
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GridRegion gr = Client.Network.CurrentSim.Region.GridRegionData;
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ulong GridCornerX = ((ulong)gr.X * (ulong)256) + (ulong)localX;
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ulong GridCornerY = ((ulong)gr.Y * (ulong)256) + (ulong)localY;
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AutoPilot(GridCornerX, GridCornerY, z);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="position"></param>
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/// <param name="tc"></param>
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public void BeginTeleport(ulong regionHandle, LLVector3 position, TeleportCallback tc)
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{
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BeginTeleport(regionHandle, position, new LLVector3(position.X + 1.0f, position.Y, position.Z), tc);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="position"></param>
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/// <param name="lookAt"></param>
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/// <param name="tc"></param>
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public void BeginTeleport(ulong regionHandle, LLVector3 position, LLVector3 lookAt, TeleportCallback tc)
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{
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OnBeginTeleport = tc;
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TeleportLocationRequestPacket teleport = new TeleportLocationRequestPacket();
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teleport.AgentData.AgentID = Client.Network.AgentID;
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teleport.AgentData.SessionID = Client.Network.SessionID;
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teleport.Info.LookAt = lookAt;
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teleport.Info.Position = position;
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teleport.Info.RegionHandle = regionHandle;
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Client.Log("Teleporting to region " + regionHandle.ToString(), Helpers.LogLevel.Info);
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Client.Network.SendPacket(teleport);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="position"></param>
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/// <returns></returns>
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public bool Teleport(ulong regionHandle, LLVector3 position)
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{
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return Teleport(regionHandle, position, new LLVector3(position.X + 1.0f, position.Y, position.Z));
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="position"></param>
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/// <param name="lookAt"></param>
|
|
/// <returns></returns>
|
|
public bool Teleport(ulong regionHandle, LLVector3 position, LLVector3 lookAt)
|
|
{
|
|
TeleportStat = TeleportStatus.None;
|
|
|
|
TeleportLocationRequestPacket teleport = new TeleportLocationRequestPacket();
|
|
teleport.AgentData.AgentID = Client.Network.AgentID;
|
|
teleport.AgentData.SessionID = Client.Network.SessionID;
|
|
teleport.Info.LookAt = lookAt;
|
|
teleport.Info.Position = position;
|
|
|
|
teleport.Info.RegionHandle = regionHandle;
|
|
|
|
Client.Log("Teleporting to region " + regionHandle.ToString(), Helpers.LogLevel.Info);
|
|
|
|
// Start the timeout check
|
|
TeleportTimeout = false;
|
|
TeleportTimer.Start();
|
|
|
|
Client.Network.SendPacket(teleport);
|
|
|
|
while (TeleportStat != TeleportStatus.Failed && TeleportStat != TeleportStatus.Finished && !TeleportTimeout)
|
|
{
|
|
Client.Tick();
|
|
}
|
|
|
|
TeleportTimer.Stop();
|
|
|
|
if (TeleportTimeout)
|
|
{
|
|
TeleportMessage = "Teleport timed out.";
|
|
TeleportStat = TeleportStatus.Failed;
|
|
|
|
if (OnTeleport != null) { OnTeleport(TeleportMessage, TeleportStat); }
|
|
}
|
|
else
|
|
{
|
|
if (OnTeleport != null) { OnTeleport(TeleportMessage, TeleportStat); }
|
|
}
|
|
|
|
return (TeleportStat == TeleportStatus.Finished);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="simName"></param>
|
|
/// <param name="position"></param>
|
|
/// <returns></returns>
|
|
public bool Teleport(string simName, LLVector3 position)
|
|
{
|
|
//position.Z = 0; //why was this here?
|
|
return Teleport(simName, position, new LLVector3(0, 1.0F, 0));
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="simName"></param>
|
|
/// <param name="position"></param>
|
|
/// <param name="lookAt"></param>
|
|
/// <returns></returns>
|
|
public bool Teleport(string simName, LLVector3 position, LLVector3 lookAt)
|
|
{
|
|
int attempts = 0;
|
|
TeleportStat = TeleportStatus.None;
|
|
|
|
simName = simName.ToLower();
|
|
|
|
GridRegion region = Client.Grid.GetGridRegion(simName);
|
|
|
|
if (region != null)
|
|
{
|
|
return Teleport(region.RegionHandle, position, lookAt);
|
|
}
|
|
else
|
|
{
|
|
while (attempts++ < 5)
|
|
{
|
|
region = Client.Grid.GetGridRegion(simName);
|
|
|
|
if (region != null)
|
|
{
|
|
return Teleport(region.RegionHandle, position, lookAt);
|
|
}
|
|
else
|
|
{
|
|
// Request the region info again
|
|
Client.Grid.AddSim(simName);
|
|
|
|
System.Threading.Thread.Sleep(1000);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (OnTeleport != null)
|
|
{
|
|
TeleportMessage = "Unable to resolve name: " + simName;
|
|
TeleportStat = TeleportStatus.Failed;
|
|
OnTeleport(TeleportMessage, TeleportStat);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Respond to a teleport lure by either accepting it and initiating
|
|
/// the teleport, or denying it
|
|
/// </summary>
|
|
/// <param name="requesterID">UUID of the avatar requesting the teleport</param>
|
|
/// <param name="accept">Accept the teleport request or deny it</param>
|
|
public void TeleportLureRespond(LLUUID requesterID, bool accept)
|
|
{
|
|
ImprovedInstantMessagePacket im = new ImprovedInstantMessagePacket();
|
|
|
|
im.AgentData.AgentID = Client.Network.AgentID;
|
|
im.AgentData.SessionID = Client.Network.SessionID;
|
|
im.MessageBlock.BinaryBucket = new byte[0];
|
|
im.MessageBlock.FromAgentName = Helpers.StringToField(this.FirstName + " " + this.LastName);
|
|
im.MessageBlock.FromGroup = false;
|
|
im.MessageBlock.ID = Client.Network.AgentID;
|
|
im.MessageBlock.Message = new byte[0];
|
|
im.MessageBlock.Offline = 0;
|
|
im.MessageBlock.ParentEstateID = 0;
|
|
im.MessageBlock.Position = this.Position;
|
|
im.MessageBlock.RegionID = LLUUID.Zero;
|
|
im.MessageBlock.Timestamp = 0;
|
|
im.MessageBlock.ToAgentID = requesterID;
|
|
|
|
if (accept)
|
|
{
|
|
im.MessageBlock.Dialog = (byte)InstantMessageDialog.AcceptTeleport;
|
|
|
|
Client.Network.SendPacket(im);
|
|
|
|
TeleportLureRequestPacket lure = new TeleportLureRequestPacket();
|
|
|
|
lure.Info.AgentID = Client.Network.AgentID;
|
|
lure.Info.SessionID = Client.Network.SessionID;
|
|
lure.Info.LureID = Client.Network.AgentID;
|
|
lure.Info.TeleportFlags = 4; // TODO: What does this mean?
|
|
|
|
Client.Network.SendPacket(lure);
|
|
}
|
|
else
|
|
{
|
|
im.MessageBlock.Dialog = (byte)InstantMessageDialog.DenyTeleport;
|
|
|
|
Client.Network.SendPacket(im);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Grabs an object
|
|
/// </summary>
|
|
public void Grab(uint objectLocalID)
|
|
{
|
|
ObjectGrabPacket grab = new ObjectGrabPacket();
|
|
grab.AgentData.AgentID = Client.Network.AgentID;
|
|
grab.AgentData.SessionID = Client.Network.SessionID;
|
|
grab.ObjectData.LocalID = objectLocalID;
|
|
grab.ObjectData.GrabOffset = new LLVector3(0, 0, 0);
|
|
Client.Network.SendPacket(grab);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Drags on an object
|
|
/// </summary>
|
|
/// <param name="objectID">Strangely, LLUID instead of local ID</param>
|
|
/// <param name="grabPosition">Drag target in region coordinates</param>
|
|
public void GrabUpdate(LLUUID objectID, LLVector3 grabPosition)
|
|
{
|
|
ObjectGrabUpdatePacket grab = new ObjectGrabUpdatePacket();
|
|
grab.AgentData.AgentID = Client.Network.AgentID;
|
|
grab.AgentData.SessionID = Client.Network.SessionID;
|
|
grab.ObjectData.ObjectID = objectID;
|
|
grab.ObjectData.GrabOffsetInitial = new LLVector3(0, 0, 0);
|
|
grab.ObjectData.GrabPosition = grabPosition;
|
|
grab.ObjectData.TimeSinceLast = 0;
|
|
Client.Network.SendPacket(grab);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Releases a grabbed object
|
|
/// </summary>
|
|
public void DeGrab(uint objectLocalID)
|
|
{
|
|
ObjectDeGrabPacket degrab = new ObjectDeGrabPacket();
|
|
degrab.AgentData.AgentID = Client.Network.AgentID;
|
|
degrab.AgentData.SessionID = Client.Network.SessionID;
|
|
degrab.ObjectData.LocalID = objectLocalID;
|
|
Client.Network.SendPacket(degrab);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Touches an object
|
|
/// </summary>
|
|
public void Touch(uint objectLocalID)
|
|
{
|
|
Client.Self.Grab(objectLocalID);
|
|
Client.Self.DeGrab(objectLocalID);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="simulator"></param>
|
|
public void CompleteAgentMovement(Simulator simulator)
|
|
{
|
|
CompleteAgentMovementPacket move = new CompleteAgentMovementPacket();
|
|
|
|
move.AgentData.AgentID = Client.Network.AgentID;
|
|
move.AgentData.SessionID = Client.Network.SessionID;
|
|
move.AgentData.CircuitCode = simulator.CircuitCode;
|
|
|
|
Client.Network.SendPacket(move, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="reliable"></param>
|
|
public void UpdateCamera(Avatar.AgentUpdateFlags controlFlags, LLVector3 position, LLVector3 forwardAxis,
|
|
LLVector3 leftAxis, LLVector3 upAxis, LLQuaternion bodyRotation, LLQuaternion headRotation, float farClip,
|
|
bool reliable)
|
|
{
|
|
AgentUpdatePacket update = new AgentUpdatePacket();
|
|
update.AgentData.AgentID = Client.Network.AgentID;
|
|
update.AgentData.SessionID = Client.Network.SessionID;
|
|
update.AgentData.State = 0;
|
|
// Semi-sane default values
|
|
update.AgentData.BodyRotation = bodyRotation; //new LLQuaternion(0, 0.6519076f, 0, 0);
|
|
update.AgentData.HeadRotation = headRotation; //LLQuaternion.Identity;
|
|
update.AgentData.CameraCenter = position; //new LLVector3(9.549901f, 7.033957f, 11.75f);
|
|
update.AgentData.CameraAtAxis = forwardAxis; //new LLVector3(0.7f, 0.7f, 0);
|
|
update.AgentData.CameraLeftAxis = leftAxis; //new LLVector3(-0.7f, 0.7f, 0);
|
|
update.AgentData.CameraUpAxis = upAxis; //new LLVector3(0.1822026f, 0.9828722f, 0);
|
|
update.AgentData.Far = farClip;
|
|
update.AgentData.ControlFlags = (uint)controlFlags;
|
|
update.AgentData.Flags = 0;
|
|
update.Header.Reliable = reliable;
|
|
|
|
Client.Network.SendPacket(update);
|
|
|
|
// Send an AgentFOV packet widening our field of vision
|
|
/*AgentFOVPacket fovPacket = new AgentFOVPacket();
|
|
fovPacket.AgentData.AgentID = this.ID;
|
|
fovPacket.AgentData.SessionID = Client.Network.SessionID;
|
|
fovPacket.AgentData.CircuitCode = simulator.CircuitCode;
|
|
fovPacket.FOVBlock.GenCounter = 0;
|
|
fovPacket.FOVBlock.VerticalAngle = 6.28318531f;
|
|
fovPacket.Header.Reliable = true;
|
|
Client.Network.SendPacket((Packet)fovPacket);*/
|
|
}
|
|
|
|
/// <summary>
|
|
/// [UNUSED - for now]
|
|
/// </summary>
|
|
/// <param name="packet"></param>
|
|
/// <param name="simulator"></param>
|
|
private void CoarseLocationHandler(Packet packet, Simulator simulator)
|
|
{
|
|
// TODO: This will be useful one day
|
|
}
|
|
|
|
/// <summary>
|
|
/// Take an incoming ImprovedInstantMessage packet, auto-parse, and if
|
|
/// OnInstantMessage is defined call that with the appropriate arguments.
|
|
/// </summary>
|
|
/// <param name="packet">Incoming ImprovedInstantMessagePacket</param>
|
|
/// <param name="simulator">[UNUSED]</param>
|
|
private void InstantMessageHandler(Packet packet, Simulator simulator)
|
|
{
|
|
if (packet.Type == PacketType.ImprovedInstantMessage)
|
|
{
|
|
ImprovedInstantMessagePacket im = (ImprovedInstantMessagePacket)packet;
|
|
|
|
if (OnInstantMessage != null)
|
|
{
|
|
OnInstantMessage(
|
|
im.AgentData.AgentID
|
|
, Helpers.FieldToString(im.MessageBlock.FromAgentName),
|
|
im.MessageBlock.ToAgentID
|
|
, im.MessageBlock.ParentEstateID
|
|
, im.MessageBlock.RegionID
|
|
, im.MessageBlock.Position
|
|
, im.MessageBlock.Dialog
|
|
, im.MessageBlock.FromGroup
|
|
, im.MessageBlock.ID
|
|
, new DateTime(im.MessageBlock.Timestamp)
|
|
, Helpers.FieldToString(im.MessageBlock.Message)
|
|
, im.MessageBlock.Offline
|
|
, im.MessageBlock.BinaryBucket
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Take an incoming Chat packet, auto-parse, and if OnChat is defined call
|
|
/// that with the appropriate arguments.
|
|
/// </summary>
|
|
/// <param name="packet">Incoming ChatFromSimulatorPacket</param>
|
|
/// <param name="simulator">[UNUSED]</param>
|
|
private void ChatHandler(Packet packet, Simulator simulator)
|
|
{
|
|
if (packet.Type == PacketType.ChatFromSimulator)
|
|
{
|
|
ChatFromSimulatorPacket chat = (ChatFromSimulatorPacket)packet;
|
|
|
|
if (OnChat != null)
|
|
{
|
|
OnChat(Helpers.FieldToString(chat.ChatData.Message)
|
|
, chat.ChatData.Audible
|
|
, chat.ChatData.ChatType
|
|
, chat.ChatData.SourceType
|
|
, Helpers.FieldToString(chat.ChatData.FromName)
|
|
, chat.ChatData.SourceID
|
|
, chat.ChatData.OwnerID
|
|
, chat.ChatData.Position
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update client's Position and LookAt from incoming packet
|
|
/// </summary>
|
|
/// <param name="packet">Incoming AgentMovementCompletePacket</param>
|
|
/// <param name="simulator">[UNUSED]</param>
|
|
private void MovementCompleteHandler(Packet packet, Simulator simulator)
|
|
{
|
|
AgentMovementCompletePacket movement = (AgentMovementCompletePacket)packet;
|
|
|
|
this.Position = movement.Data.Position;
|
|
this.LookAt = movement.Data.LookAt;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update Client Avatar's health via incoming packet
|
|
/// </summary>
|
|
/// <param name="packet">Incoming HealthMessagePacket</param>
|
|
/// <param name="simulator">[UNUSED]</param>
|
|
private void HealthHandler(Packet packet, Simulator simulator)
|
|
{
|
|
health = ((HealthMessagePacket)packet).HealthData.Health;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update Client Avatar's L$ balance from incoming packet
|
|
/// </summary>
|
|
/// <param name="packet">Incoming MoneyBalanceReplyPacket</param>
|
|
/// <param name="simulator">[UNUSED]</param>
|
|
private void BalanceHandler(Packet packet, Simulator simulator)
|
|
{
|
|
if (packet.Type == PacketType.MoneyBalanceReply)
|
|
{
|
|
balance = ((MoneyBalanceReplyPacket)packet).MoneyData.MoneyBalance;
|
|
}
|
|
else if (packet.Type == PacketType.MoneySummaryReply)
|
|
{
|
|
balance = ((MoneySummaryReplyPacket)packet).MoneyData.Balance;
|
|
}
|
|
else if (packet.Type == PacketType.AdjustBalance)
|
|
{
|
|
balance += ((AdjustBalancePacket)packet).AgentData.Delta;
|
|
}
|
|
|
|
if (OnBalanceUpdated != null)
|
|
{
|
|
OnBalanceUpdated(balance);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="packet"></param>
|
|
/// <param name="simulator"></param>
|
|
private void TeleportHandler(Packet packet, Simulator simulator)
|
|
{
|
|
if (packet.Type == PacketType.TeleportStart)
|
|
{
|
|
Client.DebugLog("TeleportStart received from " + simulator.ToString());
|
|
|
|
TeleportMessage = "Teleport started";
|
|
TeleportStat = TeleportStatus.Start;
|
|
|
|
if (OnBeginTeleport != null)
|
|
{
|
|
OnBeginTeleport(TeleportMessage, TeleportStat);
|
|
}
|
|
}
|
|
else if (packet.Type == PacketType.TeleportProgress)
|
|
{
|
|
Client.DebugLog("TeleportProgress received from " + simulator.ToString());
|
|
|
|
TeleportMessage = Helpers.FieldToString(((TeleportProgressPacket)packet).Info.Message);
|
|
TeleportStat = TeleportStatus.Progress;
|
|
|
|
if (OnBeginTeleport != null)
|
|
{
|
|
OnBeginTeleport(TeleportMessage, TeleportStat);
|
|
}
|
|
}
|
|
else if (packet.Type == PacketType.TeleportFailed)
|
|
{
|
|
Client.DebugLog("TeleportFailed received from " + simulator.ToString());
|
|
|
|
TeleportMessage = Helpers.FieldToString(((TeleportFailedPacket)packet).Info.Reason);
|
|
TeleportStat = TeleportStatus.Failed;
|
|
|
|
if (OnBeginTeleport != null)
|
|
{
|
|
OnBeginTeleport(TeleportMessage, TeleportStat);
|
|
}
|
|
|
|
OnBeginTeleport = null;
|
|
}
|
|
else if (packet.Type == PacketType.TeleportFinish)
|
|
{
|
|
Client.DebugLog("TeleportFinish received from " + simulator.ToString());
|
|
|
|
TeleportFinishPacket finish = (TeleportFinishPacket)packet;
|
|
|
|
// Connect to the new sim
|
|
Simulator sim = Client.Network.Connect(new IPAddress((long)finish.Info.SimIP), finish.Info.SimPort,
|
|
simulator.CircuitCode, true);
|
|
|
|
if (sim != null)
|
|
{
|
|
TeleportMessage = "Teleport finished";
|
|
TeleportStat = TeleportStatus.Finished;
|
|
|
|
// Move the avatar in to the new sim
|
|
CompleteAgentMovementPacket move = new CompleteAgentMovementPacket();
|
|
move.AgentData.AgentID = Client.Network.AgentID;
|
|
move.AgentData.SessionID = Client.Network.SessionID;
|
|
move.AgentData.CircuitCode = simulator.CircuitCode;
|
|
Client.Network.SendPacket(move, sim);
|
|
|
|
Client.Log("Moved to new sim " + sim.ToString(), Helpers.LogLevel.Info);
|
|
|
|
if (OnBeginTeleport != null)
|
|
{
|
|
OnBeginTeleport(TeleportMessage, TeleportStat);
|
|
}
|
|
else
|
|
{
|
|
// Sleep a little while so we can collect parcel information
|
|
// FIXME: This doesn't belong in libsecondlife
|
|
System.Threading.Thread.Sleep(1000);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TeleportMessage = "Failed to connect to the new sim after a teleport";
|
|
TeleportStat = TeleportStatus.Failed;
|
|
|
|
Client.Log(TeleportMessage, Helpers.LogLevel.Warning);
|
|
|
|
if (OnBeginTeleport != null)
|
|
{
|
|
OnBeginTeleport(TeleportMessage, TeleportStat);
|
|
}
|
|
}
|
|
|
|
OnBeginTeleport = null;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="source"></param>
|
|
/// <param name="ea"></param>
|
|
private void TeleportTimerEvent(object source, System.Timers.ElapsedEventArgs ea)
|
|
{
|
|
TeleportTimeout = true;
|
|
}
|
|
}
|
|
|
|
}
|