Files
libremetaverse/libsecondlife-cs/tests/Tests.cs
John Hurliman c947930192 * Added a CompressedFlags bitflag enum
* More debugging output in ObjectManager so we can nail down the remaining issues
* Prims, attached prims, avatars, and trees/grass (foliage) all have separate callbacks now. Prims and attached prims might be combined again since there are some design issues with attached linksets

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@620 52acb1d6-8a22-11de-b505-999d5b087335
2006-11-22 13:21:21 +00:00

210 lines
6.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Net;
using libsecondlife;
using libsecondlife.Packets;
using NUnit.Framework;
namespace libsecondlife.Tests
{
[TestFixture]
public class NetworkTests : Assert
{
SecondLife Client;
ulong CurrentRegionHandle = 0;
ulong AhernRegionHandle = 1096213093149184;
ulong MorrisRegionHandle = 1096213093149183;
bool DetectedObject = false;
bool DoneTeleporting = false;
TeleportStatus tpStatus = TeleportStatus.None;
string tpMessage = "";
public NetworkTests()
{
Client = new SecondLife();
//string startLoc = NetworkManager.StartLocation("hooper", 128, 128, 32);
// Register callbacks
Client.Network.RegisterCallback(PacketType.ObjectUpdate, new NetworkManager.PacketCallback(ObjectUpdateHandler));
Client.Self.OnTeleport += new TeleportCallback(OnTeleportHandler);
Client.Network.Login("Testing", "Anvil", "testinganvil", "Unit Test Framework", //startLoc,
"contact@libsecondlife.org"/*, false*/);
}
~NetworkTests()
{
Client.Network.Logout();
}
[SetUp]
public void Init()
{
Assert.IsTrue(Client.Network.Connected, "Client is not connected to the grid: " + Client.Network.LoginError);
int start = Environment.TickCount;
while (Client.Network.CurrentSim.Region.Name == "")
{
if (Environment.TickCount - start > 5000)
{
Assert.Fail("Timeout waiting for a RegionHandshake packet");
}
}
//Assert.AreEqual("ahern", Client.Network.CurrentSim.Region.Name.ToLower(), "Logged in to sim " +
// Client.Network.CurrentSim.Region.Name + " instead of Ahern");
}
[Test]
public void DetectObjects()
{
int start = Environment.TickCount;
while (!DetectedObject)
{
if (Environment.TickCount - start > 10000)
{
Assert.Fail("Timeout waiting for an ObjectUpdate packet");
return;
}
}
}
[Test]
public void U64Receive()
{
int start = Environment.TickCount;
while (CurrentRegionHandle == 0)
{
if (Environment.TickCount - start > 10000)
{
Assert.Fail("Timeout waiting for an ObjectUpdate packet");
return;
}
}
Assert.IsTrue(CurrentRegionHandle == AhernRegionHandle, "Current region is " +
CurrentRegionHandle + " when we were expecting " + AhernRegionHandle + ", possible endian issue");
}
[Test]
public void Teleport()
{
DoneTeleporting = false;
tpStatus = TeleportStatus.None;
Client.Self.Teleport(MorrisRegionHandle, new LLVector3(128, 128, 32));
int start = Environment.TickCount;
while (!DoneTeleporting)
{
System.Threading.Thread.Sleep(100);
if (Environment.TickCount - start > 10000)
{
Assert.Fail("Timeout waiting for the first teleport to finish");
return;
}
}
Assert.IsTrue(tpStatus == TeleportStatus.Finished, "Teleport status is " + tpStatus.ToString() +
", message=" + tpMessage);
// Wait for the region information to come in
start = Environment.TickCount;
while (Client.Network.CurrentSim.Region.Name == "")
{
if (Environment.TickCount - start > 5000)
{
Assert.Fail("Timeout waiting for a RegionHandshake packet");
}
}
// Assert that we really did make it to our scheduled destination
Assert.AreEqual("morris", Client.Network.CurrentSim.Region.Name.ToLower(),
"Expected to teleport to Morris, ended up in " + Client.Network.CurrentSim.Region.Name +
". Possibly region full or offline?");
///////////////////////////////////////////////////////////////////
// TODO: Add a local region teleport
///////////////////////////////////////////////////////////////////
DoneTeleporting = false;
tpStatus = TeleportStatus.None;
Client.Self.Teleport(AhernRegionHandle, new LLVector3(128, 128, 32));
start = Environment.TickCount;
while (!DoneTeleporting)
{
System.Threading.Thread.Sleep(100);
if (Environment.TickCount - start > 10000)
{
Assert.Fail("Timeout waiting for the second teleport to finish");
return;
}
}
Assert.IsTrue(tpStatus == TeleportStatus.Finished, "Teleport status is " + tpStatus.ToString() +
", message=" + tpMessage);
// Wait for the region information to come in
start = Environment.TickCount;
while (Client.Network.CurrentSim.Region.Name == "")
{
if (Environment.TickCount - start > 5000)
{
Assert.Fail("Timeout waiting for a RegionHandshake packet");
}
}
// Assert that we really did make it to our scheduled destination
Assert.AreEqual("ahern", Client.Network.CurrentSim.Region.Name.ToLower(),
"Expected to teleport to Ahern, ended up in " + Client.Network.CurrentSim.Region.Name +
". Possibly region full or offline?");
}
private void ObjectUpdateHandler(Packet packet, Simulator sim)
{
ObjectUpdatePacket update = (ObjectUpdatePacket)packet;
DetectedObject = true;
CurrentRegionHandle = update.RegionData.RegionHandle;
}
private void OnTeleportHandler(string message, TeleportStatus status)
{
switch (status)
{
case TeleportStatus.None:
break;
case TeleportStatus.Start:
break;
case TeleportStatus.Progress:
break;
case TeleportStatus.Failed:
DoneTeleporting = true;
break;
case TeleportStatus.Finished:
DoneTeleporting = true;
break;
}
tpMessage = message;
tpStatus = status;
}
[TearDown]
public void Shutdown()
{
//Client.Network.Logout();
//Client = null;
}
}
}