git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2083 52acb1d6-8a22-11de-b505-999d5b087335
591 lines
23 KiB
C#
591 lines
23 KiB
C#
/*
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* Copyright (c) 2008, openmetaverse.org
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the openmetaverse.org nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Text;
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namespace OpenMetaverse
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{
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public static class Utils
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{
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/// <summary>
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/// Operating system
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/// </summary>
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public enum Platform
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{
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/// <summary>Unknown</summary>
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Unknown,
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/// <summary>Microsoft Windows</summary>
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Windows,
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/// <summary>Microsoft Windows CE</summary>
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WindowsCE,
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/// <summary>Linux</summary>
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Linux,
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/// <summary>Apple OSX</summary>
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OSX
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}
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/// <summary>
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/// Runtime platform
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/// </summary>
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public enum Runtime
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{
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/// <summary>.NET runtime</summary>
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Windows,
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/// <summary>Mono runtime: http://www.mono-project.com/</summary>
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Mono
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}
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public const float E = (float)Math.E;
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public const float LOG10E = 0.4342945f;
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public const float LOG2E = 1.442695f;
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public const float PI = (float)Math.PI;
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public const float TWO_PI = (float)(Math.PI * 2.0d);
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public const float PI_OVER_TWO = (float)(Math.PI / 2.0d);
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public const float PI_OVER_FOUR = (float)(Math.PI / 4.0d);
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/// <summary>Used for converting degrees to radians</summary>
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public const float DEG_TO_RAD = (float)(Math.PI / 180.0d);
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/// <summary>Used for converting radians to degrees</summary>
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public const float RAD_TO_DEG = (float)(180.0d / Math.PI);
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/// <summary>Provide a single instance of the CultureInfo class to
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/// help parsing in situations where the grid assumes an en-us
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/// culture</summary>
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public static readonly System.Globalization.CultureInfo EnUsCulture =
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new System.Globalization.CultureInfo("en-us");
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/// <summary>Provide a single instance of the MD5 class to avoid making
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/// duplicate copies</summary>
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public static readonly System.Security.Cryptography.MD5 MD5Builder =
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new System.Security.Cryptography.MD5CryptoServiceProvider();
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/// <summary>UNIX epoch in DateTime format</summary>
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public static readonly DateTime Epoch = new DateTime(1970, 1, 1);
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#region Math
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/// <summary>
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/// Clamp a given value between a range
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/// </summary>
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/// <param name="value">Value to clamp</param>
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/// <param name="min">Minimum allowable value</param>
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/// <param name="max">Maximum allowable value</param>
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/// <returns>A value inclusively between lower and upper</returns>
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public static float Clamp(float value, float min, float max)
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{
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// First we check to see if we're greater than the max
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value = (value > max) ? max : value;
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// Then we check to see if we're less than the min.
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value = (value < min) ? min : value;
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// There's no check to see if min > max.
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return value;
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}
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/// <summary>
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/// Clamp a given value between a range
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/// </summary>
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/// <param name="value">Value to clamp</param>
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/// <param name="min">Minimum allowable value</param>
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/// <param name="max">Maximum allowable value</param>
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/// <returns>A value inclusively between lower and upper</returns>
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public static double Clamp(double value, double min, double max)
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{
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// First we check to see if we're greater than the max
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value = (value > max) ? max : value;
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// Then we check to see if we're less than the min.
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value = (value < min) ? min : value;
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// There's no check to see if min > max.
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return value;
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}
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/// <summary>
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/// Round a floating-point value to the nearest integer
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/// </summary>
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/// <param name="val">Floating point number to round</param>
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/// <returns>Integer</returns>
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public static int Round(float val)
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{
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return (int)Math.Floor(val + 0.5f);
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}
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/// <summary>
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/// Test if a single precision float is a finite number
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/// </summary>
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public static bool IsFinite(float value)
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{
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return !(Single.IsNaN(value) || Single.IsInfinity(value));
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}
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/// <summary>
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/// Test if a double precision float is a finite number
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/// </summary>
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public static bool IsFinite(double value)
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{
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return !(Double.IsNaN(value) || Double.IsInfinity(value));
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}
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/// <summary>
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/// Get the distance between two floating-point values
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/// </summary>
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/// <param name="value1">First value</param>
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/// <param name="value2">Second value</param>
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/// <returns>The distance between the two values</returns>
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public static float Distance(float value1, float value2)
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{
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return Math.Abs(value1 - value2);
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}
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public static float Hermite(float value1, float tangent1, float value2, float tangent2, float amount)
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{
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// All transformed to double not to lose precission
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// Otherwise, for high numbers of param:amount the result is NaN instead of Infinity
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double v1 = value1, v2 = value2, t1 = tangent1, t2 = tangent2, s = amount, result;
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double sCubed = s * s * s;
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double sSquared = s * s;
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if (amount == 0f)
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result = value1;
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else if (amount == 1f)
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result = value2;
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else
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result = (2d * v1 - 2d * v2 + t2 + t1) * sCubed +
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(3d * v2 - 3d * v1 - 2d * t1 - t2) * sSquared +
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t1 * s + v1;
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return (float)result;
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}
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public static double Hermite(double value1, double tangent1, double value2, double tangent2, double amount)
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{
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// All transformed to double not to lose precission
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// Otherwise, for high numbers of param:amount the result is NaN instead of Infinity
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double v1 = value1, v2 = value2, t1 = tangent1, t2 = tangent2, s = amount, result;
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double sCubed = s * s * s;
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double sSquared = s * s;
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if (amount == 0d)
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result = value1;
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else if (amount == 1f)
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result = value2;
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else
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result = (2d * v1 - 2d * v2 + t2 + t1) * sCubed +
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(3d * v2 - 3d * v1 - 2d * t1 - t2) * sSquared +
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t1 * s + v1;
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return result;
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}
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public static float Lerp(float value1, float value2, float amount)
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{
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return value1 + (value2 - value1) * amount;
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}
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public static double Lerp(double value1, double value2, double amount)
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{
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return value1 + (value2 - value1) * amount;
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}
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public static float SmoothStep(float value1, float value2, float amount)
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{
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// It is expected that 0 < amount < 1
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// If amount < 0, return value1
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// If amount > 1, return value2
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float result = Utils.Clamp(amount, 0f, 1f);
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return Utils.Hermite(value1, 0f, value2, 0f, result);
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}
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public static double SmoothStep(double value1, double value2, double amount)
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{
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// It is expected that 0 < amount < 1
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// If amount < 0, return value1
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// If amount > 1, return value2
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double result = Utils.Clamp(amount, 0f, 1f);
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return Utils.Hermite(value1, 0f, value2, 0f, result);
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}
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public static float ToDegrees(float radians)
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{
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// This method uses double precission internally,
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// though it returns single float
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// Factor = 180 / pi
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return (float)(radians * 57.295779513082320876798154814105);
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}
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public static float ToRadians(float degrees)
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{
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// This method uses double precission internally,
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// though it returns single float
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// Factor = pi / 180
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return (float)(degrees * 0.017453292519943295769236907684886);
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}
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/// <summary>
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/// Calculate the MD5 hash of a given string
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/// </summary>
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/// <param name="password">The password to hash</param>
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/// <returns>An MD5 hash in string format, with $1$ prepended</returns>
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public static string MD5(string password)
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{
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StringBuilder digest = new StringBuilder();
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byte[] hash;
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lock (MD5Builder) hash = MD5Builder.ComputeHash(ASCIIEncoding.Default.GetBytes(password));
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// Convert the hash to a hex string
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foreach (byte b in hash)
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{
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digest.AppendFormat(Utils.EnUsCulture, "{0:x2}", b);
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}
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return "$1$" + digest.ToString();
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}
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#endregion Math
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#region Platform
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/// <summary>
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/// Get the current running platform
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/// </summary>
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/// <returns>Enumeration of the current platform we are running on</returns>
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public static Platform GetRunningPlatform()
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{
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const string OSX_CHECK_FILE = "/Library/Extensions.kextcache";
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if (Environment.OSVersion.Platform == PlatformID.WinCE)
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{
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return Platform.WindowsCE;
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}
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else
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{
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int plat = (int)Environment.OSVersion.Platform;
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if ((plat != 4) && (plat != 128))
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{
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return Platform.Windows;
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}
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else
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{
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if (System.IO.File.Exists(OSX_CHECK_FILE))
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return Platform.OSX;
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else
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return Platform.Linux;
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}
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}
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}
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/// <summary>
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/// Get the current running runtime
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/// </summary>
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/// <returns>Enumeration of the current runtime we are running on</returns>
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public static Runtime GetRunningRuntime()
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{
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Type t = Type.GetType("Mono.Runtime");
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if (t != null)
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return Runtime.Mono;
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else
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return Runtime.Windows;
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}
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#endregion Platform
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#region Conversion
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/// <summary>
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/// Convert four bytes in little endian ordering to a floating point
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/// value
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/// </summary>
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/// <param name="bytes">Byte array containing a little ending floating
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/// point value</param>
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/// <param name="pos">Starting position of the floating point value in
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/// the byte array</param>
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/// <returns>Single precision value</returns>
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public static float BytesToFloat(byte[] bytes, int pos)
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{
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if (!BitConverter.IsLittleEndian) Array.Reverse(bytes, pos, 4);
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return BitConverter.ToSingle(bytes, pos);
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}
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/// <summary>
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/// Convert a float value to a byte given a minimum and maximum range
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/// </summary>
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/// <param name="val">Value to convert to a byte</param>
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/// <param name="lower">Minimum value range</param>
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/// <param name="upper">Maximum value range</param>
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/// <returns>A single byte representing the original float value</returns>
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public static byte FloatToByte(float val, float lower, float upper)
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{
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val = Clamp(val, lower, upper);
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// Normalize the value
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val -= lower;
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val /= (upper - lower);
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return (byte)Math.Floor(val * (float)byte.MaxValue);
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}
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/// <summary>
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/// Convert a floating point value to four bytes in little endian
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/// ordering
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/// </summary>
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/// <param name="value">A floating point value</param>
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/// <returns>A four byte array containing the value in little endian
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/// ordering</returns>
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public static byte[] FloatToBytes(float value)
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{
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byte[] bytes = BitConverter.GetBytes(value);
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if (!BitConverter.IsLittleEndian)
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Array.Reverse(bytes);
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return bytes;
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}
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/// <summary>
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/// Convert an IP address object to an unsigned 32-bit integer
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/// </summary>
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/// <param name="address">IP address to convert</param>
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/// <returns>32-bit unsigned integer holding the IP address bits</returns>
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public static uint IPToUInt(System.Net.IPAddress address)
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{
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byte[] bytes = address.GetAddressBytes();
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return (uint)((bytes[3] << 24) + (bytes[2] << 16) + (bytes[1] << 8) + bytes[0]);
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}
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/// <summary>
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/// Convert a variable length UTF8 byte array to a string
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/// </summary>
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/// <param name="bytes">The UTF8 encoded byte array to convert</param>
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/// <returns>The decoded string</returns>
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public static string BytesToString(byte[] bytes)
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{
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if (bytes.Length > 0 && bytes[bytes.Length - 1] == 0x00)
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return UTF8Encoding.UTF8.GetString(bytes, 0, bytes.Length - 1);
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else
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return UTF8Encoding.UTF8.GetString(bytes, 0, bytes.Length);
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}
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/// <summary>
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/// Converts a byte array to a string containing hexadecimal characters
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/// </summary>
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/// <param name="bytes">The byte array to convert to a string</param>
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/// <param name="fieldName">The name of the field to prepend to each
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/// line of the string</param>
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/// <returns>A string containing hexadecimal characters on multiple
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/// lines. Each line is prepended with the field name</returns>
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public static string BytesToHexString(byte[] bytes, string fieldName)
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{
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return BytesToHexString(bytes, bytes.Length, fieldName);
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}
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/// <summary>
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/// Converts a byte array to a string containing hexadecimal characters
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/// </summary>
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/// <param name="bytes">The byte array to convert to a string</param>
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/// <param name="length">Number of bytes in the array to parse</param>
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/// <param name="fieldName">A string to prepend to each line of the hex
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/// dump</param>
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/// <returns>A string containing hexadecimal characters on multiple
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/// lines. Each line is prepended with the field name</returns>
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public static string BytesToHexString(byte[] bytes, int length, string fieldName)
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{
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StringBuilder output = new StringBuilder();
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for (int i = 0; i < length; i += 16)
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{
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if (i != 0)
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output.Append('\n');
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if (!String.IsNullOrEmpty(fieldName))
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{
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output.Append(fieldName);
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output.Append(": ");
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}
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for (int j = 0; j < 16; j++)
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{
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if ((i + j) < length)
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output.Append(String.Format("{0:X2} ", bytes[i + j]));
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else
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output.Append(" ");
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}
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}
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return output.ToString();
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}
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/// <summary>
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/// Convert a string to a UTF8 encoded byte array
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/// </summary>
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/// <param name="str">The string to convert</param>
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/// <returns>A null-terminated UTF8 byte array</returns>
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public static byte[] StringToBytes(string str)
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{
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if (str.Length == 0) { return new byte[0]; }
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if (!str.EndsWith("\0")) { str += "\0"; }
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return System.Text.UTF8Encoding.UTF8.GetBytes(str);
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}
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///// <summary>
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///// Converts a string containing hexadecimal characters to a byte array
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///// </summary>
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///// <param name="hexString">String containing hexadecimal characters</param>
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///// <returns>The converted byte array</returns>
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//public static byte[] HexStringToBytes(string hexString)
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//{
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// string newString = "";
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// char c;
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// // FIXME: For each line of the string, if a colon is found
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// // remove everything before it
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// // remove all non A-F, 0-9, characters
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// for (int i = 0; i < hexString.Length; i++)
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// {
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// c = hexString[i];
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// if (IsHexDigit(c))
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// newString += c;
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// }
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// // if odd number of characters, discard last character
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// if (newString.Length % 2 != 0)
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// {
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// newString = newString.Substring(0, newString.Length - 1);
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// }
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// int byteLength = newString.Length / 2;
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// byte[] bytes = new byte[byteLength];
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// string hex;
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// int j = 0;
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// for (int i = 0; i < bytes.Length; i++)
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// {
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// hex = new String(new Char[] { newString[j], newString[j + 1] });
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// bytes[i] = HexToByte(hex);
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// j = j + 2;
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// }
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// return bytes;
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//}
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/// <summary>
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/// Gets a unix timestamp for the current time
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/// </summary>
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/// <returns>An unsigned integer representing a unix timestamp for now</returns>
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public static uint GetUnixTime()
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{
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return (uint)(DateTime.UtcNow - Epoch).TotalSeconds;
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}
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/// <summary>
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/// Convert a UNIX timestamp to a native DateTime object
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/// </summary>
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/// <param name="timestamp">An unsigned integer representing a UNIX
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/// timestamp</param>
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/// <returns>A DateTime object containing the same time specified in
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/// the given timestamp</returns>
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public static DateTime UnixTimeToDateTime(uint timestamp)
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{
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System.DateTime dateTime = Epoch;
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// Add the number of seconds in our UNIX timestamp
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dateTime = dateTime.AddSeconds(timestamp);
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return dateTime;
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}
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/// <summary>
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/// Convert a UNIX timestamp to a native DateTime object
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/// </summary>
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/// <param name="timestamp">A signed integer representing a UNIX
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/// timestamp</param>
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/// <returns>A DateTime object containing the same time specified in
|
|
/// the given timestamp</returns>
|
|
public static DateTime UnixTimeToDateTime(int timestamp)
|
|
{
|
|
return DateTime.FromBinary(timestamp);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Convert a native DateTime object to a UNIX timestamp
|
|
/// </summary>
|
|
/// <param name="time">A DateTime object you want to convert to a
|
|
/// timestamp</param>
|
|
/// <returns>An unsigned integer representing a UNIX timestamp</returns>
|
|
public static uint DateTimeToUnixTime(DateTime time)
|
|
{
|
|
TimeSpan ts = (time - new DateTime(1970, 1, 1, 0, 0, 0));
|
|
return (uint)ts.TotalSeconds;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Swap two values
|
|
/// </summary>
|
|
/// <typeparam name="T">Type of the values to swap</typeparam>
|
|
/// <param name="lhs">First value</param>
|
|
/// <param name="rhs">Second value</param>
|
|
public static void Swap<T>(ref T lhs, ref T rhs)
|
|
{
|
|
T temp = lhs;
|
|
lhs = rhs;
|
|
rhs = temp;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempts to parse a floating point value from a string, using an
|
|
/// EN-US number format
|
|
/// </summary>
|
|
/// <param name="s">String to parse</param>
|
|
/// <param name="result">Resulting floating point number</param>
|
|
/// <returns>True if the parse was successful, otherwise false</returns>
|
|
public static bool TryParseSingle(string s, out float result)
|
|
{
|
|
return Single.TryParse(s, System.Globalization.NumberStyles.Float, EnUsCulture.NumberFormat, out result);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempts to parse a floating point value from a string, using an
|
|
/// EN-US number format
|
|
/// </summary>
|
|
/// <param name="s">String to parse</param>
|
|
/// <param name="result">Resulting floating point number</param>
|
|
/// <returns>True if the parse was successful, otherwise false</returns>
|
|
public static bool TryParseDouble(string s, out double result)
|
|
{
|
|
return Double.TryParse(s, System.Globalization.NumberStyles.Float, EnUsCulture.NumberFormat, out result);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to parse an unsigned 32-bit integer from a hexadecimal string
|
|
/// </summary>
|
|
/// <param name="s">String to parse</param>
|
|
/// <param name="result">Resulting integer</param>
|
|
/// <returns>True if the parse was successful, otherwise false</returns>
|
|
public static bool TryParseHex(string s, out uint result)
|
|
{
|
|
return UInt32.TryParse(s, System.Globalization.NumberStyles.HexNumber, EnUsCulture.NumberFormat, out result);
|
|
}
|
|
|
|
#endregion Conversion
|
|
}
|
|
}
|