Files
libremetaverse/libsecondlife-cs/Packets/SimPackets.cs
John Hurliman 56e55a0798 * Moved packet helpers in to a separate directory, a separate namespace, and separate categories. Updated the rest of the library and name2key to reflect the changes
* Added Inventory class skeleton
* Added UpdateInventoryItem packet helper
* Removed CRC proof of concept from sldump
* Numerous miscellaneous updates (sorry!)

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@46 52acb1d6-8a22-11de-b505-999d5b087335
2006-07-09 22:18:58 +00:00

111 lines
4.3 KiB
C#

/*
* Copyright (c) 2006, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
namespace libsecondlife.Packets
{
public class Sim
{
public static Packet CompleteAgentMovement(ProtocolManager protocol, LLUUID agentID, LLUUID sessionID,
uint circuitCode)
{
Hashtable blocks = new Hashtable();
Hashtable fields = new Hashtable();
fields["AgentID"] = agentID;
fields["SessionID"] = sessionID;
fields["CircuitCode"] = circuitCode;
blocks[fields] = "AgentData";
return PacketBuilder.BuildPacket("CompleteAgentMovement", protocol, blocks, Helpers.MSG_RELIABLE + Helpers.MSG_ZEROCODED);
}
public static Packet AgentUpdate(ProtocolManager protocol, LLUUID agentID, float drawDistance,
LLVector3 cameraCenter)
{
Hashtable blocks = new Hashtable();
Hashtable fields = new Hashtable();
fields["ID"] = agentID;
fields["ControlFlags"] = (uint)0;
fields["CameraAtAxis"] = new LLVector3(0.0F, 1.0F, 0.0F); // Looking straight ahead, north
fields["Far"] = drawDistance;
fields["CameraCenter"] = cameraCenter;
fields["CameraLeftAxis"] = new LLVector3(0.0F, 0.0F, 0.0F); //FIXME
fields["HeadRotation"] = new LLQuaternion(0.0F, 0.0F, 0.0F, 0.0F);
fields["CameraUpAxis"] = new LLVector3(0.0F, 0.0F, 0.0F); //FIXME
fields["BodyRotation"] = new LLQuaternion(0.0F, 0.0F, 0.0F, 0.0F);
fields["Flags"] = (byte)221; // Why 221?
fields["State"] = (byte)221; // Why 221?
blocks[fields] = "AgentData";
return PacketBuilder.BuildPacket("AgentUpdate", protocol, blocks, (byte)0);
}
public static Packet DirFindQuery(ProtocolManager protocol, string query, int queryStart, LLUUID queryID,
LLUUID agentID, LLUUID sessionID)
{
Hashtable blocks = new Hashtable();
Hashtable fields = new Hashtable();
fields["QueryID"] = queryID;
fields["QueryFlags"] = (uint)1;
fields["QueryStart"] = queryStart;
fields["QueryText"] = query;
blocks[fields] = "QueryData";
fields = new Hashtable();
fields["AgentID"] = agentID;
fields["SessionID"] = sessionID;
blocks[fields] = "AgentData";
return PacketBuilder.BuildPacket("DirFindQuery", protocol, blocks, Helpers.MSG_RELIABLE);
}
public static Packet DirLandQuery(ProtocolManager protocol, bool reservedNewbie, bool forSale, LLUUID queryID,
bool auction, uint queryFlags, LLUUID agentID, LLUUID sessionID)
{
Hashtable blocks = new Hashtable();
Hashtable fields = new Hashtable();
fields["ReservedNewbie"] = reservedNewbie;
fields["ForSale"] = forSale;
fields["QueryID"] = queryID;
fields["Auction"] = auction;
fields["QueryFlags"] = queryFlags;
blocks[fields] = "QueryData";
fields = new Hashtable();
fields["AgentID"] = agentID;
fields["SessionID"] = sessionID;
blocks[fields] = "AgentData";
return PacketBuilder.BuildPacket("DirLandQuery", protocol, blocks, Helpers.MSG_RELIABLE);
}
}
}