Files
libremetaverse/libsecondlife-cs/examples/sldump/sldump.cs
John Hurliman 6f5afe3eba * New callback registration system, updated the library and examples to reflect changes
* Fixes in BuildPacket for typecasting
* 255 character limit fix in BuildPacket

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@48 52acb1d6-8a22-11de-b505-999d5b087335
2006-07-11 18:42:58 +00:00

116 lines
3.5 KiB
C#

/*
* Copyright (c) 2006, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using libsecondlife;
namespace sldump
{
class sldump
{
// Default packet handler, registered for all packet types
public static void DefaultHandler(Packet packet, Circuit circuit)
{
Console.Write(packet.ToString());
}
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main(string[] args)
{
SecondLife client;
if (args.Length == 0 || (args.Length < 3 && args[0] != "--printmap"))
{
Console.WriteLine("Usage: sldump [--printmap] [--decrypt] [inputfile] [outputfile] [--protocol] [firstname] " +
"[lastname] [password]");
return;
}
if (args[0] == "--decrypt")
{
try
{
ProtocolManager.DecodeMapFile(args[1], args[2]);
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
return;
}
try
{
client = new SecondLife("keywords.txt", "protocol.txt");
}
catch (Exception e)
{
// Error initializing the client, probably missing file(s)
Console.WriteLine(e.ToString());
return;
}
if (args[0] == "--printmap")
{
client.Protocol.PrintMap();
return;
}
// Setup the callback
client.Network.RegisterCallback("Default", new PacketCallback(DefaultHandler));
Hashtable loginParams = NetworkManager.DefaultLoginValues(args[0], args[1], args[2], "00:00:00:00:00:00",
"last", 1, 10, 10, 10, "Win", "0", "sldump", "jhurliman@wsu.edu");
// An example of how to pass additional options to the login server
ArrayList optionsArray = new ArrayList();
optionsArray.Add("inventory-root");
optionsArray.Add("inventory-skeleton");
loginParams["options"] = optionsArray;
if (!client.Network.Login(loginParams))
{
// Login failed
Console.WriteLine("Error logging in: " + client.Network.LoginError);
return;
}
// Login was successful
Console.WriteLine("Message of the day: " + client.Network.LoginValues["message"]);
while (true)
{
client.Tick();
}
}
}
}