Files
libremetaverse/Programs/Simian/Extensions/SceneManager.cs
2008-08-18 04:45:01 +00:00

146 lines
6.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading;
using OpenMetaverse;
using OpenMetaverse.Packets;
namespace Simian
{
public class SceneManager : ISimianExtension
{
Simian server;
int currentLocalID = 0;
int currentWearablesSerialNum = 0;
ulong regionHandle;
public SceneManager(Simian server)
{
this.server = server;
}
public void Start()
{
uint regionX = 256000;
uint regionY = 256000;
regionHandle = Helpers.UIntsToLong(regionX, regionY);
server.UDPServer.RegisterPacketCallback(PacketType.CompleteAgentMovement, new UDPServer.PacketCallback(CompleteAgentMovementHandler));
server.UDPServer.RegisterPacketCallback(PacketType.AgentUpdate, new UDPServer.PacketCallback(AgentUpdateHandler));
server.UDPServer.RegisterPacketCallback(PacketType.AgentWearablesRequest, new UDPServer.PacketCallback(AgentWearablesRequestHandler));
}
public void Stop()
{
}
void CompleteAgentMovementHandler(Packet packet, Agent agent)
{
CompleteAgentMovementPacket request = (CompleteAgentMovementPacket)packet;
// Create a representation for this agent
Avatar avatar = new Avatar();
avatar.ID = agent.AgentID;
avatar.LocalID = (uint)Interlocked.Increment(ref currentLocalID);
avatar.Position = new Vector3(128f, 128f, 25f);
avatar.Rotation = Quaternion.Identity;
avatar.Scale = new Vector3(1f, 1f, 3f);
// Add this agent to the scene graph
lock (server.SceneAvatars)
server.SceneAvatars[avatar.ID] = avatar;
AgentMovementCompletePacket complete = new AgentMovementCompletePacket();
complete.AgentData.AgentID = agent.AgentID;
complete.AgentData.SessionID = agent.SessionID;
complete.Data.LookAt = Vector3.UnitX;
complete.Data.Position = avatar.Position;
complete.Data.RegionHandle = regionHandle;
complete.Data.Timestamp = Utils.DateTimeToUnixTime(DateTime.Now);
complete.SimData.ChannelVersion = Utils.StringToBytes("Simian");
agent.SendPacket(complete);
}
void AgentUpdateHandler(Packet packet, Agent agent)
{
AgentUpdatePacket update = (AgentUpdatePacket)packet;
Avatar avatar;
if (server.SceneAvatars.TryGetValue(agent.AgentID, out avatar))
{
SendFullUpdate(agent, avatar, update.AgentData.State, update.AgentData.Flags);
}
}
void AgentWearablesRequestHandler(Packet packet, Agent agent)
{
/*AgentWearablesUpdatePacket update = new AgentWearablesUpdatePacket();
update.AgentData.AgentID = agent.AgentID;
update.AgentData.SessionID = agent.SessionID;
// Technically this should be per-agent, but if the only requirement is that it
// increments this is easier
update.AgentData.SerialNum = (uint)Interlocked.Increment(ref currentWearablesSerialNum);
update.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[0];
agent.SendPacket(update);*/
}
void SendFullUpdate(Agent agent, LLObject obj, byte state, uint flags)
{
ObjectUpdatePacket update = new ObjectUpdatePacket();
update.RegionData.RegionHandle = regionHandle;
update.RegionData.TimeDilation = Helpers.FloatToByte(1f, 0f, 1f);
update.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
update.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
update.ObjectData[0].ClickAction = (byte)0;
update.ObjectData[0].CRC = 0;
update.ObjectData[0].ExtraParams = new byte[0];
update.ObjectData[0].Flags = 0;
update.ObjectData[0].FullID = obj.ID;
update.ObjectData[0].Gain = 0;
update.ObjectData[0].ID = obj.LocalID;
update.ObjectData[0].JointAxisOrAnchor = Vector3.Zero;
update.ObjectData[0].JointPivot = Vector3.Zero;
update.ObjectData[0].JointType = (byte)0;
update.ObjectData[0].Material = (byte)3;
update.ObjectData[0].MediaURL = new byte[0];
update.ObjectData[0].NameValue = new byte[0];
update.ObjectData[0].ObjectData = new byte[60];
update.ObjectData[0].OwnerID = UUID.Zero;
update.ObjectData[0].ParentID = 0;
update.ObjectData[0].PathBegin = 0;
update.ObjectData[0].PathCurve = (byte)32;
update.ObjectData[0].PathEnd = 0;
update.ObjectData[0].PathRadiusOffset = (sbyte)0;
update.ObjectData[0].PathRevolutions = (byte)0;
update.ObjectData[0].PathScaleX = (byte)100;
update.ObjectData[0].PathScaleY = (byte)150;
update.ObjectData[0].PathShearX = (byte)0;
update.ObjectData[0].PathShearY = (byte)0;
update.ObjectData[0].PathSkew = (sbyte)0;
update.ObjectData[0].PathTaperX = (sbyte)0;
update.ObjectData[0].PathTaperY = (sbyte)0;
update.ObjectData[0].PathTwist = (sbyte)0;
update.ObjectData[0].PathTwistBegin = (sbyte)0;
update.ObjectData[0].PCode = (byte)PCode.Avatar;
update.ObjectData[0].ProfileBegin = 0;
update.ObjectData[0].ProfileCurve = (byte)0;
update.ObjectData[0].ProfileEnd = 0;
update.ObjectData[0].ProfileHollow = 0;
update.ObjectData[0].PSBlock = new byte[0];
update.ObjectData[0].TextColor = Vector3.Zero.GetBytes();
update.ObjectData[0].TextureAnim = new byte[0];
update.ObjectData[0].TextureEntry = new byte[63];
update.ObjectData[0].Radius = 0f;
update.ObjectData[0].Scale = obj.Scale;
update.ObjectData[0].Sound = UUID.Zero;
update.ObjectData[0].State = state;
update.ObjectData[0].Text = new byte[0];
update.ObjectData[0].UpdateFlags = flags;
update.ObjectData[0].Data = new byte[0];
agent.SendPacket(update);
}
}
}