* Added Inventory class skeleton * Added UpdateInventoryItem packet helper * Removed CRC proof of concept from sldump * Numerous miscellaneous updates (sorry!) git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@46 52acb1d6-8a22-11de-b505-999d5b087335
192 lines
6.0 KiB
C#
192 lines
6.0 KiB
C#
/*
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* Copyright (c) 2006, Second Life Reverse Engineering Team
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the Second Life Reverse Engineering Team nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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namespace libsecondlife.Packets
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{
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public class Object
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{
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// public static Packet ObjectAddSimple(ProtocolManager protocol, PrimObject objectData, LLUUID senderID,
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// LLVector3 position, LLVector3 rayStart)
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// {
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// LLUUID woodTexture = new LLUUID("8955674724cb43ed920b47caed15465f");
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// LLUUID rayTargetID = new LLUUID("0f5d10f1f0a38634e893b70e00000000");
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// int length = 6 + 60 + 2 + objectData.NameValue.Length + 1 + 36 + 2 + 40 + 29;
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// Packet packet = new Packet("ObjectAdd", protocol, length);
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// int pos = 6;
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//
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// // InventoryData appears 0 times
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// packet.Data[pos] = 0;
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// pos++;
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//
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// // InventoryFile.Filename is of 1 length
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// packet.Data[pos] = 1;
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// pos++;
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//
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// // InventoryFile.Filename is just a null terminator
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// packet.Data[pos] = 0;
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// pos++;
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//
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// // U32 AddFlags = 2
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// uint addFlags = 2;
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// Array.Copy(BitConverter.GetBytes(addFlags), 0, packet.Data, pos, 4);
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// pos += 4;
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//
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// packet.Data[pos] = (byte)objectData.PathTwistBegin;
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// pos++;
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//
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// packet.Data[pos] = objectData.PathEnd;
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// pos++;
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//
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// packet.Data[pos] = objectData.ProfileBegin;
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// pos++;
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//
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// packet.Data[pos] = (byte)objectData.PathRadiusOffset;
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// pos++;
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//
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// packet.Data[pos] = (byte)objectData.PathSkew;
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// pos++;
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//
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// // SenderID
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// Array.Copy(senderID.Data, 0, packet.Data, pos, 16);
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// pos += 16;
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//
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// // RayStart
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// Array.Copy(rayStart.GetBytes(), 0, packet.Data, pos, 12);
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// pos += 12;
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//
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// packet.Data[pos] = objectData.ProfileCurve;
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// pos++;
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//
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// packet.Data[pos] = objectData.PathScaleX;
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// pos++;
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//
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// packet.Data[pos] = objectData.PathScaleY;
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// pos++;
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//
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// // Set GroupID to zero
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// pos += 16;
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//
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// packet.Data[pos] = objectData.Material;
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// pos++;
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//
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// if (objectData.NameValue.Length != 0)
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// {
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// // NameValue, begins with two bytes describing the size
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// Array.Copy(BitConverter.GetBytes((ushort)(objectData.NameValue.Length + 1)), 0, packet.Data, pos, 2);
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// pos += 2;
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// System.Text.Encoding.UTF8.GetBytes(objectData.NameValue, 0, objectData.NameValue.Length, packet.Data, pos);
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// // Jump an extra spot for the null terminator
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// pos += objectData.NameValue.Length + 1;
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// }
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// else
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// {
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// // Set the two size bytes to zero and increment
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// pos += 2;
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// }
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//
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// packet.Data[pos] = objectData.PathShearX;
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// pos++;
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//
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// packet.Data[pos] = objectData.PathShearY;
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// pos++;
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//
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// packet.Data[pos] = (byte)objectData.PathTaperX;
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// pos++;
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//
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// packet.Data[pos] = (byte)objectData.PathTaperY;
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// pos++;
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//
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// // RayEndIsIntersection
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// packet.Data[pos] = 0;
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// pos++;
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//
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// // RayEnd is the position to place the object
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// Array.Copy(position.GetBytes(), 0, packet.Data, pos, 12);
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// pos += 12;
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//
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// packet.Data[pos] = objectData.ProfileEnd;
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// pos++;
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//
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// packet.Data[pos] = objectData.PathBegin;
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// pos++;
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//
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// // BypassRaycast is 0
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// packet.Data[pos] = 0;
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// pos++;
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//
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// // PCode? set to 9
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// packet.Data[pos] = 9;
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// pos++;
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//
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// packet.Data[pos] = objectData.PathCurve;
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// pos++;
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//
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// // Scale
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// Array.Copy(objectData.Scale.GetBytes(), 0, packet.Data, pos, 12);
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// pos += 12;
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//
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// // State? is 0
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// packet.Data[pos] = 0;
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// pos++;
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//
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// packet.Data[pos] = (byte)objectData.PathTwist;
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// pos++;
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//
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// // TextureEntry, starts with two bytes describing the size
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// Array.Copy(BitConverter.GetBytes((ushort)40), 0, packet.Data, pos, 2);
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// pos += 2;
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// Array.Copy(woodTexture.Data, 0, packet.Data, pos, 16);
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// pos += 16;
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// // Fill in the rest of TextureEntry
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// pos += 19;
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// packet.Data[pos] = 0xe0;
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// pos += 5;
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//
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// packet.Data[pos] = objectData.ProfileHollow;
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// pos++;
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//
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// packet.Data[pos] = objectData.PathRevolutions;
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// pos++;
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//
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// // Rotation
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// Array.Copy(objectData.Rotation.GetBytes(), 0, packet.Data, pos, 16);
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// pos += 16;
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//
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// // RayTargetID
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// Array.Copy(rayTargetID.Data, 0, packet.Data, pos, 12);
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// pos += 12;
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//
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// // Set the packet flags
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// packet.Data[0] = /*Helpers.MSG_ZEROCODED +*/ Helpers.MSG_RELIABLE;
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//
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// return packet;
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// }
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}
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}
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