Files
libremetaverse/libsecondlife-cs/Packets/ObjectPackets.cs
John Hurliman 56e55a0798 * Moved packet helpers in to a separate directory, a separate namespace, and separate categories. Updated the rest of the library and name2key to reflect the changes
* Added Inventory class skeleton
* Added UpdateInventoryItem packet helper
* Removed CRC proof of concept from sldump
* Numerous miscellaneous updates (sorry!)

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@46 52acb1d6-8a22-11de-b505-999d5b087335
2006-07-09 22:18:58 +00:00

192 lines
6.0 KiB
C#

/*
* Copyright (c) 2006, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
namespace libsecondlife.Packets
{
public class Object
{
// public static Packet ObjectAddSimple(ProtocolManager protocol, PrimObject objectData, LLUUID senderID,
// LLVector3 position, LLVector3 rayStart)
// {
// LLUUID woodTexture = new LLUUID("8955674724cb43ed920b47caed15465f");
// LLUUID rayTargetID = new LLUUID("0f5d10f1f0a38634e893b70e00000000");
// int length = 6 + 60 + 2 + objectData.NameValue.Length + 1 + 36 + 2 + 40 + 29;
// Packet packet = new Packet("ObjectAdd", protocol, length);
// int pos = 6;
//
// // InventoryData appears 0 times
// packet.Data[pos] = 0;
// pos++;
//
// // InventoryFile.Filename is of 1 length
// packet.Data[pos] = 1;
// pos++;
//
// // InventoryFile.Filename is just a null terminator
// packet.Data[pos] = 0;
// pos++;
//
// // U32 AddFlags = 2
// uint addFlags = 2;
// Array.Copy(BitConverter.GetBytes(addFlags), 0, packet.Data, pos, 4);
// pos += 4;
//
// packet.Data[pos] = (byte)objectData.PathTwistBegin;
// pos++;
//
// packet.Data[pos] = objectData.PathEnd;
// pos++;
//
// packet.Data[pos] = objectData.ProfileBegin;
// pos++;
//
// packet.Data[pos] = (byte)objectData.PathRadiusOffset;
// pos++;
//
// packet.Data[pos] = (byte)objectData.PathSkew;
// pos++;
//
// // SenderID
// Array.Copy(senderID.Data, 0, packet.Data, pos, 16);
// pos += 16;
//
// // RayStart
// Array.Copy(rayStart.GetBytes(), 0, packet.Data, pos, 12);
// pos += 12;
//
// packet.Data[pos] = objectData.ProfileCurve;
// pos++;
//
// packet.Data[pos] = objectData.PathScaleX;
// pos++;
//
// packet.Data[pos] = objectData.PathScaleY;
// pos++;
//
// // Set GroupID to zero
// pos += 16;
//
// packet.Data[pos] = objectData.Material;
// pos++;
//
// if (objectData.NameValue.Length != 0)
// {
// // NameValue, begins with two bytes describing the size
// Array.Copy(BitConverter.GetBytes((ushort)(objectData.NameValue.Length + 1)), 0, packet.Data, pos, 2);
// pos += 2;
// System.Text.Encoding.UTF8.GetBytes(objectData.NameValue, 0, objectData.NameValue.Length, packet.Data, pos);
// // Jump an extra spot for the null terminator
// pos += objectData.NameValue.Length + 1;
// }
// else
// {
// // Set the two size bytes to zero and increment
// pos += 2;
// }
//
// packet.Data[pos] = objectData.PathShearX;
// pos++;
//
// packet.Data[pos] = objectData.PathShearY;
// pos++;
//
// packet.Data[pos] = (byte)objectData.PathTaperX;
// pos++;
//
// packet.Data[pos] = (byte)objectData.PathTaperY;
// pos++;
//
// // RayEndIsIntersection
// packet.Data[pos] = 0;
// pos++;
//
// // RayEnd is the position to place the object
// Array.Copy(position.GetBytes(), 0, packet.Data, pos, 12);
// pos += 12;
//
// packet.Data[pos] = objectData.ProfileEnd;
// pos++;
//
// packet.Data[pos] = objectData.PathBegin;
// pos++;
//
// // BypassRaycast is 0
// packet.Data[pos] = 0;
// pos++;
//
// // PCode? set to 9
// packet.Data[pos] = 9;
// pos++;
//
// packet.Data[pos] = objectData.PathCurve;
// pos++;
//
// // Scale
// Array.Copy(objectData.Scale.GetBytes(), 0, packet.Data, pos, 12);
// pos += 12;
//
// // State? is 0
// packet.Data[pos] = 0;
// pos++;
//
// packet.Data[pos] = (byte)objectData.PathTwist;
// pos++;
//
// // TextureEntry, starts with two bytes describing the size
// Array.Copy(BitConverter.GetBytes((ushort)40), 0, packet.Data, pos, 2);
// pos += 2;
// Array.Copy(woodTexture.Data, 0, packet.Data, pos, 16);
// pos += 16;
// // Fill in the rest of TextureEntry
// pos += 19;
// packet.Data[pos] = 0xe0;
// pos += 5;
//
// packet.Data[pos] = objectData.ProfileHollow;
// pos++;
//
// packet.Data[pos] = objectData.PathRevolutions;
// pos++;
//
// // Rotation
// Array.Copy(objectData.Rotation.GetBytes(), 0, packet.Data, pos, 16);
// pos += 16;
//
// // RayTargetID
// Array.Copy(rayTargetID.Data, 0, packet.Data, pos, 12);
// pos += 12;
//
// // Set the packet flags
// packet.Data[0] = /*Helpers.MSG_ZEROCODED +*/ Helpers.MSG_RELIABLE;
//
// return packet;
// }
}
}