Files
libremetaverse/Programs/Simian/Extensions/SceneManager.cs
John Hurliman b10804c725 * Added ObjectDuplicate support to Simian
* Improved Simian PrimFlags handling for newly created objects

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2220 52acb1d6-8a22-11de-b505-999d5b087335
2008-09-14 08:12:11 +00:00

308 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Runtime.InteropServices;
using System.Threading;
using OpenMetaverse;
using OpenMetaverse.Imaging;
using OpenMetaverse.Packets;
namespace Simian.Extensions
{
public class SceneManager : ISimianExtension, ISceneProvider
{
Simian server;
DoubleDictionary<uint, UUID, SimulationObject> sceneObjects = new DoubleDictionary<uint, UUID, SimulationObject>();
int currentLocalID = 1;
float[] heightmap = new float[256 * 256];
public event ObjectAddCallback OnObjectAdd;
public event ObjectRemoveCallback OnObjectRemove;
public event ObjectTransformCallback OnObjectTransform;
public event ObjectFlagsCallback OnObjectFlags;
public event ObjectModifyCallback OnObjectModify;
public event TerrainUpdatedCallback OnTerrainUpdated;
public float[] Heightmap
{
get { return heightmap; }
set
{
if (value.Length != (256 * 256))
throw new ArgumentException("Heightmap must be 256x256");
heightmap = value;
}
}
public SceneManager(Simian server)
{
this.server = server;
}
public void Start()
{
server.UDP.RegisterPacketCallback(PacketType.CompleteAgentMovement, new PacketCallback(CompleteAgentMovementHandler));
LoadTerrain(server.DataDir + "heightmap.tga");
}
public void Stop()
{
}
public bool ObjectAdd(object sender, Agent creator, SimulationObject obj, PrimFlags creatorFlags)
{
// Assign a unique LocalID to this object
obj.Prim.LocalID = (uint)Interlocked.Increment(ref currentLocalID);
if (OnObjectAdd != null)
{
OnObjectAdd(sender, creator, obj, creatorFlags);
}
// Add the object to the scene dictionary
sceneObjects.Add(obj.Prim.LocalID, obj.Prim.ID, obj);
// Send an update out to the creator
ObjectUpdatePacket updateToOwner = SimulationObject.BuildFullUpdate(obj.Prim, server.RegionHandle, 0,
obj.Prim.Flags | creatorFlags);
server.UDP.SendPacket(creator.AgentID, updateToOwner, PacketCategory.State);
// Send an update out to everyone else
ObjectUpdatePacket updateToOthers = SimulationObject.BuildFullUpdate(obj.Prim, server.RegionHandle, 0,
obj.Prim.Flags);
lock (server.Agents)
{
foreach (Agent recipient in server.Agents.Values)
{
if (recipient != creator)
server.UDP.SendPacket(recipient.AgentID, updateToOthers, PacketCategory.State);
}
}
return true;
}
public bool ObjectRemove(object sender, SimulationObject obj)
{
if (OnObjectRemove != null)
{
OnObjectRemove(sender, obj);
}
sceneObjects.Remove(obj.Prim.LocalID, obj.Prim.ID);
KillObjectPacket kill = new KillObjectPacket();
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
kill.ObjectData[0].ID = obj.Prim.LocalID;
server.UDP.BroadcastPacket(kill, PacketCategory.State);
return true;
}
public void ObjectTransform(object sender, SimulationObject obj, Vector3 position,
Quaternion rotation, Vector3 velocity, Vector3 acceleration, Vector3 angularVelocity,
Vector3 scale)
{
if (OnObjectTransform != null)
{
OnObjectTransform(sender, obj, position, rotation, velocity,
acceleration, angularVelocity, scale);
}
// Update the object
obj.Prim.Position = position;
obj.Prim.Rotation = rotation;
obj.Prim.Velocity = velocity;
obj.Prim.Acceleration = acceleration;
obj.Prim.AngularVelocity = angularVelocity;
obj.Prim.Scale = scale;
// Inform clients
BroadcastObjectUpdate(obj);
}
public void ObjectFlags(object sender, SimulationObject obj, PrimFlags flags)
{
if (OnObjectFlags != null)
{
OnObjectFlags(sender, obj, flags);
}
// Update the object
obj.Prim.Flags = flags;
// Inform clients
BroadcastObjectUpdate(obj);
}
public void ObjectModify(object sender, SimulationObject obj, Primitive.ConstructionData data)
{
if (OnObjectModify != null)
{
OnObjectModify(sender, obj, data);
}
// Update the object
obj.Prim.PrimData = data;
// Inform clients
BroadcastObjectUpdate(obj);
}
public bool TryGetObject(uint localID, out SimulationObject obj)
{
return sceneObjects.TryGetValue(localID, out obj);
}
public bool TryGetObject(UUID id, out SimulationObject obj)
{
return sceneObjects.TryGetValue(id, out obj);
}
void BroadcastObjectUpdate(SimulationObject obj)
{
ObjectUpdatePacket update =
SimulationObject.BuildFullUpdate(obj.Prim, server.RegionHandle, 0, obj.Prim.Flags);
server.UDP.BroadcastPacket(update, PacketCategory.State);
}
void CompleteAgentMovementHandler(Packet packet, Agent agent)
{
CompleteAgentMovementPacket request = (CompleteAgentMovementPacket)packet;
// Create a representation for this agent
Avatar avatar = new Avatar();
avatar.ID = agent.AgentID;
avatar.LocalID = (uint)Interlocked.Increment(ref currentLocalID);
avatar.Position = new Vector3(128f, 128f, 25f);
avatar.Rotation = Quaternion.Identity;
avatar.Scale = new Vector3(0.45f, 0.6f, 1.9f);
avatar.PrimData.Material = Material.Flesh;
avatar.PrimData.PCode = PCode.Avatar;
// Create a default outfit for the avatar
Primitive.TextureEntry te = new Primitive.TextureEntry(new UUID("c228d1cf-4b5d-4ba8-84f4-899a0796aa97"));
avatar.Textures = te;
// Set the avatar name
NameValue[] name = new NameValue[2];
name[0] = new NameValue("FirstName", NameValue.ValueType.String, NameValue.ClassType.ReadWrite,
NameValue.SendtoType.SimViewer, agent.FirstName);
name[1] = new NameValue("LastName", NameValue.ValueType.String, NameValue.ClassType.ReadWrite,
NameValue.SendtoType.SimViewer, agent.LastName);
avatar.NameValues = name;
// Link this avatar up with the corresponding agent
agent.Avatar = avatar;
// Give testers a provisionary balance of 1000L
agent.Balance = 1000;
AgentMovementCompletePacket complete = new AgentMovementCompletePacket();
complete.AgentData.AgentID = agent.AgentID;
complete.AgentData.SessionID = agent.SessionID;
complete.Data.LookAt = Vector3.UnitX;
complete.Data.Position = avatar.Position;
complete.Data.RegionHandle = server.RegionHandle;
complete.Data.Timestamp = Utils.DateTimeToUnixTime(DateTime.Now);
complete.SimData.ChannelVersion = Utils.StringToBytes("Simian");
server.UDP.SendPacket(agent.AgentID, complete, PacketCategory.Transaction);
// Send updates and appearances for every avatar to this new avatar
SynchronizeStateTo(agent);
//HACK: Notify everyone when someone logs on to the simulator
OnlineNotificationPacket online = new OnlineNotificationPacket();
online.AgentBlock = new OnlineNotificationPacket.AgentBlockBlock[1];
online.AgentBlock[0] = new OnlineNotificationPacket.AgentBlockBlock();
online.AgentBlock[0].AgentID = agent.AgentID;
server.UDP.BroadcastPacket(online, PacketCategory.State);
}
// HACK: The reduction provider will deprecate this at some point
void SynchronizeStateTo(Agent agent)
{
lock (server.Agents)
{
foreach (Agent otherAgent in server.Agents.Values)
{
// Send ObjectUpdate packets for this avatar
ObjectUpdatePacket update = SimulationObject.BuildFullUpdate(otherAgent.Avatar,
server.RegionHandle, otherAgent.State, otherAgent.Flags);
server.UDP.SendPacket(agent.AgentID, update, PacketCategory.State);
// Send appearances for this avatar
AvatarAppearancePacket appearance = AvatarManager.BuildAppearancePacket(otherAgent);
server.UDP.SendPacket(agent.AgentID, appearance, PacketCategory.State);
}
}
sceneObjects.ForEach(delegate(SimulationObject obj)
{
ObjectUpdatePacket update = SimulationObject.BuildFullUpdate(obj.Prim,
obj.Prim.RegionHandle, 0, obj.Prim.Flags);
server.UDP.SendPacket(agent.AgentID, update, PacketCategory.State);
});
// Send terrain data
SendLayerData(agent);
}
void LoadTerrain(string mapFile)
{
if (File.Exists(mapFile))
{
lock (heightmap)
{
Bitmap bmp = LoadTGAClass.LoadTGA(mapFile);
Rectangle rect = new Rectangle(0, 0, bmp.Width, bmp.Height);
BitmapData bmpData = bmp.LockBits(rect, System.Drawing.Imaging.ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
IntPtr ptr = bmpData.Scan0;
int bytes = bmpData.Stride * bmp.Height;
byte[] rgbValues = new byte[bytes];
Marshal.Copy(ptr, rgbValues, 0, bytes);
bmp.UnlockBits(bmpData);
for (int i = 1, pos = 0; i < heightmap.Length; i++, pos += 3)
heightmap[i] = (float)rgbValues[pos];
if (OnTerrainUpdated != null)
OnTerrainUpdated(this);
}
}
else
{
Logger.Log("Map file " + mapFile + " not found, defaulting to 25m", Helpers.LogLevel.Info);
server.Scene.Heightmap = new float[65536];
for (int i = 0; i < server.Scene.Heightmap.Length; i++)
server.Scene.Heightmap[i] = 25f;
}
}
void SendLayerData(Agent agent)
{
lock (heightmap)
{
for (int y = 0; y < 16; y++)
{
for (int x = 0; x < 16; x++)
{
int[] patches = new int[1];
patches[0] = (y * 16) + x;
LayerDataPacket layer = TerrainCompressor.CreateLandPacket(heightmap, patches);
server.UDP.SendPacket(agent.AgentID, layer, PacketCategory.Terrain);
}
}
}
}
}
}