git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@751 52acb1d6-8a22-11de-b505-999d5b087335
236 lines
8.0 KiB
C#
236 lines
8.0 KiB
C#
/*
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* Copyright (c) 2006, Second Life Reverse Engineering Team
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the Second Life Reverse Engineering Team nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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//#define DEBUG_PACKETS
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#define DEBUG_HEADERS
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using System;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.InventorySystem;
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using libsecondlife.Packets;
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using System.Threading;
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namespace libsecondlife.AssetSystem
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{
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class AssetRequestUpload
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{
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public ManualResetEvent Completed = new ManualResetEvent(false);
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public bool Status;
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public string StatusMsg;
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public Asset MyAsset;
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public LLUUID TransactionID;
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public ulong XferID;
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SecondLife slClient;
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public int resendCount;
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public uint CurrentPacket;
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private uint _LastPacketTime;
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public uint LastPacketTime
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{
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get { return _LastPacketTime; }
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}
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public uint SecondsSinceLastPacket
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{
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get { return Helpers.GetUnixTime() - _LastPacketTime; }
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}
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private int _NumPackets;
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public int NumPackets { get { return _NumPackets; } }
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public AssetRequestUpload(SecondLife slClient, LLUUID TransID, Asset asset)
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{
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this.slClient = slClient;
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TransactionID = TransID;
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UpdateLastPacketTime();
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MyAsset = asset;
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CurrentPacket = 0;
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resendCount = 0;
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_NumPackets = asset._AssetData.Length / 1000;
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if (_NumPackets < 1)
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{
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_NumPackets = 1;
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}
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}
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internal LLUUID DoUpload()
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{
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this.SendFirstPacket();
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while (this.Completed.WaitOne(1000, true) == false && this.resendCount < 20) // only resend 20 times
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{
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if (this.SecondsSinceLastPacket > 2)
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{
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slClient.Log("Resending Packet (more than 2 seconds since last confirm)", Helpers.LogLevel.Info);
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this.SendCurrentPacket();
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resendCount++;
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}
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}
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if (this.Status == false)
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{
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throw new Exception(this.StatusMsg);
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}
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else
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{
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return this.TransactionID;
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}
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}
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public void UpdateLastPacketTime()
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{
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_LastPacketTime = Helpers.GetUnixTime();
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}
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internal void SendFirstPacket()
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{
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Packet packet;
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if (this.MyAsset._AssetData.Length > 1000)
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{
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packet = AssetPacketHelpers.AssetUploadRequestHeaderOnly(this.MyAsset, this.TransactionID);
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}
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else
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{
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packet = AssetPacketHelpers.AssetUploadRequest(this.MyAsset, this.TransactionID);
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}
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slClient.Network.SendPacket(packet);
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#if DEBUG_PACKETS
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slClient.DebugLog(packet);
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#endif
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#if DEBUG_HEADERS
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slClient.DebugLog(packet.Header.ToString());
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#endif
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}
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internal void RequestXfer(ulong XferID)
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{
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this.XferID = XferID;
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// Setup to send the first packet
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SendCurrentPacket();
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}
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internal void ConfirmXferPacket(ulong XferID, uint PacketNumConfirmed)
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{
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// TODO should check that this is the same transfer?
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this.UpdateLastPacketTime();
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if (PacketNumConfirmed == CurrentPacket)
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{
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// Increment Packet #
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this.CurrentPacket++;
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this.resendCount = 0;
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SendCurrentPacket();
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}
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else
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{
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throw new Exception("Something is wrong with uploading assets, a confirmation came in for a packet we didn't send.");
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}
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}
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private void SendCurrentPacket()
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{
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Packet uploadPacket;
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// technically we don't need this lock, because no state is updated here!
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// lock (this)
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{
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// THREADING: snapshot this num so we use a consistent value throughout
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uint packetNum = CurrentPacket;
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if (packetNum == 0)
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{
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if (MyAsset._AssetData.Length <= 1000)
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throw new Exception("Should not use xfer for small assets");
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int dataSize = 1000;
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byte[] packetData = new byte[dataSize + 4]; // Extra space is for leading data length bytes
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// Prefix the first Xfer packet with the data length
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// FIXME: Apply endianness patch
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Array.Copy(BitConverter.GetBytes((int)MyAsset._AssetData.Length), 0, packetData, 0, 4);
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Array.Copy(MyAsset._AssetData, 0, packetData, 4, dataSize);
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uploadPacket = AssetPacketHelpers.SendXferPacket(XferID, packetData, packetNum);
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}
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else if (packetNum < this.NumPackets)
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{
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byte[] packetData = new byte[1000];
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Array.Copy(this.MyAsset._AssetData, packetNum * 1000, packetData, 0, 1000);
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uploadPacket = AssetPacketHelpers.SendXferPacket(this.XferID, packetData, packetNum);
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}
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else
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{
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// The last packet has to be handled slightly differently
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int lastLen = this.MyAsset._AssetData.Length - (this.NumPackets * 1000);
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byte[] packetData = new byte[lastLen];
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Array.Copy(this.MyAsset._AssetData, this.NumPackets * 1000, packetData, 0, lastLen);
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uint lastPacket = (uint)int.MaxValue + (uint)this.NumPackets + (uint)1;
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uploadPacket = AssetPacketHelpers.SendXferPacket(this.XferID, packetData, lastPacket);
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}
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}
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slClient.Network.SendPacket(uploadPacket);
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#if DEBUG_PACKETS
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slClient.DebugLog(uploadPacket);
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#endif
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#if DEBUG_HEADERS
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slClient.DebugLog(uploadPacket.Header.ToString());
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#endif
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}
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internal void UploadComplete(LLUUID assetID, bool success)
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{
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MyAsset.AssetID = assetID;
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this.Status = success;
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UpdateLastPacketTime();
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if (Status)
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StatusMsg = "Success";
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else
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StatusMsg = "Server returned failed";
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slClient.Log("Upload complete", Helpers.LogLevel.Info);
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Completed.Set();
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}
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}
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}
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